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Rachel Tan

MERLOT Pedagogy Portal - 0 views

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    Consider this as an ID resource for our internal training? MERLOT is a free and open online community of resources designed primarily for faculty, staff and students of higher education from around the world to share their learning materials and pedagogy. MERLOT is a leading edge, user-centered, collection of peer reviewed higher education, online learning materials, catalogued by registered members and a set of faculty development support services. MERLOT's strategic goal is to improve the effectiveness of teaching and learning by increasing the quantity and quality of peer reviewed online learning materials that can be easily incorporated into faculty designed courses. MERLOT's activities are based on the creative collaboration and support of its Individual Members, Institutional Partners, Corporate Partners and Editorial Boards. Integral to MERLOT's continuing development of faculty development support services are its: * Building and sustaining online academic communities * Online teaching and learning initiatives * Building, organizing, reviewing, and developing applications of online teaching-learning materials
Ashley Tan

Nuts and Bolts: Social Media for Learning by Jane Bozarth : Learning Solutions Magazine - 1 views

  • In the industry right now – as we see in the Social Media for Learning report research data – there is considerable use of social media tools in instruction delivery efforts. But there’s less evidence that people are using the tools to support social learning. Often, people use social media tools as another means of delivering content. For example: Publishing the training department newsletter on a blog uto-scheduling tweets about class assignments from a Twitter account that does not otherwise engage with the learners or ask them to engage with each other Hosting a software application development course, in tutorial format, on a wiki By contrast, using social media to support and extend social learning invites learners to contribute, engage, and participate with one another online. For instance, when: Setting up a wiki for those in a new-hire induction program to work together to edit a FAQs page for use by the next group coming to the program Having managers-in-training use a microblogging tool for a leadership book-club discussion Helping to support and participating in a community of the organization’s customer service reps, to give them a place to share war stories and strategies for dealing with challenges           So just using the online tools to deliver content doesn’t support “social learning;” that happens when you use the tools to invite interaction from and between the learners. It’s about social, not media, and it’s about shared learning, not just pushing content.
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    New social media tools now enable social learning to happen on a much larger scale. But this doesn't mean that social learning is something we suddenly need to "do," as if it hadn't existed before or that we need to attempt to "implement." Rather, those involved in eLearning should work to ensure our designs home in on and support areas where social learning is already naturally occurring in the learner's workflow and leverage new tools where that makes sense. (Workflow questions: Where and when are workers asking for help from one another? Where do they need performance support?)
Kartini Ishak

E-learning: The future of education? - Education - Mail & Guardian Online - 1 views

  • The recent growth of ebooks and tablet computers, like the iPad, is fuelling the drive towards digital education. For the first time, institutions are thinking of innovative ways to incorporate digital content into learning programs. The potential to reach a global audience is also significant. And online learning need not be static or impersonal: on the contrary, it offers unparalleled opportunities for interactivity and open communication among students and teachers
  • Another attractive feature of online learning is that it is much more accessible than traditional tuition. Since resources can be spread instantly and for free to anyone in the world, learning is immediate, affordable and rewarding. It does not attract the hidden costs of contact based learning, like transport, material and stationery costs, which makes it valuable for less-privileged students. It also allows working people to gain valuable education in the time available to them, so that they can increase their skills and improve their working lives.
  • Many universities are now posting video lectures, reading materials and other resources for free online. The range of materials covers everything from introductory videos and podcasts to advanced textbooks and detailed research -- a true multimedia experience.
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  • Gates says that it's not enough just to have good content: it needs to be organised in a useful way and backed up with a solid teaching support network. It is difficult to test knowledge or prove capabilities without structured academic programs. But this is where the internet can truly shine: an online course is not hampered by physical constraints or the high costs of full-time, contact-based learning. One teacher can easily oversee and support many students from anywhere in the world, and learning can be done at the student's pace, with access to a wider range of materials, discussions and resources than would be possible in a traditional physical learning environment.
yeuann

