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Garrett Eastman

Location - based mobile mixed reality game - 0 views

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    Location-based game development using the Android platform
Garrett Eastman

Irrlicht3d.org - Postmortem of my Android Game App - 0 views

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    Considers the Google OS not worthwhile for commercial projects but for "hobby" development
Garrett Eastman

Beginning Android 4 Games Development - Mario Zechner, Robert Green - Google Books - 0 views

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    Excerpts of a late 2011 book
Garrett Eastman

Read, Write, Play: An Educational Mobile Gaming Platform - 0 views

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    Abstract: "We introduce ALE, a new framework for writing games for the An- droid platform. The primary motivation behind ALE is to empha- size reading code before writing it. Beginners read game code to learn how levels can be made, and advanced users read the code of ALE itself to learn how to create useful and extensible libraries. To date, roughly 200 students at our university have used ALE, rang- ing from first-semester engineering undergraduates through Mas- ters students. ALE has proven useful in teaching non-majors about CS, in making introductory CS programming courses more excit- ing, and in encouraging creativity, entrepreneurship, and good pro- gram design in upper-level electives. Based on these experiences, we encourage educators at all levels to consider using ALE to im- prove students' ability to learn by reading code."
Garrett Eastman

Designing a Context-Aware Campus Area Gaming Environment for Mobile Platforms - 0 views

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    From the abstract: "This thesis is dealing with what have been identified as "pervasive games". Investigation and analysis of reasons behind their appearance, popularization is made. Different trends within classical game-development and theory of classical game-design are investigated to establish similarities and differences, challenges and solutions this newly emerged type of games is introducing. Knowledge presented in theoretical sections is used to design, develop, deploy and test a game-environment for mobile platforms that is adjusted for campus area. This designed game-environment consists of two essential components: Front-End, which is represented by Android mobile application and Back-End server logic. Both of components were designed, tested and implemented. Designed game-environment received a name "DTU GoblinsNGold and has been launched. It is made available publicly worldwide through Google Play market. All of these aspects and milestones are described in details inside practical part of this thesis. During game-environment testing valuable data was received that described all aspects of functionality of implemented system together with behavioral patterns of players. These results of deployment together with conclusions are presented in later sections."
Garrett Eastman

Gamesalad Beginner's Guide - 0 views

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    Gamesalad Beginner's Guide (Google eBook) Packt Publishing Ltd, 2012 - Computers - 308 pages (preview)
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