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Game on at NYU - 0 views

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    First master's level game design program in NYC area
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Video-game players helping advance genetic research - 0 views

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    Web based game Phylo designed by McGill comp sci professor enables players to manipulate sequences involved in genetic diseases
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IGDA Scholarships | IGDA - 0 views

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    Criteria for IGDA Scholarships 2012, to three industry related events, dealine Jan 20, 2012, (GDC 2012, SXSW, PAX East,) full time college students in game programs and members of IGDA
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EESA Foundation Awards 30 Scholarships to Aspiring Game Developers - 0 views

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    39 students awarded total prizes of $90,000
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The latest Humble Bundle offers amazing games, promotes multiplatform releases - 0 views

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    "pay what you want ... DRM free... cross platform"
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SCAPE: new generation footbal - 0 views

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    Designing a sport kids may want to play employing game design principles
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More Speakers Revealed for the 2012 D.I.C.E. Summit - 0 views

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    (Design, Innovate, Communicate, Entertain) Summit,15th annual Interactive Achievement Awards on February 9, 2012,
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Twelfth Annual Game Developers Choice Awards Open for Nominations Now Through Jan. 4 - 0 views

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    Game Developers Conference, prizes to be awarded March 2012
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Winning scores - 0 views

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    From Berklee College of Music, not only a video game music orchestra, but a video game music choir
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You Can Now "Check In" To Video Games With Playd - 0 views

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    Intersection of online games with geolocation services
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The Virtual Hand: Exploring the Societal Impact of Video Game Industry Business Models - 0 views

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    Application of political economics to the study of video game industry business models
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Blogging for Facilitating Understanding: A Study of Video Game Education - 0 views

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    Blogs used in game design courses
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Usability analysis of video games: the development of assessment standards - 0 views

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    Presents results of a gamer questionnaire as well as analysis of effective games and their producers
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Video Games and Education: Principles and Applications - 0 views

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    Reviews positive learning outcomes associated with video games as well as good design principles for educational games
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Replayability of Video Games - 0 views

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    "what makes a video game replayable and why exactly the replayability of a game should matter to the companies producing the games and the consumers buying them. Information on replayability is very important to both the companies producing games and the consumers purchasing them. It is necessary for companies to achieve a balance in the amount of replayability a video game possesses. In other words, companies should aim for a certain ―value‖ of game play per dollar. If a game is not replayable, consumers will quickly tire 7 of the game and discard it, as it does not have high replay value. This takes away from the popularity of the game and possible sales from future games in the same series. On the other hand, if the game is too replayable, the consumer may not feel a need to buy any more games and video game companies will be unable to generate a profit. For companies, the value of the game requires a delicate balance to produce a game which will keep players interested long enough for the company to develop a new game before they tire of the game they have, but not too long so that when the company release the new game the buyers are in line waiting for it."
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RTSenv: An Experimental Environment for Real-Time Strategy Games on Multi-Clusters - 0 views

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    Introduces RTSenv, "configure and manage the main aspects of RTS games, such as maps, computer-controlled units, and game scenarios"
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Procedural Content Generation for Games: A Survey - 0 views

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    Automating game content generation
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Bring the Users to the Games by the usage of the Assistive Technology Rapid Integration... - 0 views

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    Software design and platform to help with game design for mobility-disabled users
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Game Accessibility: a survey - 0 views

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    Examines how people with disabilities encounter difficulties playing video games and design principles to counteract these problems are suggested
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Orcs, Ore, and Opportunity Cost: The Political Economy of Online Game Worlds - 0 views

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    Considers two mutliplayer games in the context of political economy and social science, arguing at the same time the relevance of video games for academic studies
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