Harvard-MIT's edX Brings Research Focus to Cloud Ed | Cloudline | Wired.com - 0 views

  • While edX shares the common theme of scaling the online experience to very large groups, it adds an important component lacking from the various Stanford spin-offs, namely research.
  • EdX partners will be doing more than putting content online, they will be studying how people learn in these environments in an effort to improve both classroom and online learning.
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    According to this article, the most significant factor is not the scaling of online instruction (which isn't a new thing already) _but_ the ability for educators to study how people learn in various environments. Timely and accurate feedback is an essential component, not only for students, but also for educators, in improving the quality and relevancy of education for smaller groups. Personally, I think that the rise of massively open online courses (MOOCs) will ironically lead to a huge increase in the number of customized and localized courses tailored for niche sub-groups. Instead of seeing a huge dissemination of one-size-fits-all education, we will see an increasing diversity of different educational strategies, similiar to how the diversity of an ecosystem increases when its geographic size increases. It's a very exciting time for educators out there indeed...
Rachel Tan

Simple Techniques for Applying Active Learning Strategies to Online Course Videos | Fac... - 2 views

    • Rachel Tan
       
      Dr Ashley, I agree with you and posting a question at the beginning of the video is an excellent strategy. That is how I learn. I need to know the question upfront so that I know what to pay attention to in the video.
  • Embed short graded or self-assessments either in the video itself, or at the end of each video. Including one or two multiple-choice questions or requests to post to a forum—either between scenes (using a post-production editing tool such as Camtasia or Captivate) or after the video—alerts students to the “take homes” they should be getting from the material. It also helps teachers assess, at point of contact, whether students understand the major concepts.
    • Rachel Tan
       
      This (self assessment) is absolutely necessary to give learning a chance to happen, as we develop open learning courses. This applies to Google Sites training resources out there.
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  • Video as a way to strengthen online research skills while driving conceptual understanding.
    • Rachel Tan
       
      Dr Ashley, this is a really good article - timely, very useful. Thanks for sharing!
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    For IDs and VCDs! Quote: "there's a big difference between watching a video and learning something from it" Article goes on to suggest strategies for incorporating videos into lessons. 
Rachel Tan

Enriching Online Education through E-Service-Learning | Getting Smart - 0 views

    • Rachel Tan
       
      One research paper on E-service learning: A pedagogic innovation for healthcare management education, http://www.ncbi.nlm.nih.gov/pubmed/16700443 It appears to be successful as they identified more areas for implementation: The authors then define and conceptualize e-service learning, including the anticipated outcomes of implementation such as enhanced access, quality, and cost effectiveness of healthcare management education. Because e-service learning is mediated by technology, we identify state of the art technologies that support e-service learning activities. In addition, possible e-service learning projects and activities that may be included in healthcare management courses such as finance, human resources, quality, service management/marketing and strategy are identified. Finally, opportunities for future research are suggested.
yeuann

Rapid Intake Shout Out: Mobile Learning Gets Higher Course Completion Rates? - 1 views

  • I've seen some evidence that learners are more likely to complete mobile learning courses (like the ones created with mLearning Studio) than traditional online courses. I assume this is because it is more convenient and thereby more enjoyable, removing the tedious barrier of having to sit in one place to get it done. Also, learners can do smaller chunks when they have time: waiting in line at the grocery store, at a restaurant, and on and on (think of all of the places we now compulsively pull out our mobile device while we wait).
bernard tan

