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Garrett Eastman

Street Fighter and me: Yoshinori Ono on the future of the fighting game - 0 views

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    "If you're a fighting game fan, you'll have seen the videos. Street Fighter producer Yoshinori Ono and his Tekken equivalent, Katsuhiro Harada, at the San Diego Comic Con, battling it out over a series of ridiculous competitive tasks."
Garrett Eastman

Game on for young designers - Local - Banbury Guardian - 0 views

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    "A BUDDING games designer is set to launch his first major title at The Gadget Show Live at Birmingham's National Exhibition Centre this week."
Garrett Eastman

PlayExpo, a juried show of games and other interactive digital entertainment - 0 views

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    Excitement is building on the campus of LIU Post, as the university prepares to host PlayExpo, a juried show of games and other interactive digital entertainment, on Sunday, April 15, 2012.
Garrett Eastman

2012 Awards " Serious Play Conference - 0 views

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    The International Serious Play Awards is a recognition program honoring outstanding examples of single player serious game titles that deliver high quality of engagement and measurable training or learning opportunities. Any organization or individual that has created or contracted for a serious game or simulation using commercial off the shelf (COTS) platforms is eligible to enter the International Serious Play Awards Program." Deadline May 31, 2012, June 30, 2012 for student entries
Garrett Eastman

Designing a Serious Game Engine for Sustainability - 0 views

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    "Sustainability education has become an international imper- ative due to the rising cost of energy, increasing scarcity of natural resource and irresponsible environmental practices. My research seeks to investigate how to build a customiz- able serious game engine for sustainability called Makahiki. This work is motivated by the encouraging results of the in- augural residence hall energy competition at the University of Hawaii in Fall 2011. Makahiki is intended to provide a production quality, pluggable component-based open source game engine and an experimental test bed for game-related research in the context of sustainability."
Garrett Eastman

Leominster fifth-grader meets Obama - 0 views

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    10 year old's environmental game made with Kodu earns her a place at 2012 White House Science Fair
Garrett Eastman

National STEM Video Game Challenge Winners Announced -- WASHINGTON, May 22, 2012 /PRNewswire-USNewswire/ -- - 0 views

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    More Than $100,000 Awarded to Students and Educators by The Joan Ganz Cooney Center at Sesame Workshop and E-Line Media WASHINGTON, May 22, 2012 /PRNewswire-USNewswire/ -- The winners of the National STEM Video Game Challenge, a competition to motivate interest in science, technology, engineering, and math (STEM) by learning, playing and making video games, were announced today at The Atlantic's Technologies in Education Forum in Washington, DC.
Garrett Eastman

The place of game-based learning in an age of austerity - 0 views

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    "Abstract: Digital games have the potential to create active and engaging environments for learning, supporting problem-solving, communication and group activities, as well as providing a forum for practice and learning through failure. The use of game techniques such as gradually increasing levels of difficulty and contextual feedback support learning, and they can motivate users, using challenges and rewards, competition and mystery. Above all, computer games provide safe spaces in which learners can play, explore, experiment, and have fun. However, finding appropriate games for specific educational contexts is often problematic. Commercial entertainment games are designed for enjoyment, and may not map closely to desired learning outcomes, and the majority of educators do not have the time or specialist expertise to create their own games. Computer games are expensive to purchase or produce, and learners, particularly busy adult learners, need to be convinced of their effectiveness. So while there are many theoretical benefits to the use of computer games for learning, it given the increasing economic constraints in education, their use may simply not be practical. This paper presents three alternative ways in which the theory and practice of computer games can be applied to education, without the expense. First, the option of developing simple and cost-effective games with low technical specifications, such as alternate reality games, or using virtual worlds or one of the growing number of accessible game-builder toolkits to create educational games, will be explored. Second, learning from games rather than with them is discussed, examining game techniques that naturally enhance learning, and embedding those elements in traditional teaching practices. Third, the paper presents the option of giving learners agency as game creators rather than simply players, so that it becomes the process, not the product, which facilitates learning. The advantages and drawbacks
Garrett Eastman

Findings from a comparison between European cities in the gaming industry 'How can Utrecht stimulate its business environment in the gaming industry?' - 0 views

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    Abstract: "The main goal of this research is to understand how Utrecht's business environment must be developed in order to increase the region's international competiveness in the gaming industry. Utrecht's aim is to specialize in the gaming industry. In this research it is estimated that Utrecht is focused on small digital development game companies. The results indicate that Utrecht's competitive advantages are in its policy intervention, low labor wages and real estate costs, well developed demographical factors and infrastructure compared to the other investigated European cities. However, Utrecht scores below average on the categories of investments, quality of life and human resources. Once Utrecht has a stronger promotional effort in the gaming industry, it enlarges its attraction to draw game companies and to better its international position."
Garrett Eastman

USC competition pushes the limits of modern video games - 0 views

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    Student game showcasing project "first jointly planned effort between USC's School of Cinematic Arts' interactive media division and its Viterbi School of Engineering's department of computer science. The two schools have offered an advanced games class together since 2007."
Garrett Eastman

A Q&A with Nintendo's Shgeru Miyamoto - 0 views

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    Trying to build on the success of the Wii, Nintendo game designer Shgeru Miyamoto talks about new directions for his company's games, the next console, 3D and competition from smartphones and mobile games
Garrett Eastman

Academy of Interactive Arts and Sciences, Guildhall at SMU and GameStop Report Finalists for Indie Game Challenge - 0 views

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    3rd annual Indie Game Challenge
Garrett Eastman

Stratford Gazette - High school digital awards in jeopardy - 0 views

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    Looking for sponsorship to save high school digital media awards in Canada, DIGIS
Garrett Eastman

Third Annual Canadian Video Game Awards Returning this April - 0 views

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    Nominations accepted until Feb 1, public voting open March 1, awards April 3, 2012
Garrett Eastman

National STEM Video Game Challenge - 0 views

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    Open for submissions through March 12, 2012
Garrett Eastman

2013 Game Developers Conference Call For Papers Now Open Through August 28 - 0 views

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    "Organized by the UBM TechWeb Game Network, GDC 2013 is the game industry's most comprehensive and longest running professionals-only event where game developers converge for a week of learning, networking and inspiration. GDC 2013 will take place March 25 - 29 at the Moscone Convention Center in San Francisco, California. Session proposals can be submitted via the official GDC website at www.gdconf.com. PR Newswire (http://s.tt/1ifpS) "
Garrett Eastman

Killing for Girls: Predation Play and Female Empowerment - 0 views

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    Abstract: "Predation games--games in which the player is actively encouraged and often required to hunt and kill in order to survive-have historically been the purview of male players. Females, though now much more involved in digital games than before, are generally encouraged to play games that stress traditionally feminine values such as socializing with others, shopping and nurturing. This paper argues that playing games that virtually simulate predation (which is true of most violent videogames) has many benefits for female players. Predation play teaches participants how to survive and excel in stressful, competitive, aggressive environments. To remain in the game, players have to sharpen their wits, learn to face fear, accept challenges and come back from defeat to play again. Negative effects are also discussed."
Garrett Eastman

G.I.R.L. Scholarship Program - 0 views

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    Applications accepted for the Gamers in Real Life Scholarship Program, with one $10,000 scholarship ultimately awarded. Deadline March 29, 2012
Garrett Eastman

Mercer Island student's video game earns White House visit - 0 views

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    A 13-year old's game, winner in several categories in National STEM challenge, is recognized at White House science fair.
Garrett Eastman

Columbian.com - Vancouver teen's video game wins national prize - 0 views

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    16-year-old winner of National STEM Video Game Challenge profiled.
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