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Pedro Gonçalves

Digital Set to Surpass TV in Time Spent with Media in the UK - eMarketer - 0 views

  • This year, for the first time ever, the amount of time UK consumers spend with digital media (desktops, laptops, tablets and mobile phones) will surpass the amount of time spent viewing television
  • This year, for the first time ever, the amount of time UK consumers spend with digital media (desktops, laptops, tablets and mobile phones) will surpass the amount of time spent viewing television
  • This year, for the first time ever, the amount of time UK consumers spend with digital media (desktops, laptops, tablets and mobile phones) will surpass the amount of time spent viewing television,
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  • The growth of mobile is key to this shift, as it continues to drive both digital and overall growth of time spent with all media. In contrast, time spent on desktops and laptops is plateauing.
  • Time spent with mobile (that is, via smartphone, tablet or feature phone) has come to represent more than half of TV’s share of total media time, as well as nearly half of digital media time as a whole. The bulk of mobile time is spent on smartphones, at almost 1 hour per day, but tablets are not far behind.
  • This year, for the first time ever, the amount of time UK consumers spend with digital media (desktops, laptops, tablets and mobile phones) will surpass the amount of time spent viewing television
  • time spent online (that is, via desktop or laptop computer) is barely growing at all. Online time will reach 1 hour and 52 minutes this year, a mere 4 minutes more than 2013. In fact, in a broad sense, media consumption time is flat with one exception: mobile.
  • The average UK adult will spend more than 8.5 hours each day consuming media in 2014. Of that total, 3 hours and 41 minutes will be spent online, on nonvoice mobile activities or with other digital media, eMarketer estimates, compared with 3 hours and 15 minutes watching television. The total reflects simultaneous media consumption—for example, if someone uses a mobile device for 1 hour while watching television, it counts as 1 hour for each activity.
  • Tablet time will total a bit less than smartphones, at 44 minutes per day.
  • This year, tablet penetration is expected to reach 38.2% of the total population, well short of smartphone penetration.
  • eMarketer’s “time spent” estimates reflect blurring lines of media consumption. As in other markets, UK consumers are accessing traditional content on nontraditional channels—for example, television programming viewed on a tablet. In many instances, this may “count” as time spent on a digital device, but it reflects the fact that consumption of television content actually is rising thanks to a variety of nontraditional options that users have for watching TV and TV-like content.
Pedro Gonçalves

Survey: Tablet Owners Prefer Browsers to Native Apps - 0 views

  • Among tablet owners, at least, reading on the mobile Web is preferable to using native apps, according to a recent survey from the Online Publishers Association. 
  • Forty-one percent of tablet-bound readers prefer reading on the Web, compared to the 30% who would rather launch a standalone app from a specific publisher. Aggregated news-reading apps like Flipboard and Zite rated surprisingly low on the list. 
  • Last month, Jason Pontin, editor of MIT Technology Review, wrote a widely read takedown of native apps, citing Apple's steep revenue share and the technical and design challenges associated with producing such apps.  "But the real problem with apps was more profound," Pontin wrote. "When people read news and features on electronic media, they expect stories to possess the linky-ness of the Web, but stories in apps didn’t really link."
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  • Apple's infamous 30% subscription revenue cut prompted the Financial Times to abandon its iOS apps and instead focus on developing a cross-platform Web app written in HTML5. 
  • Evidently, the native-app approach is not working for readers, either - at least, not as well as the Web. FT has seen an increase in readership and paid subscriptions since going the HTML5 route, Grimshaw said. 
  • Native apps do offer potential advantages in terms of the reader's experience. They can be more immersive and lack some of the design limitations of the Web. Still, in far too many cases, apps created by publishers end up being little more than digital reproductions of the print product with a few bells and whistles tacked on. 
  • From the reader's standpoint, it makes sense that the Web would be a popular option for tablet reading. After all, there's much more content there, and it's intricately linked together. A digital magazine can offer a refreshing escape from the anarchy of the Web, but it's only a matter of time before readers find it necessary to return to a browser. 
Pedro Gonçalves

Tablet Mobile Web Traffic Now Eclipses Smartphone Traffic [Charts] - ReadWrite - 0 views

  • Adobe analyzed more than 1 billion visits for more than 1,000 websites and found that 8% of traffic came from tablets. That ranks ahead of the 7% of visits that came from smartphones. Of course, that leaves 85% or so percent of Web traffic still coming from desktop PCs and laptops. 
  • no matter how much we harp on the notion that the mobile Web is not just the future, but also the present, the vast majority of Web traffic still comes from the legacy that is the PC. 
Pedro Gonçalves

