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Don Syme's WebLog on F# and Related Topics : F# 2.0 Released - 0 views

  • Today sees the launch of Visual Studio 2010, at five launch events around the world, as announced by Bob Muglia, Jason Zander and S. Somasegar, and presented live today in Las Vegas.   Visual Studio 2010 includes the official version 2.0 of the F# language. As is our custom on the F# team, we also release a matching MSI and ZIP of F# 2.0 (for use with Visual Studio 2008 and as a standalone compiler on a range of platforms)   Today represents the culmination of 7 years of work on the language at Microsoft Research, and, more recently, the Microsoft Developer Division. I am immensely proud of what we’ve achieved. F# brings a productive functional and object-oriented programming language to .NET, extending the platform to new audiences in technical, algorithmic, data-rich, parallel and explorative domains, and its inclusion in Visual Studio 2010 represents a huge milestone for the language.   To help understand what we’re doing with F#, I’ve listed some of the common questions people have about the language below.  We thank everyone who has been involved in the production of F#, especially the many users who have given us feedback on the language!
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Sunlight Labs: Blog - ClearMaps: A Mapping Framework for Data Visualization - 0 views

  • Despite the recent explosion of web based cartography tools, making effective maps for data visualization remains a challenge. While tools like Google Maps are great for helping navigate the world they are often poorly suited for thematic mapping, as many features like roads and cities only get in the way of telling compelling stories with data. In fact, even the distance between places can be a distraction – who cares how far away Alaska is when the goal is to make a simple comparison between US states? To help overcome some of the limitations with existing mapping tools Sunlight Lab is releasing ClearMaps, an ActionScript framework for interactive cartographic visualization. In addition to giving designers and developers more control over presentation the project aims to address some of the common technical challenges faced when building interactive, data driven maps for the web. ClearMaps is designed as a lightweight, flexible set of tools for building complex data visualizations. It is a framework not a plug-and-play component (though it could be a starting point for those wishing to make reusable tools).
  • Despite the recent explosion of web based cartography tools, making effective maps for data visualization remains a challenge. While tools like Google Maps are great for helping navigate the world they are often poorly suited for thematic mapping, as many features like roads and cities only get in the way of telling compelling stories with data. In fact, even the distance between places can be a distraction – who cares how far away Alaska is when the goal is to make a simple comparison between US states? To help overcome some of the limitations with existing mapping tools Sunlight Lab is releasing ClearMaps, an ActionScript framework for interactive cartographic visualization. In addition to giving designers and developers more control over presentation the project aims to address some of the common technical challenges faced when building interactive, data driven maps for the web. ClearMaps is designed as a lightweight, flexible set of tools for building complex data visualizations. It is a framework not a plug-and-play component (though it could be a starting point for those wishing to make reusable tools).
  • Despite the recent explosion of web based cartography tools, making effective maps for data visualization remains a challenge. While tools like Google Maps are great for helping navigate the world they are often poorly suited for thematic mapping, as many features like roads and cities only get in the way of telling compelling stories with data. In fact, even the distance between places can be a distraction – who cares how far away Alaska is when the goal is to make a simple comparison between US states? To help overcome some of the limitations with existing mapping tools Sunlight Lab is releasing ClearMaps, an ActionScript framework for interactive cartographic visualization. In addition to giving designers and developers more control over presentation the project aims to address some of the common technical challenges faced when building interactive, data driven maps for the web. ClearMaps is designed as a lightweight, flexible set of tools for building complex data visualizations. It is a framework not a plug-and-play component (though it could be a starting point for those wishing to make reusable tools).
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Visual Studio 2010 Code Visualization Tools | The Knowledge Chamber | Channel 9 - 0 views

  • Visual Studio 2010 is a fairly important release of the developer tool of choice for writing Windows applications. One of the important advancements in the new update is how it enables developers and architects to better visualize the assets and dependencies through UML (Unified Modeling Language) diagrams. In this episode, Cameron Skinner gives us a quick overview of how Visual Studio 2010’s new UML visualization tool's design might help you with better understanding the overall structure of your applications.
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Flare | Data Visualization for the Web - 1 views

  • Flare is an ActionScript library for creating visualizations that run in the Adobe Flash Player. From basic charts and graphs to complex interactive graphics, the toolkit supports data management, visual encoding, animation, and interaction techniques. Even better, flare features a modular design that lets developers create customized visualization techniques without having to reinvent the wheel. View the demos and sample applications to see a few of the visualizations that flare makes it easy to build. To begin making your own visualizations, download flare and work through the tutorial. You should also get familiar with the API documentation. Need more help? Visit the help forum (you'll need a SourceForge login to post). Flare is open-source software released under a BSD license, meaning it can be freely deployed and modified (and even sold for $$). Flare's design was adapted from its predecessor prefuse, a visualization toolkit for Java
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Concurrency Visualizer High Speed Tour | LarryLarsen | Channel 9 - 0 views

