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Making a 3D Model From a Photosynth | Larry Larsen | Channel 10 - 0 views

  • There's an interesting video on YouTube from Binary Millenium showing how to make a 3D model out of real objects using Microsoft's Photosynth. It's an interesting idea that while unofficial, may be a big time saver and a lot of fun for many of you. This will work best if you use a Photosynth that not only has a high rate of 'synthiness' but also tons of points in the point cloud. A point in the point cloud means that a specific feature in two more photos has been identified allowing for Photosynth to some degree determine where in space that point exists. While a good Photosynth might have 100% synthiness, meaning all the pictures were connected, it doesn't necissarily mean there will be lots of points in the point cloud.
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Making a 3D Model From a Photosynth | LarryLarsen | Channel 9 - 0 views

  • There's an interesting video on YouTube from Binary Millenium showing how to make a 3D model out of real objects using Microsoft's Photosynth. It's an interesting idea that, while unofficial, may be a big time saver and a lot of fun for many of you. This will work best if you use a Photosynth that not only has a high rate of 'synthiness' but also lots of points in the point cloud. A point in the point cloud means that a specific feature has been identified in two or more photos, allowing for Photosynth to determine to some degree where in space that point exists. While a good Photosynth might have 100% synthiness, meaning all the pictures are connected, it doesn't necessarily mean there will be lots of points in the point cloud.
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FT.com | Tech Blog | The future of eReaders by Ray Kurzweil - 1 views

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    "The futurist Ray Kurzweil has come up with a major advance on eReader software that consumers can try out as early as next month. Blio, available free for the PC and iPhone, offers features such as 3D page turns and a bookshelf where readers can rotate books to see backcover and spine."
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IEEE Spectrum: Design Challenges Loom for 3-D Chips - 0 views

  • Three-dimensional microchip designs are making their way to market to help pack more transistors on a chip as traditional scaling slows down. By stacking logic chips on top of one another other or combining logic chips with memory or RF with logic, chipmakers hope to sidestep Moore's Law, increasing the functionality of smartphones and other gadgets not by shrinking a chip's transistors but the distance between them. "There's a big demand for smaller packages in the consumer market, especially for the footprint of a mobile phone, or for improving the memory bandwidth of your GPU," says Pol Marchal, a principal scientist of 3-D integration at European microelectronics R&D center Imec. On 9 February, at the IEEE International Solid-State Circuits Conference (ISSCC), in San Francisco, Imec engineers presented some key design challenges facing 3-D chips made by stacking layers of silicon circuits using vertical copper interconnects called through-silicon vias (TSVs). These design constraints will have to be dealt with before TSVs can be widely used in advanced microchip architectures, Marchal says.
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The Ultimate Connection Machine | h+ Magazine - 1 views

  • Tilikum the killer whale (Orcinus orca) made news recently in the tragic death of his Sea World trainer, Dawn Brancheau. Tilikum pulled Brancheau into the water when he grabbed her floating ponytail — much like a cat might grab yarn attached to a stick. Complex play behavior is a sign of intelligence, but unfortunately little is known of the circuitry of even a cat’s brain, much less the massive brain of an orca — roughly four times the size of a human brain. See Also The Race to Reverse Engineer the Human Brain Ray Kurzweil Interview Brain on a Chip MIT neuroscientists are developing computerized techniques to map the millions of miles of neuronal circuits in the brain that may one day shed some light on the differences between Homo sapiens sapiens and other species, and will likely clarify how those neurons give rise to intelligence, personality, and memory. Developing connectomes (maps of neurons and synapses) may have just as much impact as sequencing the human genome. Here’s a video showing 3D rotating nodes and edges in a small connectome:
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Taking movies beyond Avatar - for under £100 - 1 views