Multiscreening Distracts TV Viewing in the UK - eMarketer - 0 views

  • UK TV viewers are not as focused as they once were on the gogglebox, according to new research from BT (British Telecom), which suggested almost eight in 10 (78%) now perform other activities while watching the tube.
  • Forty-seven percent of respondents checked email, 37% shopped and 36% used social media. Multiscreening is very much a common activity in the UK now, and those with a smart device or laptop are more likely to veer toward a second screen during ad breaks.
  • While the proliferation of smartphones and tablets has undoubtedly spurred viewers to multitask during TV time, July 2013 polling by Deloitte found that the preferred device to use while watching TV was neither the smartphone nor the tablet, but the laptop.
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  • Of UK internet users with a laptop, 91% multiscreened with such a device at least weekly while watching TV. For those with tablets, this dropped to 89%, and smartphone users came in at 83%. Perhaps the fascination with smart mobile devices ignores the fact that laptops fulfill users’ needs to use social media and the other activities pinpointed by BT at least as well—and some might say better than—tablets or smartphones.
Pedro Gonçalves

Mobile To Drive 50 Percent Of Google Paid Search Clicks By End Of 2015 [Study] - 0 views

  • In 2013, 19 percent of Google’s ad revenue came from mobile search ads, and it’s expected to rise to 30 percent over the next 3 years, according to eMarketer.
  • the company projects that mobile devices will account for 50 percent of all paid search clicks on Google in the United States by December 2015. Last year in the US, the share of paid search clicks from mobile devices rose from 21.8 percent in January to 34.2 percent in December. Paid search clicks from smartphones almost doubled throughout 2013.
  • In the US, conversion rates on tablets rose above desktop for the first time. Smartphone conversion rate still lags at 4.4% compared to 5.3 percent on desktop and 5.5 percent on tablets.
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  • On average, mobile click-through rates (CTR) are higher than on tablets and desktops.
  • The average CTR on smartphones was 3.75 percent in 2013, compared to 2.70 percent on tablets and 2.29 percent on computers.
  • Across all devices, however, average CTR is fairly stable when looking at ad positions 1 to 5. Click-through rates plummet nearly 50 percent on every device after position 2.
Pedro Gonçalves

ReadWrite - The Daily Drops Dead: What Murdoch's Failure Means For iPad Publishing - 0 views

  • research suggests that readers prefer their tablets' Web browsers to the meaty, slow-to-update and even more slow-to-evolve native apps that publishers have been eagerly developing since Steve Jobs first held up the iPad on stage in 2010.
  • Inspired by the Netflix model, magazine subscription service Next Issue launched on iOS in July. For $10 per month, readers can get access to dozens of magazines from the likes of Conde Nast, Time Inc. and Hearst. This approach comes with challenges of its own, but it's certainly worth a try. 
  • Then there's The Magazine. Instapaper founder Marco Arment launched the stripped-down, iPad-only publication in October and it couldn't be more simple. For $2 per month, readers are promised eight thoughtful, well-written articles delivered in bi-weekly issues. The Magazine eschews the clunky, multimedia-loaded digital editions of print magazines in favor of a no-frills, high quality reading experience that Arment hopes people will think is good enough to pay for.
Pedro Gonçalves

Experience Design Will Rule in the Post-PC Era | Forrester Blogs - 0 views

  • 77% of mobile searches take place in the home or at work where a PC is readily available. Whether you call it lazy or convenient, the simple fact is smartphones and tablets are quickly becoming the go-to computing devices for consumers.
  • In the post-PC era, customers expect companies to provide experiences aligned with their needs and abilities, in the right context, and at their moment of need.
  • Today, content is the interface and navigation is performed directly through gestures and voice commands. As a result, interactions are becoming multi-modal, engaging users through multiple senses.
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  • Adaptive. As customer interactions fragment across devices, experiences must perform reliably across an expanding interface landscape that includes PCs, laptops, smartphones, tablets, and, increasingly, TVs and cars. But just having a presence on these devices is not enough. Experiences must persist across these devices
  • Further, they need to become polymorphic, taking advantage of the connected devices that surround us to delivernew multi-device experiences that were not possible before.
  • As consumers adjust to post-PC realities, they expect companies to provide the right mix of content and functionality at the right time and right place.
  • design and customer understanding, not technology, will rule the post-PC era. In a time when you can hire a handful of engineers to build just about anything you want, value shifts from what is possible to what is desirable. 
Pedro Gonçalves