Why You Can't Afford To Ignore Web Video In 2011 - SocialTimes.com - 0 views

  • Everybody’s Doing It.
  • There are all sorts of new trends that have hit the world of viral marketing over the past year. People are doing cool things with HTML5, creating interactive YouTube videos and interactive games, creating cool YouTube takeover campaigns, response campaigns and more. These ideas are still relatively new and surprising, but if you don’t act now they’re going to be old hat. Get into web video in 2011, while its still approaching its apex and you’ll have more of a chance of standing out and not just fading into the piles of copycat campaigns.
  • Online video is everywhere and it is only going to go further in 2011. This year we’ve seen Facebook become a major online video engine with viewers watching 16 minutes of video on Facebook per month and growing; the New Twitter launched, allowing users to watch videos directly from their Twitter feeds; more and more television viewers are cutting the cord and making the switch over to online video; and connected television services like Google TV and Apple TV are bringing web video to the television set
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  • more and more people getting smartphones, but network speeds are also increasing and more and more online video sites are launching HTML5 video players to allow for mobile video viewing. With so many people watching online video, and the number growing exponentially, you must understand why you have no other choice than to cater to this market.
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    online video will be a big chunk of mobile learning..
yeuann

What is MITx? - MIT News Office - 0 views

  • MITx will be coupled with an MIT-wide research initiative into online learning that will study ways in which students, whether on campus or part of a virtual community, learn most effectively. To the degree that MITx demonstrates highly effective online learning tools from which campus-based students might benefit, such as self-paced online exercises, those tools will become part of the experience of MIT students. These tools will enable campus faculty to automate some of the more repetitive and less creative tasks, such as grading, thereby liberating more time to devote to innovative ways of teaching the material and to additional contact time with resident students.
Shamini Thilarajah

How mobile learning games are different | Instructional Design Fusions - 3 views

  • Mobile learning games offer opportunities for: Mapping:  games that require players to  notice and interact with their communities and physical spaces Touring: games that connect people to organizations (e.g., non-profits, neighborhood organizations) and  people who work there.  These games tell a story through a space, not necessarily about a space. Performing: games that immerse players in role-playing, simulations, and alternative and/or augmented realities
  • Mobile games can incorporate conversations and activities in real-time as well as asynchronous activities through the use of physical and virtual social networks.
  • mobile learning games are more likely to connect learners to physical and social spaces than online games played on personal computers  or using video consoles.
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  • Mobile learning game mechanics should connect to social experiences and tap into all of the affordances of mobile devices, such as the ability to: Take pictures Record audio and video Obtain location-based information (e.g., via GPS), Text Communicate through social media Communicate via phones (probably the least utilized potential of these devices) Additionally, activities should be tied to locations that are relevant to the learners (e.g., schools, popular clubs, relevant workplace environments) (Maxl & Tarkus, n.d.).
yeuann

Learning and Knowledge Analytics - Analyzing what can be connected - 1 views

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    A comprehensive blog on learning and knowledge analytics that contains links to talks, proceedings and open online courses.
Rachel Tan

What is the Right Blend? - 0 views

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    A recent Department of Education study suggested that blended classes (part online and part face-to-face) had higher achievement levels than either face-to-face or totally online classes. Students felt greater community in blended classes. This session will explore the design and delivery of blended classes to provide the benefits of both on campus and virtual instruction. What a Blended Course is NOT: —Traditional classroom activities + "let's put some stuff on the web" —Online courses with campus tests On campus lectures with reading and tests online
wittyben

Elearning Online Courses: Using Fonts Effectively | education research - 0 views

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    The way a course for e-learning looks online affects how well the content is being communicated to the learners. Fonts are important visual design elements that has the power to engage learners. This short article elaborate the importance of using them effectively.
Ashley Tan

Republic Polytechnic to offer 3 new diplomas - Channel NewsAsia - 0 views

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    From MOE news digest: Republic Poly offers 3 -year diploma in mobile software development (Ng Jng Yng, Today, 4/11, p26)Diploma in Mobile Software Development is among the new courses to be rolled out by RP next year (Ong Jue Qi, ZB, 4/11, p14) Republic Polytechnic to offer 3 new diplomas (CNA Online, 4/11) Reports noted that Republic Polytechnic (RP) was looking to tap into the fast-growing mobile application market by offering a new diploma from next year. The three-year Diploma in Mobile Software would enable students to learn about the design and development of mobile applications used in smartphones. Reports highlighted that the students would be taught marketing strategies to sell the applications they had developed. The course would take in 40 students. Reports added that RP hoped to increase its academic intake in the next academic year. RP would be launching two other new diplomas, the Diploma in Consumer Behaviour and Research and the Diploma in Sports Coaching. RP would also be giving out 200 scholarships for the first time in the next academic year and each scholarship was worth $2,500 per academic year. ZB carried comments from P/RP that with more new courses and the new scholarships, RP was confident that it would attract outstanding Singaporean students to study at the polytechnic. CNA Online noted that RP said the new diplomas targeted students with an interest in the growing sports, marketing and mobile industries.
Rachel Tan