  • A new development in virtual cameras at the University of Abertay Dundee is developing the pioneering work of James Cameron’s blockbuster Avatar using a Nintendo Wii-like motion controller – all for less than £100.Avatar, the highest-grossing film of all time, used several completely new filming techniques to bring to life its ultra-realistic 3D action. Now computer games researchers have found a way of taking those techniques further using home computers and motion controllers.James Cameron invented a new way of filming called Simul-cam, where the image recorded is processed in real-time before it reaches the director’s monitor screen. This allows actors in motion-capture suits to be instantly seen as the blue Na’vi characters, without days spent creating computer-generated images.
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Intel demos 48 core possibilities - The Inquirer - 1 views

  • INTEL HELD AN EVENT in London last night to talk up its Core i3, i5 and i7 processors. To highlight the ceaseless march of technology and Chipzilla's own adherence to its beloved Moore's Law, the company was showcasing technology from the last 20 years as well as having a few demos about things we may expect to see in the future. Among these was this demonstration about the sorts of applications, such as advanced 3D rendering, that become feasible when a single processor can have 48 or more cores. µ
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EETimes.com - Ceva launches programmable HD video processor - 0 views

  • DSP core licensor Ceva Inc. is due to unveil a software-programmable multimedia video processor architecture at the Mobile World Congress in Barcelona next week. The multicore architecture, called MM3000, which comes complete with C compilers, power management provision and an RTOS/multithreading scheduler is intended to be able to process any and all video codecs up to the highest resolutions and frame rates currently available as well as future codecs for things like 3-D video.
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Khronos Unleashes Cutting-Edge, Cross-Platform Graphics Acceleration with OpenGL 4.0 - 0 views

  • The Khronos™ Group today announced the release of the OpenGL® 4.0 specification; a significant update to the most widely adopted 2D and 3D graphics API (application programming interface) that is deployed on all major desktop operating systems.  OpenGL 4.0 brings the very latest in cross-platform graphics acceleration and functionality to personal computers and workstations and the OpenGL standard serves as the basis for OpenGL® ES, the graphics standard on virtually every shipping smart phone.   The OpenGL 4.0 specification has been defined by the OpenGL ARB (Architecture Review Board) working group at Khronos, and includes the GLSL 4.00 update to the OpenGL Shading language in order to enable developers to access the latest generation of GPU acceleration with significantly enhanced graphics quality, acceleration performance and programming flexibility.  This new release continues the rapid evolution of the royalty-free OpenGL standard to enable graphics developers to portably access cutting-edge GPU functionality across diverse operating systems and platforms. The full specification is available for immediate download at http://www.opengl.org/registry .
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Official Tron Legacy Trailer - 1 views

  • Official Tron Legacy Trailer

    March 9, 2010 by Geeks are Sexy | 0 comments

    Tron Legacy is a 3D high-tech adventure set in a digital world that’s unlike anything ever captured on the big screen. Sam Flynn (Garrett Hedlund), the tech-savvy 27-year-old son of Kevin Flynn (Jeff Bridges), looks into his father’s disappearance and finds himself pulled into the same world of fierce programs and gladiatorial games where his father has been living for 25 years. Along with Kevin’s loyal confidant (Olivia Wilde), father and son embark on a life-and-death journey across a visually-stunning cyber universe that has become far more advanced and exceedingly dangerous.

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TechOnline | Study of Model Based Etch Bias Retarget for OPC - 0 views

  • Model based Optical proximity correction is usually used to compensate for the pattern distortion during the microlithography process. Currently, almost all the lithography effects, such as the proximity effects from the limited NA, the 3D mask effects due to the shrinking critical dimension, the photo resist effects, and some other well known physical process, can all be well considered into modeling with the OPC algorithm. However, the micro-lithography is not the final step of the pattern transformation procedure from the mask to the wafer. The etch process is also a very important stage. It is well known that till now, the etch process still can't be well explained by physics theory. In this paper, we will demonstrate our study on the model based etch bias retarget for OPC.
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MIT researchers develop Star-Wars-style hologram with Kinect | Computer Vision Central - 0 views

  • Researchers at MIT's Object Based Media Group (OBMG), led by professor Michael Bove, have developed a 3D hologram using the Xbox Kinect and a laptop. Three GPUs on a graphic card are used to generate diffraction patterns that produce a Star-Wars-Style hologram at 15 frames per second. More information is available in a PopSci web article.
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