Wearable gadgets not ready for prime time, tech watchers say | Reuters - 0 views

  • Despite the hoopla, wearable gadgets like wristwatches for checking your text messages or eyeglasses that capture video are unlikely to make a splash with consumers anytime soon, given the clumsy designs, high prices and technological constraints of many of the current offerings.That is the conclusion drawn by many industry executives and analysts who trolled the vast exhibition halls of the Consumer Electronics Show in Las Vegas this week.Most of the wearable products on display at the industry's premier showcase looked like awkward attempts to shoehorn technology into new forms without an original or compelling benefit for the wearer, skeptics say.
  • "For wearables to finally match up with the hype, (they have) to be a true solution, where it isn't about the technology - it's about what the technology enables you to do, something you couldn't do before,"
  • The wearables mania gripping the industry is in part a response to slowing smartphone and tablet markets. After growing 39 percent in 2013, global smartphone shipments are forecast to expand by just 18 percent annually through 2017, with prices steadily falling, according to market research firm IDC. Tablet shipments are seen up 22 percent this year, compared with 54 percent in 2013.
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  • A survey by Wakefield Research, commissioned by U.S. cloud-services company Citrix Systems (CTXS.O), last November found 91 percent of respondents were excited about wearables, but 61 percent said they had no plans to purchase one.
  • Epson (6724.T) unveiled a $700 pair of eyeglasses that allow the user to simultaneously view data about objects they are looking at.
Pedro Gonçalves

Story 2.0: The Surprising Thing About The Next Wave Of Narrative | Co.Create | creativi... - 0 views

  • Here’s the problem with interactivity: There’s no evidence people actually want it in their stories. No one watches Mad Men or reads Gone Girl yearning for control of the story as it unfolds. Interaction is precisely what most of us don’t want during story time. The more we interact with a story, the more we have to maintain the alertness of the mind operating in the real world. We can’t achieve the dreamy trance that constitutes so much of the joy of story--and the power. And the more I think about it, the more convinced I am that Finnegan’s Wake, for all its splendor as a kind of impressionistic word painting, repels readers because of its interactivity. Most critics think that Joyce was trying to get away from what he called “wideawake language” to re-create the chaos of dreaming life. Paradoxically, however, the sheer difficulty of Finnegan’s Wake forces readers to maintain a “wideawake” frame of mind as they attempt to puzzle their way through. They can’t slip into the waking dream of story time.
  • Story resists reinvention. As the example of Finnegan’s Wake shows, storytelling is not something that can be endlessly rejiggered and reengineered. Story is like a circle. A circle is a circle. The minute you start fussing with the line you create a non-circle. Similarly, story only works inside narrow bounds of possibility. Imagine narrative transportation as this powerful brain capacity that is protected by a lock. The lock can only be opened with a specific combination. For as long as there have been humans, the ways of undoing the lock have been passed down through generations of storytellers. Going back to the earliest forms of oral folktales and moving forward through stage plays, to printed novels, and modern YouTube shorts, the fundamentals of successful storytelling have not changed at all.
  • When it comes to the fundamentals of story, there is not now--and never will be--anything new under the sun.
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  • A tablet computer is a bit like the clay tablet from 3000 BC or the printing press from 1450--a technology that is radically changing how we consume stories, without changing the fundamental elements of the stories themselves.
Pedro Gonçalves

UK Marketing Emails Fail to Make Mark on Mobile - eMarketer - 0 views

  • Despite an increasing proportion of time spent on mobile devices, email seems to be wedded to desktops in the UK. According to December 2013 research from Pure360, 72% of emails were opened on a desktop, a further 20% on a smartphone and 8% on a tablet. And for the clickthrough rate of marketing emails, the performance of mobile was also lower than on the desktop, which had a 27% CTR. Rates were 7% on smartphones and 3% on tablets.
  • research from comScore shows that checking email is the third most popular activity on a mobile phone, beaten only by camera and SMS.
  • In Europe’s three biggest markets—France, Germany and the UK—email is the preferred channel to receive marketing messages
    • Pedro Gonçalves
       
