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Garrett Eastman

CODE HERO | Primer - 0 views

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    Game that teaches you how to code games, among other uses. Received significant Kickstarter funding. "Code Hero is a co-op first-person science shooter where you use the code gun to manipulate code. Your code gun can copy code like new items and fire it like ammunition to do new things. You can edit new code to do anything you can imagine."
Garrett Eastman

Nobody's A Critic: On The Evaluation Of Creative Code Generators - A Case Study In Vide... - 0 views

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    Abstract: "Application domains for Computational Creativity projects range from musical composition to recipe design, but despite all of these systems having computational methods in com- mon, we are aware of no projects to date that focus on pro- gram code as the created artefact. We present the Mechanic Miner tool for inventing new concepts for videogame inter- action which works by inspecting, modifying and executing code. We describe the system in detail and report on an eval- uation based on a large survey of people playing games using content it produced. We use this to raise issues regarding the assessment of code as a created artefact and to discuss future directions for Computational Creativity research."
Garrett Eastman

Read, Write, Play: An Educational Mobile Gaming Platform - 0 views

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    Abstract: "We introduce ALE, a new framework for writing games for the An- droid platform. The primary motivation behind ALE is to empha- size reading code before writing it. Beginners read game code to learn how levels can be made, and advanced users read the code of ALE itself to learn how to create useful and extensible libraries. To date, roughly 200 students at our university have used ALE, rang- ing from first-semester engineering undergraduates through Mas- ters students. ALE has proven useful in teaching non-majors about CS, in making introductory CS programming courses more excit- ing, and in encouraging creativity, entrepreneurship, and good pro- gram design in upper-level electives. Based on these experiences, we encourage educators at all levels to consider using ALE to im- prove students' ability to learn by reading code."
Garrett Eastman

Democracy has arrived! A Model for Ethical Decision Making of Players in MMOs - 1 views

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    Abstract: "In digital games and virtual worlds, like in other digital media, the structure of the medium, its code, influences the emerging interaction and culture. A deliberate modification of this code to facilitate democratic decision making might thus lead to more meaningful interaction in games. If we see virtual worlds as learning environments this might even help players to understand and question real-world power structures. A way to modify the code of a virtual world is by extending its interface with an add-on that interacts with the application programming interface of the game. In this paper we present the design vision and theoretical framework of a digital tool for ethical decision making that will be implemented in the virtual world World of Warcraft. Its purpose will be to supply players with means to modify the power structure built into the code of this virtual world and to support more ethical and democratic decision making in the game."
Garrett Eastman

ScriptEase II and Platform Independent Story Creation Using High-Level Game Design Patt... - 0 views

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    Abstract: "As the video game industry grows, both developers and cre- ative authors are seeking new ways to convert story content into scripting code, which is often a difficult process dur- ing game creation. ScriptEase II provides a solution to this common bottleneck in the games design process. Although the goals are similar to the goals of ScriptEase, ScriptEase II is able to generate code for any game engine with a provided translator. It utilizes high-level game design patterns such as cause-effect and quest patterns which can be abstracted between most games. In addition, ScriptEase II further en- hances the use of these patterns with a simple drag-and-drop interface. The generality of the code generation has been tested using two different game engines, and it can be used to further test the benefits of using high-level game design patterns in content creation."
Garrett Eastman

2d Graphics Programming for Games - 0 views

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    Published 2013 and excerpted in Google Books. "The book helps new programmers learn the concepts and techniques used to produce appealing 2D graphics. It starts with the basics and then covers topics pertaining to motion and depth, such as cel animation, tiling, and layering. The text also describes advanced graphics, including the use of particle systems, shaders, and splines. Code samples in the text and online allow readers to see a particular line of code in action or as it relates to the code around it. In addition, challenges and suggested projects encourage readers to work through problems, experiment with solutions, and tinker with code."
Garrett Eastman

The Geeks Who Saved Prince of Persia' s Source Code From Digital Death - 0 views

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    "Wired correspondent Gus Mastrapa was on the scene in Los Angeles to witness the recovery of a piece of gaming history. LOS ANGELES - Jordan Mechner saved everything. He saved all the videotape he took in October 1985 of his brother running and jumping around their old neighborhood, footage that he rotoscoped into the animations for his Apple II game Prince of Persia ."
Garrett Eastman

Players Unleashed!: Modding the Sims ... - Tanja Sihvonen - Google Books - 0 views

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    games manipulating game code "modding"
Garrett Eastman

Foundation Game Design with ActionScript 3.0 - 0 views

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    In response to the success of the first edition ofFoundation Game Design with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use.(book preview in Google Books)
Garrett Eastman

Game On, Science - How Video Game Technology May Help Biologists Tackle Visualization C... - 0 views

