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Garrett Eastman

A Research Study Using the Delphi Method to Define Essential Competencies for a High Sc... - 0 views

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    "What are the appropriate curriculum competencies for a secondary level Game Art and Design curriculum for technology education in the United States? There was an absence of research related to gaming education in the secondary level classroom, particularly in the field of technology education. This research strove to alleviate any impediments, while establishing curriculum competencies for a secondary Game Art and Design course framework."
Garrett Eastman

National STEM Video Game Challenge Winners Announced -- WASHINGTON, May 22, 2012 /PRNew... - 0 views

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    More Than $100,000 Awarded to Students and Educators by The Joan Ganz Cooney Center at Sesame Workshop and E-Line Media WASHINGTON, May 22, 2012 /PRNewswire-USNewswire/ -- The winners of the National STEM Video Game Challenge, a competition to motivate interest in science, technology, engineering, and math (STEM) by learning, playing and making video games, were announced today at The Atlantic's Technologies in Education Forum in Washington, DC.
Garrett Eastman

The Use of Game Dynamics to Enhance Curriculum and Instruction: What Teachers C an Lear... - 0 views

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    Abstract: "This article examines the need for public school educators to adapt a game design mentality when designing secondary level curriculum and instruction . Game design is presented as a tool for improving student learning and suggestions are offered for how educators can incorporate game dynamics such as narrative context, explicit interconnectedness, well - ordered problems, control, choice, customization, and co - design."
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