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Megan Pearlman

Little Black Bag - 2 views

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    Japanese department stores promote an annual New Year's event called fukubukuro, in which they put various items into bags, seal them and sell them to consumers-who open the bags and trade with each other to get the products they want. Now an online start-up called Little Black Bag is bringing that concept to U.S. web shoppers.
Kari Waldrep

http://beta.threadflip.com/ - 3 views

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    ability to sell your clothes, recommend to FB friends, good FB integration
Janet Hanseth

Designing The Well-Tempered Web - 0 views

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    Great article advocating for responsive web design. "Again, it's true that responsive design and device-specific experiences can offer us a way around many of these problems. If we can tune the size of a button to a particular environment, then we don't have to accept blunt, across-the-board treatment. But the number of devices we have to support will only increase, and customizing for every possible scenario could quickly become unreasonable. Even if we are able to provide perfectly tailored design at the execution level, there is still value in thinking about tempered, universally accessible design at the conceptual level. Additionally, just because we can tailor design to particular experiences doesn't mean that users will not carry expectations over from one experience to another. The boundaries might blur whether we like it or not."
Janet Hanseth

Is There Any Meat on This Lean UX Thing? - 1 views

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    "For example, when Twitter was redesigning their desktop experience, live usability tests were projected on the wall of the development war room, as the developers were working. When something interesting happened in the test, the user researcher (observing from the war room), would say, "Hey everyone, you need to see what's happening here." Real time user research is a component of a Lean UX process."
Janet Hanseth

Attaining a Collaborative Shared Understanding - 1 views

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    Makes a case for designers and developers working very closely in a collaborative way
Kari Waldrep

THE OUTNET | Discount Designer Fashion Outlet - Deals up to 70% Off - 4 views

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    - registering prompts me to enter measurements in order to get emails sent to me that have been tailored around my measurements (personalization) - "dress me" section, curated products side by side around themes. video in headers
osujqgp

ThreadSence.com - 4 views

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    Indie clothing
Janet Hanseth

Getting over embarrassment in order to get things done - 2 views

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    "Most people-imagine this: you can't draw very well, but even if you can draw very well, suppose you come in and you've got to put together animation or drawings and show it to a world-class, famous animator. Well, you don't want to show something that is weak, or poor, so you want to hold off until you get it right. And the trick is to actually stop that behavior. We show it every day, when it's incomplete."
Janet Hanseth

Designing for the Next Step - 2 views

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    Could be useful as we're considering how to increase user registrations.
Andrea Nelson

The Two-Week Rule - 1 views

  • So for those people that believe in principle that they need to validate their product ideas with real customers, but are unsure of how “baked” the idea needs to be, I offer this very specific rule: Never go more than two weeks without putting your product ideas in front of real users and customers.
Andrea Nelson

Design Better And Faster With Rapid Prototyping - Smashing Magazine - 3 views

  • What Needs to Be Prototyped? Good candidates for prototyping include complex interactions, new functionality and changes in workflow, technology or design. For example, prototyping search results is useful when you want to depart significantly from the standard search experience; say, to introduce faceted search or the ability to preview a document without leaving the search results.
  • How Much Should Be Prototyped? A good rule of thumb is to focus on the 20% of the functionality that will be used 80% of the time; i.e. key functionality that will be used most often. Remember, the point of rapid prototyping is to showcase how something will work or, in later stages, what the design will look like, without prototyping the entire product.
  • In choosing the prototype fidelity, there is no one correct approach. Most designs of new products are best started with sketches, then moving to either medium- or high-fidelity prototypes, depending on the complexity of the system and the requirements of the dimensions of fidelity.
  • ...2 more annotations...
  • Avoid “prototype creep” by setting expectations for the process, including ones affecting the purpose, fidelity, scope and duration. Remind everyone, including yourself, that rapid prototyping is a means to an end, not an end in itself.
  • Don’t begin prototype review sessions without clear guidelines for feedback. Be very specific about the type of feedback you are looking for. (Are the steps logically arranged? Is the navigation clear and intuitive?) If not, be prepared for, “I don’t like the blue in the header,” or “Can’t we use this font instead?” or “Can you make this bigger, bolder, in red and flashing?” Don’t be a perfectionist. In most cases, rapid prototyping does not have to be 100% perfect, just good enough to give everyone a common understanding.
Janet Hanseth

Old Ways of Web Design Don't Work Anymore - 4 views

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    Makes a good case for responsive web design, and not trying to target specific devices.
Andrea Nelson

50 Powerful Time-Savers For Web Designers - Smashing Magazine - 2 views

  • useful tool for testing typographic scale and rhythm. It lets you set factors such as the typographic scale (traditional, 3:5 Fibonacci, Le Corbusier, etc.), the font size in percentage, line height, the layout, padding and the line height for h1, h2 and h3 headings.
  • Typograph — Scale & Rhythm (http://lamb.cc/typograph/)A
Andrea Nelson

Lean UX: Getting Out Of The Deliverables Business - Smashing UX Design - 1 views

  • UX designers have traditionally worn many hats. You now have another to add to the hall tree: keeper of the vision. In this new role, your responsibility is to keep an eye on the big picture. Lean UX forces you to think of the experience in prioritized chunks. Ultimately, those chunks all have to roll up into one cohesive product. That cohesive product is your vision.
  • UX designers have traditionally worn many hats. You now have another to add to the hall tree: keeper of the vision. In this new role, your responsibility is to keep an eye on the big picture. Lean UX forces you to think of the experience in prioritized chunks. Ultimately, those chunks all have to roll up into one cohesive product. That cohesive product is your vision.
  • UX designers have traditionally worn many hats. You now have another to add to the hall tree: keeper of the vision. In this new role, your responsibility is to keep an eye on the big picture. Lean UX forces you to think of the experience in prioritized chunks.
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  • UX designers have traditionally worn many hats. You now have another to add to the hall tree: keeper of the vision. In this new role, your responsibility is to keep an eye on the big picture. Lean UX forces you to think of the experience in prioritized chunks.
  • UX designe
  • UX designers have traditionally worn many hats. You now have another to add to the hall tree: keeper of the vision. In this new role, your responsibility is to keep an eye on the big picture. Lean UX forces you to think of the experience in prioritized chunks.
  • UX designers have traditionally worn many hats. You now have another to add to the hall tree: keeper of the vision. In this new role, your responsibility is to keep an eye on the big picture. Lean UX forces you to think of the experience in prioritized chunks.
  • Successful lean prototypes have been created with code, with design software such as Adobe Fireworks and even with PowerPoint.
  • Successful lean prototypes have been created with code, with design software such as Adobe Fireworks and even with PowerPoint.
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