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Garrett Eastman

Foundation Game Design with ActionScript 3.0 - 0 views

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    In response to the success of the first edition ofFoundation Game Design with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use.(book preview in Google Books)
Garrett Eastman

Senior Project: Game Development Using Greenfoot - 0 views

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    Reports on student projects and feedback, p. 170 of this document (complete journal issue)
Garrett Eastman

Designing for Engagement: Using indirect manipulation to support form explora... - 0 views

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    Abstract: "This thesis aims to study the design possibilities for supporting explorative form-finding in 3D modeling applications. For today's many design professions, 3D forms are achieved partly in engagement with digital environments. Use of software has far exceeded final idea execution, extending to the early phases of design work in which the outcome is not predetermined. This insight led designers of interactive systems support sketching and ideating activities by reducing the risk of experimentation and cognitive effort demanded from user. Yet, there has been less emphasis on traditional design and craft practice that acknowledges engagement with materials and effort spent on work as an integral part of creative process. The notion of exploration in the scope of this thesis attempts to incorporate such aspects. Relevant literature about workshop practice in design and craft has been reviewed, as well as examples of CAD technologies that aid designers. In this light, HCI perspectives on the design of creativity support tools and games have been discussed. The thesis work aimed to concretize this background by building a design strategy and an interactive artifact. A 3D form-finding application concept using objects in modeling space to indirectly manipulate geometry, "kfields", has been developed and evaluated with users at various stages. The thesis concludes by reflecting on the findings of different design stages and proposing further directions for design. Keywords: 3D Modeling, CAD, digital material, form"
Garrett Eastman

Reciprocal Collision Avoidance and Multi-Agent Navigation for Video Games - 0 views

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    Abstract: "Collision avoidance and multi-agent navigation is an important component of modern video games. Recent developments in commodity hardware, in particular the utilization of multi-core and many-core architectures in personal computers and consoles are allowing large numbers of virtual agents to be incorporated into game levels in increasing numbers. We present the hybrid reciprocal velocity obstacle and optimal reciprocal collision avoidance methods for reciprocal collision avoidance and navigation in video games and described their implementations in C++ as HRVO Library and RVO2 Library. The libraries can efficiently simulate groups of twenty-five to one thousand virtual agents in dense conditions and around moving and static obstacles."
Garrett Eastman

Game design tools: Time to evaluate - 0 views

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    "ABSTRACT The art form of the video game has a very idiosyncratic reliance on the process and practice of its designers. We work with creative and computational problems that form a web of deep complexity. And yet, as I have noticed in my professional practice as a game designer, we do not use tools to support our design process. For more than a decade, designers and researchers have argued for the development and use of both conceptual and concrete tools. To this end, formal and semi-formal game design models have been proposed and, more recently, experimental software-based tools have been developed by the research community. To date, however, none of these tools or models have been adopted into mainstream practice within the game design community. In this paper I argue that it is difficult, if not methodologically flawed, to assess the work in the field of game design support without more qualitative data on how such tools fare in actual game design practice. Evaluation research would be an essential contribution towards answering the question of whether - and if so, how - these experimental formal models and tools can support and improve the game design process."
Garrett Eastman

Academic Game Development: Practices and Design Strategies for Creating STEM Games - 0 views

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    from the abstract: "The Meta!Blast project was developed to provide a medium that lends itself to the com- prehension of cell and metabolic biology by placing the student into a virtual plant cell and allowing them to experience plant biology rst-hand (Wurtele, 2011). By taking advantage of existing agile development methodologies, Meta!Blast has been designed to meet many of the challenges of developing video games in an academic environment. Using a special editor, educators and researchers can also modify in-game content in an e ort to tailor the game to their speci c curriculum needs. Due to the massive, explorative environment in which the game places players, Meta!Blast provides an ideal environment for a variety of other STEM-related mini-games. By leveraging existing methods of current software used to teach computer science, the initial development stage of a mini-game within Meta!Blast called TALUS (Technology Assisted Learning Using Sandbox) has been designed to let players experience di erent computer programming con- ix cepts. The rst iteration has shown that an environment can be created that allows players to interact with actual computer code in a fail-safe and non-violent manner; furthermore, it has the potential to augment a player's existing knowledge of computer programming."
Garrett Eastman

AN ALGORITHMIC AND SOFTWARE ENGINEERING BASED APPROACH TO ROBUST VIDEO GAME DESIGN - 0 views

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    N-STAL game to teach game development process
Garrett Eastman

