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Here you will find wealth of information about mobile-learning, best practices, research and free resources brought to you by Tribal's Digital Learning Studio!
Bridging the Digital Divide in Social Work Practice: Response to an Overwhelmed Profess... - 1 views
Sony NEX-VG10 HD camcorder preview -- Engadget - 0 views
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Sony NEX-VG10 HD camcorder preview
Well, that was quick. Right after yesterday's surprising announcement, Sony flew its yet-to-be-released NEX-VG10 camcorder into London just in time for today's showcase event. Naturally, we had to get our hands on this shiny baby, and boy we were impressed. In case you missed the news, this snazzy device is the world's first consumer HandyCam with interchangeable lens, meaning you can share E-mount lenses with your young NEX DSLRs, or take advantage of the abundant A-mount lenses with the help of an adapter (which will cost you extra, mind you). Likewise, there are also hot and cold shoe mounts on the mic shaft to cater your current camera accessories. Read on for our thoughts on the rest of the camcorder -- we've put together a little sample clip for you at the end as well.
There isn't much to complain about with this $2,000 (and, sadly, possibly £2,000 for the Brits) piece of kit in terms of appearance and ergonomics. We like being able to hold it by either the seemingly solid body (using the strap) or the mic shaft, and both ways provided comfortable grip without much fatigue due to the light weight (even with the bundled lens). We were also able to quickly master the jog-dial control next to the 3-inch screen, but for this price, we expected a touchscreen interface as well to make life easier. As for the bundled F3.5-6.3 18-200mm lens, we found that zooming required a bit more effort than we liked, so thankfully there's auto focus mode -- just like any ordinary camcorder -- to save us from further wrist work with the focus ring. We must also point out that unlike the Olympus PEN, this Sony camcorder didn't pick up any mechanical noise from its lens auto focussing; otherwise, this kit totally wouldn't deserve such price tag.
Of course, what we really care about is the picture and sound quality. All is revealed in our sample reel below (remember to enable HD playback mode), but in brief: stunningly accurate colors, sharp 1080/60i picture, and impressive audio sensitivity (notice how the mic was able to pick up conversations from afar; you can also enable just the front mics to minimise background noise). You may notice some shakiness while we were adjusting the lens -- we'll blame it on our lack of practice from the little hands-on time we had. Regardless, the NEX-VG10 certainly lived up to our expectation, and we look forward to hear what the filming hobbyists think of this prosumer-level camcorder when it comes out in September.
Update: commenter aim120 dropped us a link to Sony's own sample clip. Enjoy!
Mobile learning is for everyone - 0 views
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Tribal is a global thought leader in m-learning. We have been active in mobile empowerment and learning since 2001, working to widen opportunities for learning through the use of mobile technologies.
Special issue "Mobile Campus Systems" for Campus Wide Information System - 0 views
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Higher Education Institutions around the world have reacted differently to the increasing demand for information and communication through mobile devices. The special issue wants to attract research and development papers about “mobile campus systems” that support learners and researcher in Higher Education Institutions in their daily practices.
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Mobile learning environments
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Mobile Campus Communities
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The LoTi Connection - 0 views
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The Levels of Teaching Innovation (LoTi) Framework was first conceptualized by Dr. Chris Moersch in 1994 as a research tool to assess authentic classroom technology use.
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measure classroom teachers implementation of the tenets of digital-age literacy
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The LoTi Framework focuses on the delicate balance between instruction, assessment, and the effective use of digital tools and resources to promote higher order thinking, engaged student learning, and authentic assessment practices in the classroom--all vital characteristics of 21st Century teaching and learning.
Learning with 'e's: Open for use? - 0 views
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open educational resources and open scholarship (a form of open educational practice)
How To Make Innovative Ideas Happen - Smashing Magazine - 1 views
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Highlight
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How To Pick A Successful IdeaDon’t put everything behind your first idea! You wouldn’t go to the racetrack and put your life savings on 1/3000 odds, would you? Even though we are taught that all innovations come from a visionary who predicted a need for the future, this is usually not the case. Naturally, most inventions come from necessity and others from creative spark. When executing a creative idea with the resources you have available, you will have to make adjustments along the way that may not have been accounted for originally. Johansson suggests that you take the smallest executable step (smallest bet) so you don’t risk everything on your original idea.Once you define the smallest step, you know your scope of risk. This is very important because you can then take baby steps to overcome challenges and utilize resources more efficiently on your road to success (see image below). While strategy is paramount, one shouldn’t get lost in planning and take too long to execute. Stay motivated to move forward, because forward motion even through failure is the key to success.