  • This 75-second video provides a quick introduction to the Concurrency Visualizer, a new profiling tool available in Visual Studio 2010. The Concurrency Visualizer enables you to look under the hood of your parallel applications and quickly discover performance bottlenecks. If you’re hungry to learn more, visit http://blogs.msdn.com/visualizeparallel.
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Dr Dobbs - F#: Putting the 'Fun' into 'Functional' - 0 views

  • You would be forgiven if you thought the "F" in F# -- which made its debut as part of Visual Studio 2010 -- stands for "functional." After all, F# (pronounced "F sharp") is a functional programming language for the .NET Framework that combines the succinct, expressive, and compositional style of functional programming with the runtime, libraries, interoperability, and object model of .NET. But Don Syme, inventor of F# and leader of the team that incubated the language, has a different, truncated, and entirely whimsical definition. "In the F# team," says Syme, a principal researcher at Microsoft Research Cambridge, "We say, 'F is for Fun.' F# enables users to write simple code to solve complex problems. Programming with F# really does make many programming tasks simpler, and our users have consistently reported that they've found using the language enjoyable." Indeed, F#, which has been developed in a partnership between Microsoft Research and the Microsoft Developer Division, is already popular with the .NET developer community. The language is widely known in the academic community and among thought leaders, and the list of admirers will only increase as Visual F#, the result of a partnership between Microsoft Research Cambridge and Microsoft's Developer Division, becomes a first-class language in Visual Studio 2010.
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GeeksCafe.NET | "Zipper" A Zipping Component In .NET 3.5 Using C# 3.0 - 0 views

  •  
    "Recently I have posted a zipping plugin - "On the Fly Zip and Attach" - for Windows Live Writer. I actually developed this component that was consumed in the writer's zipping plugin. I thought to share with you the approach of design/development of this component, from use cases to its implementation along with unit tests using Visual Studio-2008 Unit Test infrastructure."
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Five Tips for Improving IntelliJ IDEA Performance | geek listed - 0 views

shared by Aasemoon =) on 02 Jan 10 - Cached
  •  
    Since I totally luv IDEA...... "We use JetBrains IntelliJ IDEA Java IDE and love its features, functionality, and price point. Dealing with its performance is another matter, however. When developing Seam 2.x applications, IDEA can just crawl - and this is when sticking to just one project or SVN branch at a time. Some of the biggest performance hits our team has noticed are: 1. File indexing on IDEA startup 2. Long code completion times when editing XHTML/JSF files 3. Pauses when switching from one Java or XHTML file to another 4. Calls to Ant targets can drag on forever for no apparent reason while others time they are tidy and fast Here is a collection of ideas on how to improve the performance of IDEA; note that not all of these will be applicable to your environment or application. For example, we wouldn't consider turning off local history options as this is invaluable. 1. If you're not using Subversion or other version control system, turn off synchronized files. This can be disabled from the Settings -> General, and disabling "Synchronize Files on Frame Activation". 2. Revert to IDEA's original visual interface. Browse to Settings -> Appearance and select the "IDEA 4.5 Default" theme. 3. Decrease the size of local history of code changes. Even if you find this feature invaluable, you can still improve performance of IDEA by reducing the number of days of local history IDEA will store. By default this option is set to three days! 4. Disable unused plugins. You mean you're not developing GWT apps and you're not working with JetGroovy? Great, then why not disable some of those plugins? 5. Increase the IDEA Java VM heap size. I can attest to this offering much improved performance; if you can spare the memory, follow these directions: 1. locate your Program Files/JetBrains/IDEA x.x/bin directory 2. open idea.exe.vmoptions 3. modify Xms, Xmx, and XX:MaxPermSize settings as needed"
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A Look At The Software Used In AVATAR - Avatar Blog - 0 views

  • AVATAR is by far the most expensive, technically challenging and visually stunning film to date. AVATAR has raised the bar on what is possible from an effects perspective and of course, most of the work and money was because of the software. Weta Digital is the New Zealand effects company that James Cameron used to bring AVATAR alive. Weta Digital also worked on other visually awesome films such as King Kong and the Lord of the Rings trilogy. Weta Digital used more than just one software package. They used half a dozen pieces of software to make AVATAR, as well as some custom built software and applications of its own. Much of the work went into building the virtual world of Pandora, and Weta had to create a virtual camera for James Cameron to use to scout locations and film in the virtual world. Here we take a look at the software that was used to make the movie.
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robots.net - Giant Dallas Robot Cited as Best Public Art - 0 views

  • By now most residents of the Dallas / Fort Worth area are aware of the giant, 35,000 lbs steel robot that towers over DART's Deep Ellum rail station. Robot builders may also be aware of the robot from coverage in Robot Magazine. Now, the rest of the world is taking notice because the prominent art organization, Americans for the Arts, has included the Dallas Robot, known officially as Traveling Man, on its list of 40 Best Public Art Works in the US and Canada. Read on to learn more about Traveling Man and see more photos of the big robot and little chrome friends.So what's the story behind this giant robot? A combination of opportunities and influences led to its creation. Dallas Area Rapid Transit or DART as it's known locally, was expanding into the Deep Ellum area with a new rail line and a Deep Ellum rail station. Deep Ellum is the historic Dallas arts district from which have come a long list of musical and visual artists. The area is also well known for its many public art pieces, many improvised in local do-it-yourself fashion. Painters and sculpters often create art on the exterior of their own or other buildings in the area.
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robots.net - New Model Mimics Human Vision Tasks - 1 views