Proposed Oklahoma "violent" game tax defeated in committee - 0 views

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    The Oklahoma House Revenue and Tax Subcommittee has rejected proposed legislation that would have placed a 1 percent surtax on all games rated T (Teen) or higher by the Entertainment Software Rating Board. The bill, first proposed by state rep Will Fourkiller (D) earlier this month, was designed to discourage purchase of violent games and fund new programs focused on childhood outdoor education and bullying prevention.
Garrett Eastman

Treating schizophrenia: Game on : Nature News & Comment - 0 views

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    Michael Merzenich has a plan for how to convince sceptics of the worth of his brain-training video games: prove that the software can help people with schizophrenia.
Garrett Eastman

New Autodesk Gameware Products Announced at GDC 2012 - 0 views

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    "Scaleform 4.1 for all aspects of video game development"
Garrett Eastman

Reusable Components for Artificial Intelligence in Computer Games - 0 views

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    "Abstract-While component reuse is a common concept in software engineering, it does not yet have a strong foothold in Computer Game development, in particular the development of computer-controlled game characters. In this work, we take a modular Statechart-based game AI modelling approach and develop a reuse strategy to enable fast development of new AIs. This is aided through the creation of a standardized interface for Statechart modules in a layered architecture. Reuse is enabled at a high-level through functional groups that encapsulate behaviour. These concepts are solidified with the development of the SkyAI tool. SkyAI enables a developer to build and work with a library of modular components to develop new AIs by composing modules, and then output the resulting product to an existing game. Efficacy is demonstrated by reusing AI components from a tank to quickly make a much different AI for a simple animal."
Garrett Eastman

Creation of a Game-Based Digital Layer for Increased Museum Engagement among Digital Na... - 0 views

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    "The combined hardships of economic downturn and a target audience that is increasingly defined by their affinity for active participation in their surroundings have left many nonprofit museums struggling to remain relevant in the 21st Century. We have partnered with Discovery Place, a hands-on science museum in Charlotte, North Carolina in order to create an easy-to-integrate software solution to help them better engage their audience. Our project is the creation of a three-part digital layer to increase museum engagement for all visitors, but particularly those considered digital natives. We have created two systems to be implemented in the museum, one to appeal to traditional visitors and one to better engage large groups of students. In the future, these two systems will be tied to an online meta-game to complete our digital layer by bringing the enhanced museum experience home for visitors."
Garrett Eastman

Games for Stroke rehabilitation - 0 views

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    "Strokes are a leading cause of death and disability and have been described as a "worldwide epidemic" [5]. Strokes cause disability, partial paralysis and leave up to 85% of their victims with some form of motor impairment. Stroke rehabilitation starts as soon as possible and involves repetitive movement which people find repetitive and boring. A study [1] has found that as few as 31% of people complete their exercises as recommended. Adding to this the high cost of one on one therapy and transport to see specialists, stroke rehabilitation is a major problem. Games have been trialed for stroke rehabilitation to increase patient motivation and reduce costs. This literature review aims to find out to what extent games have therapeutic value and further, what characteristics make a good game for stroke rehabilitation. We find that in order for a game to be successful it must be based on solid therapeutic principles as well as game design principles including "challenge" and "meaningful feedback". Different hardware and software can be used as long as it follows game design principles to encourage patients to perform therapeutic exercises. Games must also take into account the low morale of recent stroke victims and avoid discouraging beginners."
Garrett Eastman

Boston gaming startup Brass Monkey acquires Calif. firm - 0 views

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    Merger between two companies developing "mobile devices into wireless controllers" for game use and other applications
Garrett Eastman

Accuracy takes power: one man's 3GHz quest to build a perfect SNES emulator - 0 views

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    Interest in emulators for playing old games and the processing power required
Garrett Eastman

State's video game industry gets boost - 0 views

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    "What we want to make sure, when the next wave builds, that people see that there's an infrastructure already in place in Worcester,'' McGovern said. "We want this to be the video gaming corridor of not only the Northeast, but the country.'' Becker College offers an academic program in digital game development that was ranked among the top 10 in the nation by Princeton Review Inc., a test prep and online learning company.
Garrett Eastman

Microsoft sees a role for Kinect in health care | Microsoft - CNET News - 0 views

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    Potential applications for therapy, electronic health records, operating rooms
Garrett Eastman

From the Archives: All About Games - 3 views

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    A compilation of articles previously published on Chronicle of Higher Ed website on teaching with games, education and play, gamification, game software
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