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Garrett Eastman

The Game Book: A University Game Plan - 0 views

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    Introduces the Game Book concept as used by an 11 year old to work with ideas for games that aren't yet made and also to develop creativity skills analogous to graduate attributes, useful in university and beyond.
Garrett Eastman

Adding Achievements to Tutoring Applications - 0 views

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    Design for using "game-like-achievements" based on research in public school classrooms
Garrett Eastman

Designing a Serious Game Engine for Sustainability - 0 views

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    "Sustainability education has become an international imper- ative due to the rising cost of energy, increasing scarcity of natural resource and irresponsible environmental practices. My research seeks to investigate how to build a customiz- able serious game engine for sustainability called Makahiki. This work is motivated by the encouraging results of the in- augural residence hall energy competition at the University of Hawaii in Fall 2011. Makahiki is intended to provide a production quality, pluggable component-based open source game engine and an experimental test bed for game-related research in the context of sustainability."
Garrett Eastman

Game Art Preserves Cultural Aesthetics and Implications - 0 views

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    "The goal of this Interactive Qualifying Project is to examine game art's influence on people and its aesthetic implication. The video game industry was brought to its prosperity by improvement in technology and the introduction of digital medias. It has developed to be a source of communication from one generation to the next. Game art is a prominent representation of digital art, an art form made possible by current technology. This report discusses how much game art has evolved over the years and how similar game art have or have not become."
Garrett Eastman

An Interactive Qualifying Project Report: - 0 views

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    Description of a Scratch game development curriculum implemented by WPI students at the Worcester Public Library
Garrett Eastman

Aspects of Replayability: Towards a Methodology of Developing Games - 0 views

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    Abstract- "What keeps a player in the game? What makes a game fun? In this paper, we present the results of our studies which may help answer these questions. We will discuss aspects of replayability and the possible existence of ecological effects within our data. Towards a game design methodology, we apply our results by proposing a mapping between core and casual levels in games and replayability aspects. We believe these results can aid software developers produce entertaining games with a long lasting appeal."
Garrett Eastman

2012 Awards " Serious Play Conference - 0 views

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    The International Serious Play Awards is a recognition program honoring outstanding examples of single player serious game titles that deliver high quality of engagement and measurable training or learning opportunities. Any organization or individual that has created or contracted for a serious game or simulation using commercial off the shelf (COTS) platforms is eligible to enter the International Serious Play Awards Program." Deadline May 31, 2012, June 30, 2012 for student entries
Garrett Eastman

Samurai Yetis and Ninja Werewolves: How One Teacher Turned Sixth Grade Into an MMO - 0 views

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    "Ben Bertoli is a longtime Kotaku reader and commenter, a lifetime, dedicated video gamer, and a sixth-grade teacher in Indiana. He reached out to Kotaku this past week to share the story of how he turned his class into a role-playing game"
Garrett Eastman

Dark Potential's First Miniatures -- Indiegogo - 0 views

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    Crowd funded futuristic apocalyptic war game
Garrett Eastman

Teesside University video game set for global launch - Gazette Live - 0 views

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    Shadowboxer, potential challenger to the Wii Fit
Garrett Eastman

Meet The Fifth-Grader Who Made A Video Game For His Blind Grandmother - 0 views

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    Video games are for having fun. They're for escaping. They're for pretending to be somebody you're not, for machine-gunning through alien mines or hopping between cartoon chasms. ... But sometimes they're something else.Sometimes, as ten-year-old Dylan Viale has already discovered, video games are for sharing part of your life with somebody you love. "
Garrett Eastman

Leveraging Digital Game Design in an Informal Science Learning Environment to Motivate ... - 0 views

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    Introducing high school students to biology concepts via Spore and designing their own science games via Spore Galactic Environment (SGA), over an eight week period with twice a week classroom meetings.
Garrett Eastman

A Discussion of Interactive Storytelling Techniques for Use in a Serious Game - 0 views

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    "construction of a social cues and training demonstrator (a serious game) that enables its users to improve their social behaviour. In this report, a distinction is made between strong story and strong autonomy approaches to narrative management. The former rely on central management of the narrative through drama managers, not giving their agents much freedom. Inversely, the latter focus on the autonomy of agents, without explicit top-down control over the narrative. The autonomy of such agents allows an unscripted narrative to emerge from the user's interaction with the system. The trade-off between a strict storyline and freedom of action in these approaches is called the narrative paradox. It is concluded that a strong autonomy approach can feature social behaviour of agents more easily than a strong story one, because it is inherent with this approach that its agents have more complex models. For the demonstrator, some control over the narrative is required to let its users reach given goals in the created scenarios. Therefore, our future work will focus on creating a hybrid approach that enables agents to direct the story autonomously."
Garrett Eastman

Heuristics and Ballistics: Past, Present, and Future of Usability Testing in the Gaming... - 0 views

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    "more research and development still needs to be done to set game usability testing methods apart from usability methods used for productivity software or web site development. In this paper, I will detail the history of video games and video game usability, including the qualitative and quantitative importance of the subject; some of the current methods being utilized by game developers to test game usability; and some methods being researched and developed now to impact game usability testing in the future."
Garrett Eastman

Putting the "fun factor" into gaming: The influence of social contexts on experiences o... - 0 views

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    Abstract "The increasingly social nature of gaming suggests the importance of understanding the associated experiences, and influence on potential outcomes."
Garrett Eastman

Bytown Lumberjack HTML5: Behind the scenes « luminance - 0 views

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    Reverse engineering an XBox Live game with HTML5 for internet play
Garrett Eastman

The Most Dangerous Gamer - Magazine - The Atlantic - 0 views

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    "Never mind that they're now among the most lucrative forms of entertainment in America, video games are juvenile, silly, and intellectually lazy. At least that's what Jonathan Blow thinks. But the game industry's harshest critic is also its most cerebral developer, a maverick bent on changing the way we think about games and storytelling. With his next release, The Witness, Blow may cement his legacy-or end his career. In a multibillion-dollar industry addicted to laser guns and carnivorous aliens, can true art finally flourish?"
Garrett Eastman

Indie game-makers battle for funding - BostonHerald.com - 0 views

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    "MassDiGi Game Challenge"
Garrett Eastman

Combinations and Cultural Content: Catch-up in the Chinese Gaming Industry - 1 views

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    "In the space of several years, the Chinese games industry to reverse its market share with regards to Korean incumbents in China. We analyze the catch-up process that allowed this to happen by separately analyzing the core constituents of games (design, technology (code), content, and in a broader fashion, elements of the business model) as layered components."
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