Rules of Engagement
As social media continues to evolve, defining the “rules of engagement” will encourage thoughtful interaction that benefits the business, brand, customer, peers, and prospects at every touchpoint. In the end, we earn the attention, relationships and business we deserve.
Don’t just participate solely in your own domains
Participate where your presence is advantageous and mandatory.
My two-cents: This resource seems strong on technical how-to, but is weak on structure and strategy. Barrett's resource is less fancy looking but has better content.
Adobe unveils new publishing tools aimed at mobile and tablet devices
Digital Publishing Suite, which can be used by publishers to create, preview, publish and distribute digital content for mobile devices
The publishing industry is reinventing itself and a new era of
editorial and advertising innovation is upon us as publishers target new
mobile hardware platforms," David Wadhwani, senior vice president
and general manager for Creative and Interactive Solutions at Adobe says in a release today.
enable magazine publishers... to deliver groundbreaking experiences across tablets, smartphones and other devices
The technology enables publishers to create digital publications featuring interactive content, such as videos, which can then be distributed across different tablet and smartphone platforms and adapted for other devices in the mobile market
The suite, which was unveiled at the Adobe MAX conference today, is expected to be publicly available in the second quarter of 2011
Apple loosened its iOS terms of service to allow the usage of third-party development tools. Though Flash content is still not supported within the iOS browser, the Packager for iPhone can now be used to create standalone apps. Adobe also confirmed that it will work hard to keep the product updated. This change of heart by Apple has brought joy to Flash developers everywhere as their Packager-created apps are now reportedly being approved by Apple
To achieve long battery life when playing video, mobile devices must decode the video in hardware; decoding it in software uses too much power.
The difference is striking: on an iPhone, for example, H.264 videos play for up to 10 hours, while videos decoded in software play for less than 5 hours before the battery is fully drained.
Flash was designed for PCs using mice, not for touch screens using fingers. For example, many Flash websites rely on “rollovers”, which pop up menus or other elements when the mouse arrow hovers over a specific spot. Apple’s revolutionary multi-touch interface doesn’t use a mouse, and there is no concept of a rollover.
letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform.
Our motivation is simple – we want to provide the most advanced and innovative platform to our developers, and we want them to stand directly on the shoulders of this platform and create the best apps the world has ever seen. We want to continually enhance the platform so developers can create even more amazing, powerful, fun and useful applications.
But the mobile era is about low power devices, touch interfaces and open web standards – all areas where Flash falls short.
According to steve the no. 1 reason Apple not supporting Flash is that it does not support multiple touch screen when most modern device is supporting.
designing for a mobile device can lead to a solution that is worlds different than its desktop equivalent.
Context of Use
Users have a very specific need and desire to accomplish their goal in the easiest and fastest way possible. This fact alone helps explain why mobile interfaces are designed the way they are
Feature sets are optimized to streamline common use cases
Use typography to show hierarchy and importance
Features are progressively displayed
Large buttons are used to make interactions actionable
Designing with awareness to context will yield a more atomic design that instead of introducing users to a proverbial blank canvas, will guide them toward accomplishing important tasks. Having to deal with slow data speeds, high network latency, smaller screens, and an unpredictable mode of use only reinforce the need to isolate an application’s essential features and offer access to them when contextually appropriate.
Next time you design an interface for a mobile device, remember to consider context of use and context of the medium as part of your design strategy.
Dealing with phone numbers and other mobile friendly data
Displaying information on a smaller screen
Not using a cursor
Device speed and network latency
Context of the medium
To design an experience that can gracefully coexist with others tools, one needs to understand what kind of media can be processed by specific mobile internet browsers, and when onboard applications are launched.
need to find out hows web app can interact with other apps... especially how we can integret that into harmonia and dropbox feature...
Using traditional web development techniques of creating fluid designs that scale horizontally is the fastest way to deploy a single design to many different mobile devices.
While reading for ideas on doing mock up mobile interface, i stumbled this.
very interesting read on designing for usability for mobile devices and why it is not just a scale down version of your actual desktop website.
iUI is a framework consisting of a JavaScript library, CSS, and images for developing advanced mobile webapps for iPhone and comparable/compatible devices.
iUI has the following features: Create Navigational Menus and iPhone-style interfaces from standard HTML Use or knowledge of JavaScript is not required to create modern mobile web pages Ability to handle phone orientation changes Provide a more "iPhone-like" experience in your Web apps
Create your own poster.
Simply put, Glog is a kind of poster - fully designed by yourself! Glog is a fancy creation from text, images, music and video.