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Pedro Gonçalves

The Post-PC Era Begins In Earnest Next Year - ReadWrite - 0 views

  • To date, there are still more installed PCs in the world than there are smartphones or tablets. Next year, that's likely to change.  According to projections from mobile analyst Ben Evans, the number of smartphones in use around the world will pass that of PCs for the first time next year. According to a chart from Evans, the estimate of installed PCs in the world is a little north of 1.6 billion. The global install base of smartphones is near 1.3 billion and growing at a much faster clip than PCs. If you add tablets into the equation (with a tick more than 200 million installed across the world) then mobile devices are almost on par with PCs already. Evans predicts that the total number of installed smartphones in the world will eclipse PCs in 2014 sometime in the second quarter.
  • IDC predicts that 314.2 million PCs (desktop and laptop/notebook) will be shipped in 2013, down from 349.4 in 2012. That is a 10.1% shortfall year-over-year, the biggest single year drop in PC history.  On the other end, smartphones are predicted to eclipse one billion shipments this year. IDC shows smartphone shipment growth of 39.3% year-over-year with little sign of slowing down.
  • IDC predicts that 1.7 billion smartphones will ship in 2017, versus estimated PC shipments of 305.1 million. Shipments, of course, don't equal sales of actual devices to consumers. It is also important to note that even sales do not mean an addition to the installed base, as many as older models are replaced by newer ones. In aggregate, the install base rises over time—just not at the rate of shipments or sales. 
Pedro Gonçalves

iPad ADD Is More Acute Than Anticipated | Fast Company - 0 views

  • A new study shows that readers find their minds wandering when using iPad versions of magazines. Publishers had always figured that the iPad magazine, being an interactive experience, would necessarily be different from the print incarnation, with readers bouncing around a bit. But the reality exceeds even that expectation.
  • "We thought that of course there's a lot of activity going on on an iPad, when there's so many things you can be doing -- between email, Netflix, playing games, reading magazines -- but they're actually bouncing around a lot more than we thought,"
  • the hope for many in publishing was that iPad magazines would be so engrossing that they would be "sticky," holding an audience captive similar to the way paper magazines do. In the ideal, rosiest scenario, from both the editorial and advertising standpoint, iPad magazines would lure readers, keep them there, draw their attention to elegant ads, and occasionally lead to direct purchases as a result of that ad.
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  • "Publishers seemed to have this fantasy that iPad would allow them to call time out on the Internet," Gene Liebel, a partner at the interactive agency HUGE, tells Fast Company. The idea is that for 10 years, publishing suffered from the Internet and its indignities, but that all of a sudden, thanks to the benevolent Steve Jobs, "now we're back, now we're gonna call a time out, start over, sell magazines at full price with immersive ads," and so on. But the tablet isn't some new digitally enabled omnibus magazine. "The tablet in the home is really one more Internet device," says Liebel. "Safari is still by far the biggest app. So the idea that everyone would go home and have 20 paid content apps and that's their new lifestyle is not even close to true."
Pedro Gonçalves

20 top web design and development trends for 2013 | Feature | .net magazine - 0 views

  • “If you’re designing a website and not thinking about the user experience on mobile and tablets, you’re going to disappoint a lot of users,” he warns. Designer Tom Muller thinks big brands getting on board will lead to agencies “increasingly using responsive design as a major selling point, persuading clients to future-proof digital marketing communications”. When doing so, Clearleft founder Andy Budd believes we’ll see an end to retrofitting RWD into existing products: “Instead, RWD will be a key element for a company’s mobile strategy, baked in from the start.” Because of this, Budd predicts standalone mobile-optimised sites and native apps will go into decline: “This will reduce the number of mobile apps that are website clones, and force companies to design unique mobile experiences targeted towards specific customers and behaviours.”
  • During 2012, the average site size crept over a megabyte, which designer/developer Mat Marquis describes as “pretty gross”, but he reckons there’s a trend towards “leaner, faster, more efficient websites” – and hopes it sticks. He adds: “Loosing a gigantic website onto the web isn’t much different from building a site that requires browser ‘X’: it’s putting the onus on users, for our own sakes.”
  • Designer and writer Stephanie Rieger reckons that although people now know “web design isn’t print,” they’ve “forgotten it’s actually software, and performance is therefore a critical UX factor”.
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  • Bluegg studio manager Rob Mills reckons 2013 will see a “further step in the direction of storytelling and personality on the web, achieved through a greater focus on content and an increase in the use of illustration”.
  • Apps remain big business, but some publishers continue to edge to HTML5. Redweb head of innovation David Burton reckons a larger backlash is brewing: “The gold rush is over, and there’s unrest in that apps aren’t all they promised to be. We now live in a just-in-time culture, where Google can answer anything at the drop of a hat, and we no longer need to know the answers. The app model works the old way. Do we need apps for every brand we interact with? Will we even have iPhones in five years’ time? Who knows? But one thing is certain – the internet will remain, and the clever money is on making web apps that work across all platforms, present and future.”
  • Designer/developer Dan Eden says that with “more companies focussing web efforts on mobile,” designers will feel the pressure to brush up on the subject, to the point that in 2013, “designing for desktop might be considered legacy support”. Rowley agrees projects will increasingly “focus on mobile-first regarding design, form, usability and functionality”, and Chris Lake, Econsultancy director of product development, explains this will impact on interaction, with web designers exploring natural user interface design (fingers, not cursors) and utilising gestures.
  • We’re increasingly comfortable using products that aren’t finished. It’s become acceptable to launch a work-in-progress, which is faster to market and simpler to build – and then improve it, add features, and keep people’s attention. It’s a model that works well, especially during recession. As we head into 2013, this beta model of releasing and publicly tweaking could become increasingly prevalent.“
  • “The detail matters, and can be the difference between a good experience and a great experience.” Garrett adds we’ll also see a “trend towards not looking CMS-like”, through clients demanding a site run a specific CMS but that it not look like other sites using the system.
  • “SWD is a methodology for designing websites capable of being displayed on screens with both low and high pixel densities. Like RWD, it’s a collection of ideas, techniques, and web standards.”
Pedro Gonçalves

