Abstract: "This is a paper that details the issues and problems of the process of implementing a surfing experience simulation - a surfing game. The central issue is using a person's sense of balance as the primary interface controller for a game: this paper details the process the project went through in implementing such an interface, as well as a few games which use it, included for demonstration purposes. The motivation for creating this game came from a discussion of how to integrate an active element of sense of balance into a game interface. This paper also briefly discusses the human-computer interaction (HCI) issues of new interfaces, focused on the recent shift in electronic trends away from the "classical" WIMP (windows, icons, menus and pointing device) design, toward forms of HCI which emulate more closely the natural relationship between a human body and its surroundings."
"Objects in 3D games are typically shell models, a
polygon mesh representing the shell or skin of the
object. While emulation of the behaviour of shell
models under combustion is sucient for many
game applications and is fairly well studied, solid
objects do in fact burn rather dierently than shell
objects. We show how to manipulate shell models
so that they appear to burn as solid models. Since
our burning objects will be only a small part of a
video game, computation speed is of the essence.
We demonstrate that our method uses only a fraction
of the computational power available by implementing
the computation on a modest GPU using
CUDA."
Abstract: "Phishing is a form of online identity theft, which
attempts to appropriate confidential and sensitive
information such as usernames and passwords from
its victims. To facilitate cyberspace as a secure
environment, phishing education needs to be made
accessible to home computer users and mobile
games enable embedded learning in a natural
environment. Previously, we have introduced a
mobile game design that aimed to enhance
avoidance motivation and behavior to protect
against phishing threats. This paper focuses on a
design that develops the conceptual knowledge that
is necessary to combat phishing threats, home
computer teaching users about phishing emails and
web addresses. The prototype game design is
presented on Google App Inventor Emulator."