Skip to main content

Home/ Becker Video Game Design/ Group items tagged books

Rss Feed Group items tagged

Garrett Eastman

Mastering UDK Game Development - 0 views

  •  
    Published 2013, excerpted in Google Books
Garrett Eastman

Developing Mobile Games with Moai SDK - 0 views

  •  
    Published 2013, excerpts in Google Books
Garrett Eastman

Assessment in Game-Based Learning - 0 views

  •  
    Excerpts in Google Books. Published 2012. Includes chapters such as "Three things game designers need to know about assessment"
Garrett Eastman

Music and Game: Perspectives on a Popular Alliance - 0 views

  •  
    Published 2013, excepts in Google Books. Includes an overview "History of Video Game Music," chapters on interactivity and game audio and music in specific time periods (the '90s), etc.
Garrett Eastman

For the Win: How Game Thinking Can Revolutionize Your Business - 0 views

  •  
    "Millions flock to their computers, consoles, mobile phones, tablets, and social networks each day to play World of Warcraft, Farmville, Scrabble, and countless other games, generating billions in sales each year. The careful and skillful construction of these games is built on decades of research into human motivation and psychology: A well-designed game goes right to the motivational heart of the human psyche. In For the Win, authors Kevin Werbach and Dan Hunter argue persuasively that gamemakers need not be the only ones benefiting from game design. Werbach and Hunter are lawyers and World of Warcraft players who created the world's first course on gamification at the Wharton School. In their book, they reveal how game thinking?addressing problems like a game designer?can motivate employees and customers and create engaging experiences that can transform your business. For the Win reveals how a wide range of companies are successfully using game thinking. It also offers an explanation of when gamifying makes the most sense and a 6-step framework for using games for marketing, productivity enhancement, innovation, employee motivation, customer engagement, and more."
Garrett Eastman

The Gamification of Learning and Instruction - 0 views

  •  
    Excerpts available on Google Books, published in May 2012. Praise for The Gamification of Learning and Instruction"Kapp argues convincingly that gamification is not just about adding points, levels and badges to an eLearning program, but about fundamentally rethinking learning design. He has put together a brilliant primer for learning professionals on how to gamify learning, packed with useful advice and examples."
Garrett Eastman

New book: Wordplay and the Discourse of Video Games: Analyzing Words, Design and Play |... - 0 views

  •  
    Wordplay and the Discourse of Video Games: Analyzing Words, Design and Play Routledge Studies in New Media and Cyberculture, 2012 Publisher Description: In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas.
Garrett Eastman

Swipe This! The Guide to Great Tablet Game Design - 0 views

  •  
    Excerpted in Google Books: "Learn to design games for tablets from a renowned game designer!Eager to start designing games for tablets but not sure where to start? Look no further! Gaming guru Scott Rogers has his finger on the pulse of tablet game design and is willing to impart his wisdom and secrets for designing exciting and successful games."
Garrett Eastman

Drawing Basics and Video Game Art - 0 views

  •  
    "This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming."
Garrett Eastman

Programming 2D Games - 0 views

  •  
    "A First Course in Game ProgrammingMost of today's commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Gamesprovides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++."
Garrett Eastman

Players Unleashed!: Modding the Sims ... - Tanja Sihvonen - Google Books - 0 views

  •  
    games manipulating game code "modding"
Garrett Eastman

Ethnographies of the videogame ... - Helen Thornham - Google Books - 0 views

  •  
    "gender, narrative and praxis" (July 2011, Ashgate)
Garrett Eastman

Games and Gaming: An Introduction to ... - Larissa Hjorth - Google Books - 0 views

  •  
    by Larissa Hjorth, published February 2011 (Bloomsbury)
Garrett Eastman

Playful Design: Creating Game Experiences in Everyday Interfaces - 0 views

  •  
    "Game design is a sibling discipline to software and Web design, but they're siblings that grew up in different houses. They have much more in common than their perceived distinction typically suggests, and user experience practitioners can realize enormous benefit by exploiting the solutions that games have found to the real problems of design." (published 2012, excerpts in Google Books)
Garrett Eastman

The Game Jam Survival Guide - Christer Kaitila - Google Books - 0 views

  •  
    A Game Jam involves designing a game in as much as an entire weekend,either individually or in teams
Garrett Eastman

Proceedings of the 6th European Conference on Games Based Learning - 0 views

  •  
    "Hosted by University College Cork and Waterford Institute of Technology, Ireland, 4-5 October 2012"
Garrett Eastman

Your tax dollars at play: Defending federal funding for games - 0 views

  •  
    "In any sufficiently sized government, it's going to be pretty easy to cherry-pick examples of programs that seem wasteful or unnecessary. So it's not too surprising that Senator Tom Coburn (R-OK) is able to do just that each year with his headline-grabbing "Waste Book," listing 100 examples of extraneous spending in the US government. ... But when the Waste Book deals with federal grants for a number of video game-related projects, it seems to write them off without considering the important scientific and artistic goals the projects achieve. While Coburn appears to believe it's self-evident that anything related to games couldn't possibly be worthy of federal funding, talking to the people behind these projects shows taxpayer dollars are going to much more than mindless entertainment."
‹ Previous 21 - 40 of 71 Next › Last »
Showing 20 items per page