  • Researchers at MIT’s McGovern Institute for Brain Research are working on a new mathematical model to mimic the human brain's ability to identify objects. The model can predict human performance on certain visual-perception tasks suggesting it’s a good indication of what's actually happening in the brain. Researchers are hoping the new findings will make their way into future object-recognition systems for automation, mobile robotics, and other applications.
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Virtualization options for embedded multicore systems - 0 views

  • Introduction: The proliferation of multicore processors and the desire to consolidate applications and functionality will push the embedded industry into embracing virtualization in much the same way it has been embraced in the server and compute-centric markets. However, there are many paths to virtualization for embedded systems. After a tour of those options and their pros and cons, Freescale Semiconductor’s Syed Shah shows why the bare metal hypervisor-based approach, coupled with hardware virtualization assists in the core, the memory subsystem and the I/O, offers the best performance.
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InfoQ: Erlang Style Concurrency for .NET Applications Part 1 - CCR - 0 views

  • Erlang allows for massively scalable concurrency, often with millions of lightweight, thread-like components known as actors. Unfortunately, using Erlang requires rewriting all of your legacy code into a rather esoteric language. But there are other options, such as the little known CCR platform that was developed by .NET's robotics department. Actor based languages such as Erlang are able to achieve high degrees of parallelism by using the Actor model. Under this model the fundamental unit of concurrency is not a thread or fiber, but rather something much smaller. Known as a "process" in Erlang, each unit of concurrency has a base overhead of about 1200 bytes on a 32-bit system. By comparison, a thread on the Windows operating system defaults to 1 MB just for the stack, additional space is also needed for bookkeeping and thread local storage. Because they are so lightweight, an application can spawn literally millions of processes simultaneously.
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Don McCrady - Parallelism in C++ Using the Concurrency Runtime | | Channel 9 - 0 views

  • In this session, Don McCrady discusses how C++ programmers can fully utilize multicore in their applications using the Concurrency Runtime (ConcRT), the Parallel Pattern Library (PPL), and the Asynchronous Agents Library that ship with Visual Studio 2010.
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C9 Lectures: Dr. Don Syme - Introduction to F#, 1 of 3 | Going Deep | Channel 9 - 0 views

  • F# is Microsoft's first functional programming language to be included as one of Visual Studio's official set of languages. F# is a succinct, efficient, expressive functional/object-oriented programming language under joint development by Microsoft Developer Division and Microsoft Research. During the course of Erik Meijer's fantastic lecture series on functional programming fundamentals several of you asked for examples of specific topics in F#. Well, we listened. Dr. Don Syme is a principal researcher in MSR Cambridge. He has a rich history in programming language research, design, and implementation (C# generics being one of his most recognized implementations), and is the principle creator of F#. Who better to lecture on the topic than Don? This three part series will serve as an introduction to F#, including insights into the rationale behind the history and creation of Microsoft's newest language.
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untitled - 0 views

  • Andrew Phillips holds the title of Scientist with Microsoft Research Cambridge, and he's working on a method of programming that compiles into DNA. Part of this involves a visual programming language called Stochastic Pi Machine, or SPiM. This system models biological processes to help give researchers feedback on how organisms will react to modifications. The hope is that this can be used to help scientists program for large biological systems using modular components compiled to DNA. Yes, I’m in way over my head here, but I do my best to ask Andrew about the role this will play in medical treatment going forward, what it means to DNA computing, and the ability of back-engineering the genetic code we don’t use now
fishead ...*∞º˙

Official Tron Legacy Trailer - 1 views

  • Official Tron Legacy Trailer

    March 9, 2010 by Geeks are Sexy | 0 comments

    Tron Legacy is a 3D high-tech adventure set in a digital world that’s unlike anything ever captured on the big screen. Sam Flynn (Garrett Hedlund), the tech-savvy 27-year-old son of Kevin Flynn (Jeff Bridges), looks into his father’s disappearance and finds himself pulled into the same world of fierce programs and gladiatorial games where his father has been living for 25 years. Along with Kevin’s loyal confidant (Olivia Wilde), father and son embark on a life-and-death journey across a visually-stunning cyber universe that has become far more advanced and exceedingly dangerous.

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Coding 4 DNA | LarryLarsen | Channel 9 - 0 views

  • Andrew Phillips holds the title of Scientist with Microsoft Research Cambridge, and he's working on a method of programming that compiles into DNA. Part of this involves a visual programming language called Stochastic Pi Machine, or SPiM. This system models biological processes to help give researchers feedback on how organisms will react to modifications. The hope is that this can be used to help scientists program for large biological systems using modular components compiled to DNA. Yes, I’m in way over my head here, but I do my best to ask Andrew about the role this will play in medical treatment going forward, what it means to DNA computing, and the ability of back-engineering the genetic code we don’t use now.
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