"Keywords for Video Game Studies Colloquium
Saturday, May 19, 2012
8 AM to 4 PM
Communication 202
University of Washington, Seattle" "The Keywords for Video Game Studies colloquium invites game scholars, artists, designers, developers, and enthusiasts to participate in roundtable discussions, presentations of individual and collaborative work, scholarship, and play. This year's colloquium, broadly themed by the keywords "research/design," is the capstone event to a year-long series of workshop sessions on democracy, time, altplay/fandom, gold farming, and hack/mod. The colloquium, now in its second year, hopes to foster the growing engagement with what it means to study or make or play digital games."
Abstract: "Cinematography is a key aspect in the development of mod-
ern computer games. The quality of the visuals depends, not
only on the accuracy of the rendering, but on the way that
the scene is presented to the player. Which element should
be included in the frame, from which point of view and in
which positions are all aspects that have been widely stud-
ied in classical cinematography. However, it is still unclear
how the principles developed for the lm medium are ap-
plicable to an interactive medium such as computer games.
This article presents a study, which explores the interplay
between cinematography and player experience. The results
of the experiment demonstrate the existence of an impact of
the cinematographic behaviour of camera on both player's
aect and her in-game behaviour. Furthermore, this impact
is dependent on the game mechanics highlighting once more
the dierence between classic cinematography and game cin-
ematography"