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Zugara's Augmented Reality Dressing Room Is Great If You Don't Care How Your Clothes Fit - 1 views
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Augmented reality, or the blending of the real world with computer graphics on the fly, is one of the most exciting fields in tech right now
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Zugara, an interactive marketing agency, has built something a bit more practical for the time being. It’s put together the Webcam Social Shopper, offering a way to help you try on clothes online from the comfort of your bedroom.
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t lets you overlay a static image on top of your body and pretend you’re wearing it. Which is sort of a start.
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Developer Zugara showing online clothes store offering way to let you try clothes online with help of Augmented Reality. See Video @ http://www.youtube.com/watch?v=NxQZuo6pFUw&feature=player_embedded
PolivkaVox: Why social networks are powerful for learning. - 2 views
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Typical instructional design and pedagogy focus on breaking down a subject into component parts, gaining mastery of those parts, whether they are steps in a process or techniques or parts of the anatomy, and then reassembling them in the learner's mind and in practice so that the result is overall mastery of the broader subject. That may be oversimplified, but this basic approach goes back to Aristotle, at least. It's not debated in education, it's assumed that this is the best approach for learning anything, including complex processes or highly nuanced behaviors in shifting contexts.
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Centola's conclusions. He studied positive changes in people's behaviors regarding health care, changes that resulted directly from placing subjects in carefully designed social networks with the goal of improving their health decisions. What he concluded was that smaller, tighter social groups had more success improving health behaviors than larger, looser social groups (ie, the typical Facebook connections). Maybe you already see what it took me a while to notice. Both of them had success. Social networks designed for a specific purpose can do something pretty amazing: They can change people's behaviors. Any educator or trainer whose goal is actually to impact both thinking and behaviors (to change lives!) rather than just getting people to pass a test or check a box, should be paying close attention. And maybe getting a little excited.Researchers in education have long known the power of social groups to alter behavior. Brown, Collins, and Duguid made this case a while back
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these three went on to say that highly complex behaviors are picked up, absorbed, through relatively informal social exchange more quickly than they could be if they were "taught" in the usual break-it-down sense. We're talking about complex behaviors. Processes. Highly nuanced interpersonal interactions. Centola's study suggests to me that we now have an online tool, the social network, that is fully capable of carrying the power of culture to shape behaviors and establish norms. And it can be done on purpose.
Learning to Love HTML5 - Smashing Magazine - 1 views
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Learning to Love HTML5
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tage point — aside from a few disputes about what the term “HTML5″ should and shouldn’t mean — the web design and developm
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ent community has for the most part embraced all the new technologies and semantics with a positive attitude.
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PHOTOS: Vuzix Wrap 920AR 3D augmented reality glasses hands-on - Pocket-lint - 0 views
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Instead the Wrap 920AR glasses are for the development community, universities and the like. They allow the right people with the right ideas on how to advance augmented reality in a 3D space to practice what they preach.
BCPS Spotlight - 0 views
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The iPods are used to reinforce/extend instruction, provide extra practice, and conduct research.
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the pilot team has met with a trainer from the University of Virginia several times and will be meeting with him throughout the school year to further their knowledge and expertise with the Touches.
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Plans for the future include the pilot classroom teachers receiving iPads to better model processes for the students, and iPod Touches for all of grade 4 and 5 students in the coming years.
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About Lexxing | lexxing - 1 views
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Find friends to practice, as study partners and for language exchange. Post articles in your blog and get feedback from others. Browse members by language and location:
Supporting Multiple Screens | Android Developers - 0 views
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Screen sizes and densities of emulator skins included in the Android SDK.
Best Practices for Creative Commons attributions - how to attribute works you reuse und... - 1 views
"Raptivity", A tool to help you create highly interactive eLearning content - 1 views
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Raptivity offers a pre-built library of over 245 learning interactions which are based on best practices in instructional design. The library of interactions includes learning games, branching simulations, animations, interactive diagrams, surveys, 3D objects and even virtual worlds. You can customize each interaction without the need of any programming knowledge and output as a single Flash file. The output can then be integrated with hundreds of eLearning tools, learning management systems and even PowerPoint.
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