Exploring Game Design Pitfalls through patterns: Experiences when making our first game - 0 views
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Garrett Eastman on 24 Nov 12"The purpose of this report is to analyze what went wrong with the adventure game project called Fairytale, I started together with 4 of my fellow university students at Gotland University, spring 2007. My ambition with this report is to enlighten problems in game design that arose during the game development process in order to prevent others from making the same mistakes"