An online badge of success | - The Providence Journal - 0 views

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    A "digital badge" of achievement.for your 21st-century learning credentials - will this concept catch on in Singapore ?
Sally Loan

Free online tutorials for learning to use technology and ict in education - 0 views

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    Some free courses to learn about pbWorks, Edmodo, voice threads and more.  It uses camtasia to slice video into segments so that you can watch at your own time.
Ashley Tan

PolivkaVox: Why social networks are powerful for learning. - 2 views

  • Typical instructional design and pedagogy focus on breaking down a subject into component parts, gaining mastery of those parts, whether they are steps in a process or techniques or parts of the anatomy, and then reassembling them in the learner's mind and in practice so that the result is overall mastery of the broader subject. That may be oversimplified, but this basic approach goes back to Aristotle, at least. It's not debated in education, it's assumed that this is the best approach for learning anything, including complex processes or highly nuanced behaviors in shifting contexts.
  • Centola's conclusions. He studied positive changes in people's behaviors regarding health care, changes that resulted directly from placing subjects in carefully designed social networks with the goal of improving their health decisions. What he concluded was that smaller, tighter social groups had more success improving health behaviors than larger, looser social groups (ie, the typical Facebook connections). Maybe you already see what it took me a while to notice. Both of them had success. Social networks designed for a specific purpose can do something pretty amazing: They can change people's behaviors. Any educator or trainer whose goal is actually to impact both thinking and behaviors (to change lives!) rather than just getting people to pass a test or check a box, should be paying close attention. And maybe getting a little excited.Researchers in education have long known the power of social groups to alter behavior. Brown, Collins, and Duguid made this case a while back
  • these three went on to say that highly complex behaviors are picked up, absorbed, through relatively informal social exchange more quickly than they could be if they were "taught" in the usual break-it-down sense. We're talking about complex behaviors. Processes. Highly nuanced interpersonal interactions. Centola's study suggests to me that we now have an online tool, the social network, that is fully capable of carrying the power of culture to shape behaviors and establish norms. And it can be done on purpose.
Sally Loan

The future of distance learning is calling | Education | Guardian Weekly - 0 views

  • enhance their learning experience with the use of some simple and low-cost digital tools.
  • She says tutors began to create a more effective, time-saving combination of text and audio. "They found they could write quick little annotations on students' essays and then elaborate more in the audio feedback."
  • The research also revealed that students appeared more willing to listen to feedback via audio than to commit time to reading written comments.
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  • They also said that they put more effort into their audio submissions because they knew fellow students would be listening and they didn't want to appear stupid.
Pratima Majal

Instead Of Tests, Video Games To Assess Student Learning - 2 views

  • srooms. The Gainesville Sun reports that the University of Florida is offering an online course called "21st Century Skills in StarCraft," which requires student to play the real-time, multi-player online strategy game "StarCraft" for up to two hours per week.
  • University of Florida is offering an online course called "21st Century Skills in StarCraft," which requires student to play the real-time, multi-player online strategy game "StarCraft" for up to two hours per week.
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    Thanks for sharing this. It's something I might be able to use for my trainees next semester. BTW, gaming as tests is news only to the layperson. Gamers and educators/researchers involved with gaming know that games are mainly a series of tests! People can't get over the idea that you can actually enjoy yourself taking tests.
Rachel Tan

Quality Matters Program | - 1 views

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    Are your online and blended courses certified? To learn more, refer to this web page
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