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    Abstract: "The video games industry develops ever more advanced technologies to improve rendering, image quality, ergonomics and user experience of their creations providing very simple to use tools to design new games. In the molecular sciences, only a small number of experts with specialized know-how are able to design interactive visualization applications, typically static computer programs that cannot easily be modified. Are there lessons to be learned from video games? Could their technology help us explore new molecular graphics ideas and render graphics developments accessible to non-specialists? This approach points to an extension of open computer programs, not only providing access to the source code, but also delivering an easily modifiable and extensible scientific research tool. In this work, we will explore these questions using the Unity3D game engine to develop and prototype a biological network and molecular visualization application for subsequent use in research or education. We have compared several routines to represent spheres and links between them, using either built-in Unity3D features or our own implementation. These developments resulted in a stand-alone viewer capable of displaying molecular structures, surfaces, animated electrostatic field lines and biological networks with powerful, artistic and illustrative rendering methods. We consider this work as a proof of principle demonstrating that the functionalities of classical viewers and more advanced novel features could be implemented in substantially less time and with less development effort. Our prototype is easily modifiable and extensible and may serve others as starting point and platform for their developments. A webserver example, standalone versions for MacOS X, Linux and Windows, source code, screen shots, videos and documentation are available at the address: http://unitymol.sourceforge.net/."
Garrett Eastman

Honoring the Code: Conversations With Great Game Designers - 1 views

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    Published 2013 and excerpted in Google Books. From the description: "In Honoring the Code: Conversations with Great Game Designers, 16 groundbreaking game developers share their stories and offer advice for anyone aspiring to a career in the games industry. You'll learn from their triumphs and failures and see how they dealt with sweeping changes in technology, including critical paradigm shifts from CD-ROMs and 3D graphic cards to the Internet and mobile revolution. The book presents in-depth interviews with a diverse mix of game professionals, emphasizing the makers of adventure games, role-playing games, and real-time strategies. It focuses on developers who have contributed to multiple eras or genres as well as those who have hired, taught, or mentored newcomers. Since the mobile revolution has opened up new demographics and new gameplay mechanics, the book features current developers of games for mobile devices. It also explores how indie game developers are making commercial-quality games with a small team mostly using free tools and funded with crowdsourcing applications."
Garrett Eastman

HTML5 Game development with ImpactJS - 0 views

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    Published 2013, excerpted in Google Books
Garrett Eastman

MAKING THE CASE FOR NLP IN DIALOGUE SYSTEMS FOR SERIOUS GAMES - 0 views

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    Abstract: "As computational capability continues to increase, the tools available to designers of digital games have become more robust, allowing high fidelity graphics and sound to become common, and resulting in a market saturated with kinetic-based games. However, consumers and educators are eschewing such games for more complex and immersive stories, the creation of which has proven a difficult mountain for designers to climb. A central reason is that story-immersive games rely on dialogue between the player character (PC) and nonplayer characters (NPCs), the writing and coding of which is time consuming and inefficient. This paper documents the author's experiences with complex, branching dialogue systems, and examines the possibility of system automation through natural language processing (NLP)."
Garrett Eastman

LÖVE - Free 2D Game Engine - 0 views

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    "LÖVE is an *awesome* framework you can use to make 2D games in Lua. It's free, open-source, and works on Windows, Mac OS X and Linux. Contribute You can find the source code on Bitbucket. You can also filebugs and feature requests there."
Garrett Eastman

Developer releases source of HTML5 mobile game, sheds light on challenges | Ars Technica - 0 views

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    "Inspired by the buzz around HTML5, game development studio Wooga recently attempted to build a complete mobile game with standards-based Web technologies. To share the results of its year-long experiment, the company has published the game's source code on GitHub under an open source software license."
Garrett Eastman

Newton North student Eli Bock discusses his video game application Space Kiwi - 0 views

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    Q. So you designed the game and programmed it yourself? A. I did all of the art and background, I programmed the levels, I did the music, the timing. I outsourced the programming to a company in New York. I pretty much did everything I could possibly do except the raw coding itself.
Garrett Eastman

Glitch and Public Domain Game Resources - 5 views

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    A defunct game releases its code into the public domain. What opportunities does this present for developers and students?
Garrett Eastman

HTML5 Cross- Platform Game Development - 2 views

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    From the abstract: "In this paper, I present and compare a number of cross-platform compilers. While the overview alone indicates which cross-compiler may be appropriate for the needs of a given project, the study in this paper reaches beyond that. I also present tools to support the development process and using them I create a working title. It leads to a series of tests measuring the quality of experience and showing that even very simple methods may have impact on the end-user."
Garrett Eastman

The story behind Rocket Jockey, and the 360 port you can't play - 0 views

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    story of a game developing in the 1990s and the difficulty of getting a legal copy or the source code today
Garrett Eastman

Model-Driven Development of Game AI: Research Plan - 0 views

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    "As research for a Ph.D. thesis, we propose to show that a layered Statechart-based AI is a suitable formalism for Game AI, enabling the use of model-driven development techniques such as reuse and high-level analysis including model-checking. The fundamentally modular nature of this approach leads naturally to reuse as a fundamental component of the design process. Supported by a clearly defined formalism, useful behavioural analyses become possible, such as testing reactions to various inputs at design time. We also explore transformations at the modelling level to enable procedural generation, allowing rapid deployment of varying AIs. Additionally, such a model allows for the generation of efficient code that can be directly inserted into games. Tool support for reuse, generation, and analysis will be developed, then employed in creating an industrial scale AI, proving that this formalism is appropriate for industrial use."
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