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Garrett Eastman

Ars Guide: How to ruin your PC port in five easy steps - 0 views

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    on the difficulties of playing games on the PC, design flaws or ignorance of how players actually use the platform?
Garrett Eastman

Making Great Games: An Insider's Guide to Designing and Developing the World ... - Mich... - 0 views

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    Excerpted in Google Books, Published November 2012."Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world's most popular social game (FarmVille) as well as the world's most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and modern-day masterpieces (Little Big Planet, Rock Band, Uncharted 2: Among Thieves). Hear directly from the creators about how these games were made, and learn from their stories from the trenches of videogames production. This book is an excellent resource for those working directly on game design or production, for those aspiring to work in the field, or for anyone who has wondered how the world's greatest videogames get made."
Garrett Eastman

Video: The evolution of PC games - 0 views

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    "A brief history of PC games using only sights and sounds from the games themselves"
Garrett Eastman

Hard Reset: PC exclusive, single-player only, new engine, OMG - 0 views

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    game review
Garrett Eastman

GameFly goes digital with PC game "rental" service - 0 views

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    "You have access to the content as long as you are a subscriber but when you are no longer a member, the content then disappears." beta in October, launch around end of 2011
Garrett Eastman

COMPARING VIDEO GAME SALES BY GAMING PLATFORM - 0 views

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    abstract: "This paper examines video game sales by platform in the North American market from a period spanning 2006 through 2011. As the home video game industry has rapidly matured and become established as a forefront facet of interactive entertainment in the home, we seek to determine what aspects of the video game market seem to most impact sales. This question is particularly poignant as the maturation of the video game industry has witnessed efforts at both vertical integration and horizontal expansion on the part of the top game publishers and developers in hopes of solidly grounding the industry. This study employs a Kruskal-Wallis test to compare eight different gaming platforms. The results indicate Nintendo's Wii and DS are the top selling game platforms, Xbox 360 is in a second tier, multiple Sony PlayStation platforms are in the third tier, personal computer games are in tier four, and the retired sixth generation Nintendo GameCube is the lowest sales tier."
Garrett Eastman

MAKING THE CASE FOR NLP IN DIALOGUE SYSTEMS FOR SERIOUS GAMES - 0 views

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    Abstract: "As computational capability continues to increase, the tools available to designers of digital games have become more robust, allowing high fidelity graphics and sound to become common, and resulting in a market saturated with kinetic-based games. However, consumers and educators are eschewing such games for more complex and immersive stories, the creation of which has proven a difficult mountain for designers to climb. A central reason is that story-immersive games rely on dialogue between the player character (PC) and nonplayer characters (NPCs), the writing and coding of which is time consuming and inefficient. This paper documents the author's experiences with complex, branching dialogue systems, and examines the possibility of system automation through natural language processing (NLP)."
Garrett Eastman

Consolation Prize: The Game Console Is Dead. What Will Replace It? | Game|Life | Wired.com - 0 views

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    "In November, Nintendo will release Wii U, the first update to the groundbreaking motion-controlled gaming console that took the industry by storm in 2006. Pundits and developers presume Sony and Microsoft will quickly follow suit with their own updated game consoles - also the first in years - though neither have confirmed it."
Garrett Eastman

Social Gaming: The Game Changer? | BostInno - 0 views

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    Comparison of mobile gaming with traditional console games and industry figures
Garrett Eastman

Arkadium hires new game design chief as it graduates from Mahjong to bigger games (excl... - 0 views

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    "Arkadium has survived for the past decade by making casual games for the web and Facebook. But with the arms race going in games, that approach may not cut it anymore. So the New York game publisher is announcing today that it has hired industry veteran Stephen Jarrett as its vice president of game design. ... The new hire goes with the strategy of moving up in games and making big investments in game platforms such as the upcoming Windows 8 operating system from Microsoft."
Garrett Eastman

CLANG by Subutai Corporation - Kickstarter - 0 views

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    A crowdfunding initiative to build a new swordfighting game
Garrett Eastman

Boston gaming startup Brass Monkey acquires Calif. firm - 0 views

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    Merger between two companies developing "mobile devices into wireless controllers" for game use and other applications
Garrett Eastman

A Comprehensive Study of Sound in Computer Games: - 0 views

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    "A Comprehensive Study of Sound in Computer Games: How Audio Affects Player ActionJørgensen, Kristine This study examines the functionality of sound in computer games, a topic which has received little attention in game studies and media studies." Especially focuses on player experience of sound
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