The Numbers Are Clear: Mobile Is Taking Over The World - ReadWrite - 0 views

  • According to the ITU's "facts and figures" publication, mobile penetration rates (pdf) are now about equal to the global population - including an 89% penetration rate in "developing countries," which currently have the highest mobile growth rates.
  • nearly everyone on the planet has a mobile phone - or will have one soon enough.
  • "mobile broadband" subscriptions have grown from 278 million in 2007 - when the iPhone was first introduced - to 2.1 billion in 2013 - an annual growth rate of 40%. 
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  • While larger still in the developed world, since 2010, mobile broadband adoption has grown fastest in developing countries - with rates hitting 82% in Africa and 55% in the Arab states.
  • mobile broadband is often cheaper than wired-broadband in developing countries. 
  • There are already, she noted, more than 1 billion smartphone subscribers worldwide. In addition, since the fourth quarter of 2010, smartphone and tablet sales have exceeded PC sales - and the growth trends continue to favor these newer devices. Mobile devices now account for 13% of global Internet traffic - and rising. 
Pedro Gonçalves

How Much Does a Responsive Web Design Cost? - 0 views

  • I’m not saying that going down the responsive road is all peaches and cream, but the idea is that once the foundation is set, the ongoing maintenance costs decrease over time, while dedicated sites have several additional reoccurring costs.
  • Project planners are typically used to chunking things out into “streams”, and I’ve seen several project plans that launch a desktop version, then subsequently mobile and eventually tablet versions. That’s not really how responsive design works. The team need to address all channels up front as one “stream” influences the rest of the design. This is important even if you are making a dedicated mobile site that utilizes responsive techniques.
Pedro Gonçalves

Why Anthony De Rosa Is Joining Circa, And What He Plans To Do When He Gets Th... - 0 views

  • I think in the mobile, in the phone space particularly, I don’t think people have time for opinion and commentary--they just want, “tell me what I need to know, tell me all the facts, tell me what’s going on.” I think on the phone it will probably continue to be that way. I think when we get to the tablet, there may be potential for commentary, for opinion, for bringing in some people who have a specific point of view--if you have time and want to lean back on the couch and read what someone’s take is on something, that might come into play. But I think on the phone, it’s going to be strictly the facts, strictly get to the point, tell me what I need to know, informing people very quickly about different topics
  • if you’re in the business of media or editorial, you’re always going to want to have someone as a human layer--otherwise, it just doesn’t work, I mean I don’t feel like you could ever really present a media product that’s completely automated--those companies are out there and most of them are really crappy.
Pedro Gonçalves

With New App, LinkedIn Makes First Foray Into Advertising On Smartphones | Fast Company... - 0 views

  • the company launched a similar sponsored content pilot for its desktop and tablet apps. Participating brands can promote their status updates so they appear in feeds of users who aren’t following them, much like a promoted post works on Facebook.
  • LinkedIn's 200 million users are increasingly logging in through their mobile devices.
  • Marketing Solutions, the name LinkedIn gives its group of advertising products, accounts for less than a third of the company's revenue. Recruiting products make most of the money--almost twice as much as ads
Pedro Gonçalves

