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Garrett Eastman

Proposed Oklahoma "violent" game tax defeated in committee - 0 views

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    The Oklahoma House Revenue and Tax Subcommittee has rejected proposed legislation that would have placed a 1 percent surtax on all games rated T (Teen) or higher by the Entertainment Software Rating Board. The bill, first proposed by state rep Will Fourkiller (D) earlier this month, was designed to discourage purchase of violent games and fund new programs focused on childhood outdoor education and bullying prevention.
Garrett Eastman

Oklahoma lawmaker proposes tax on "violent" video games (and Ultimate Card Games) - 0 views

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    A bill in the Oklahoma Legislature "proposed under "emergency" rules because it is "immediately necessary for the preservation of the public peace, health and safety," according to the text. After being read on the House floor next week, the bill will need majority votes in both the Oklahoma House of Representatives and Senate before being sent to the governor. After that, if it doesn't receive a three-fourths majority in both houses, it will be put on a November ballot to be approved or rejected by Oklahoma voters."
Garrett Eastman

Video Game Accessibility: A Legal Approach | Powers | Disability Studies Quarterly - 1 views

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    "Video game accessibility may not seem of significance to some, and it may sound trivial to anyone who does not play video games. This assumption is false. With the digitalization of our culture, video games are an ever increasing part of our life. They contribute to peer to peer interactions, education, music and the arts. A video game can be created by hundreds of musicians and artists, and they can have production budgets that exceed modern blockbuster films. Inaccessible video games are analogous to movie theaters without closed captioning or accessible facilities. The movement to have accessible video games is small, unorganized and misdirected. Just like the other battles to make society accessible were accomplished through legislation and law, the battle for video game accessibility must be focused toward the law and not the market."
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