Content strategy 101, Part 2: making data meaningful | Feature | .net magazine - 0 views

  • the role of content strategy is focused on the brand’s relationship with its target audience
  • with your content. Desktop PCs and laptops are where the internet matured, but nothing in technology stands still – and while platforms such as game consoles and TVs are currently underutilised, this will not be for long. It’s clear that mobile devices will be key in the future, but smartphones and tablets are not yet fully featured computers, and this poses one of the biggest challenges.
  • when planning you will need to ensure that your content is planned and built so that it renders in the way you intend on different browsers, operating systems, native mobile interfaces, mobile applications, media players and access technologies.
Pedro Gonçalves

Facebook profits rise despite drop in US users | Technology | guardian.co.uk - 0 views

  • Facebook has lost 10 million users in the US and seen no growth in monthly visitors in the UK over the past year
  • Research shows that the number of unique visitors to the Facebook website from computers, smartphones and tablets has fallen from 153m in March 2012 to 142m in March this year, having peaked at 158m last August.
  • On Sunday, the Guardian reported that Socialbakers, which produces Facebook traffic estimates for advertisers, had recorded falls in monthly visits in the US and Europe
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  • In the UK, users peaked at 28 million in October before declining to 26 million in March according to Nielsen data on home and work users. As of March, the Facebook website had no more UK users than it did a year ago, suggesting that its expansion has plateaued.
  • The firm counts the number of individual browsers on the Facebook website using any type of device, but it cannot count the numbers of people using the Facebook app. Nielsen said an app user would have to access the full website only once a month to register in its numbers.
  • 1.11 billion monthly active users around the world, up 23% from a year ago. Mobile monthly active users were 751 million, up 54%. But much of the growth is coming from poorer nations, where advertising revenues are lower
  • the company has said that in developed markets, the number of users accessing from personal computers is falling, while traffic from mobile devices is surging. By Christmas, more than half its visitors – 680 million a month – were using mobile devices. Nearly a quarter of Facebook advertising revenue is generated by the small screen.
  • Founder Mark Zuckerberg told investors last year: "Someone who uses only our desktop product has only a 40% likelihood of using Facebook on a given day. But someone who uses mobile has a 70% likelihood of using Facebook on a given day.
  • Facebook made $219m in the first three months of the year, compared to $205m in the year-ago period.
  • Mobile ads accounted for 30% of total advertising revenues in the first quarter, up from 23% in the fourth quarter of 2012.
Pedro Gonçalves

McAfee: Sneaky Teens Surf On PCs More Than Mobile, Facebook Rules Over All Other Social... - 0 views

  • Going mobile may be the mantra for a lot of tech companies these days, but if they’re in the business of targeting teenagers with their services, perhaps they should think twice: over 37 percent of teens use laptops, and a further 30 percent rely on desktop machines to surf online and engage with digital content, but only 13.5 percent use smartphones and only five percent use tablets, according to a new study out today from Intel-owned security specialists McAfee.
  • By far, the most popular social media site among teens is Facebook, with 89.5 percent of respondents using the site. Twitter comes in second with 48.7 percent and Google+ not actually that far behind at 41.5 percent. Tumblr (33 percent of all teens), it notes, is more popular with teen girls than boys; while 4chan (23%)  is showing the reverse trend: and McAfee notes that both sites are growing faster than other social networking sites.
  • Pinterest is being used nearly as much as Myspace (20%; 18%)
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  • possibly in keeping with smartphone use actually not being as popular as PCs — Foursquare and other check-in services are not so hot, with only 12.2 percent using these.
  • McAfee describes teen usage on social networks as “stalking” rather than sharing: half of teens responding said they mostly observed others rather than posted updates about themselves. Only six percent said they shared “almost everything.” Nevertheless, they are huge social network users: 60 percent check their accounts daily, and 41 percent said they check accounts “constantly.”
  • The study found that 79 percent of teens said they hid their online behavior from their parents: partly to keep private what they’re actually doing online, and partly because they’re online for a lot longer than parents think. Popular activities include accessing violent content (43%); sexual topics/porn (36%; 32%); and watching pirated movies (30.7%). A whole 15% are hacking other people’s accounts. Meanwhile, teens spend about five hours a day online; while parents only think their kids spend an average of three hours a day online. McAfee found that just over 10 percent spend more than 10 hours per day online.
  • Teens hiding what they do from parents has gone up massively since 2010, when only 45 percent said they hid their behavior, and is a disconnect when compared to what parents think: half of parents responding to the study said they knew what their teen kids did online.
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