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thought control. - 0 views

  • What is a “rich task”? A rich task involves both process and product, following an inquiry-based model of learning. Students learn large amounts of new content, develop important skills and develop in interdisciplinary learning. This includes personal-management, interpersonal development, communication, ICT and particularly in thinking. Usually a “rich task” might be classified as a term’s worth of learning under the guise of “integrated studies”, but a rich task could be equally as applicable in literacy and mathematics programs (or indeed any other area of learning). Here are some key areas that I think people need to consider when aiming to plan rich tasks: 
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New Learners? New Educators? New Skills? - Emerging Technologies for Learning - 0 views

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    U of Manitoba Learning Technologies Centre
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Digitally Speaking / Podcasting - 0 views

  • The weaknesses of using a tool like Gabcast are few.  First, the recording quality that you'll get from a cell phone or a landline doesn't match the recording quality that you'll get from a microphone and a program like Audacity.  What's more, while it is possible to edit a Gabcast recording----by downloading the file, working with it on your computer, and then uploading it back to Gabcast----it's not easy!  That means your recordings will lack the "bells and whistles" that more polished podcast programs have
  • The solution:  Begin your podcasting efforts using a free podcasting service like Gabcast.  What makes services like Gabcast so valuable is that student recording is done over the phone----whether that be a cellphone, landline or computer-based connection.  Users dial a 1-800 number, enter a specific code that identifies their podcast program and then begin recording.  It's as simple as that!   What's even better is that your recordings are automatically posted on a Gabcast webpage, where listeners can access new content and comment on the recordings that you've added.  Teachers who start with Gabcasting essentially get an all-in-one home for their podcasting efforts---no special tools or skills required (other than a telephone----and if you don't have one of those, ask your students.  I guarantee you that there's a cell phone or two in a locker on your hallway right now!)
  • But for me, the weaknesses are nothing when compared to the benefits of Gabcast.  With little trouble, my students can record on any topic from anywhere.  If we're on a field trip and they want to record their reflections, it's no sweat.  All they have to do is dial a 1-800 number from their cellphones.  If we're in the classroom and I want small groups of children to comment on a topic that we're studying in class, it's done.  "Kids, go get your cell phones and working with a partner...."    (Needless to say, that's one of their favorite parts of our day.)   What Gabcast offers is immediacy.  Students and teachers using Gabcast to record can begin podcasting today without having to take any continuing education classes or begging for resources to buy new digital tools.  That kind of flexibility is what literally defines the work of the 21st Century----and it is the kind of work that teachers should be emphasizing in their classrooms.    (If Gabcast is blocked by your school district's firewall, consider checking out Gcast or Podomatic.  Both are similar services that may be of value to you in your efforts to get plugged in.)
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More and More, Schools Got Game - washingtonpost.com - 0 views

  • As Net-generation teachers reach out to gamers, classrooms across the country are becoming portals to elaborate virtual worlds.
  • But lately, researchers and educators say sentiment toward gaming is changing. Advocates argue that games teach vital skills overlooked in the age of high-stakes tests, such as teamwork, decision-making and digital literacy. And they admire the way good games challenge players just enough to keep them engaged and pushing to reach the next level
  • if ( show_doubleclick_ad && ( adTemplate & INLINE_ARTICLE_AD ) == INLINE_ARTICLE_AD && inlineAdGraf ) { placeAd('ARTICLE',commercialNode,20,'inline=y;!category=microsoft;',true) ; } The Pew Research Center reported in September that 97 percent of youths aged 12 to 17 play video games, and half said they played "yesterday."
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  • A new generation of game designers is borrowing from the sophisticated platforms and stunning graphics that captivate students for hours after school. They hope to channel the kind of feverish determination students exhibit when stealing a car in Grand Theft Auto and redirect it toward more wholesome pursuits, such as algebra.
  • Compelling games can help schools compete for students' attention, advocates say, even as many teenagers are tackling complex projects on the Internet in their free time.
  • Private foundations and the National Science Foundation have contributed millions of dollars to developing or studying games. The U.S. Education Department awarded a $9 million grant in September to a New York-based education firm to develop games for the hand-held Nintendo DS to weave into middle school science lessons
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The Clever Sheep: 14 Tools to Teach about Creative Commons - 0 views

  • One of the most powerful, misunderstood and under-utilized tools for teaching 21st century skills, is the Creative Commons. Besides providing access to hundreds of thousands of media works that can be used to augment the creative process, the Creative Commons offers a legitimate way for students to license their own creative works, be they audio, video, text or hybrid products.
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Beware of School "Reformers" - Alfie Kohn - 0 views

  • To be a school “reformer” is to support: * a heavy reliance on fill-in-the-bubble standardized tests to evaluate students and schools, generally in place of more authentic forms of assessment; * the imposition of prescriptive, top-down teaching standards and curriculum mandates; * a disproportionate emphasis on rote learning—memorizing facts and practicing skills—particularly for poor kids; * a behaviorist model of motivation in which rewards (notably money) and punishments are used on teachers and students to compel compliance or raise test scores; * a corporate sensibility and an economic rationale for schooling, the point being to prepare children to “compete” as future employees; and * charter schools, many of which are run by for-profit companies.
  • Almost never questioned, meanwhile, are the core elements of traditional schooling, such as lectures, worksheets, quizzes, grades, homework, punitive discipline, and competition.  That would require real reform, which of course is off the table.
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Truly Twenty-First C. Literacy (Beyond Buzzwords) | Beyond School - 0 views

  • Students need to be able to evaluate information on screens upon which any sage, charlatan, or idiot can publish. That’s new (sort of. Books really are open to the same range of authors).
  • They need to learn “online identity management,” and I would argue that’s a new literacy. New because they’re publishing themselves, and that means reading/writing/speaking/filming/photo-ing (literacy), and 21st century because privacy has never been so porous as now. They need to know how to keep Big Brother, Big Employer, and Big Google from knowing too much.
  • They need to learn “social reading” online. By that attempt at a cute label I mean the ability to evaluate communication acts by strangers in social networks, emails, comment threads wherever, and the whole range of places people can attempt to connect to us individually now. They need to be able to “read” a phish, for example, and a fraudster, and yes, a p&rv.
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  • Hm. What else. Co-writing might be new. “How to participate in collaborative writing communities.” Wikipedia, for example. I know I don’t know how to do that. Could we even go so far as to say that social networking online is itself a “new literacy”? That networking is (or may be) an essential skill for adulthood in the 21st century? Hm. Searching. That’s new, yes? How to effectively search for good, timely information online, and do so efficiently. I know I’m still not great at that.
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Weblogg-ed » Not "The Dumbest Generation" - 0 views

  • So with the caveat that I am only halfway through Mark Bauerline’s book The Dumbest Generation, I have some early impressions to throw out there. While I think there is some merit to this side of the debate (much like Keen’s Cult of the Amateur) what really bothers me about this book so far is, as the title suggests, this sense that our kids are at fault. Let me put it plainly: our kids are not “dumb” nor is this generation “dumb” simply because they spend a lot of time in front of television screens and computers or because they haven’t worked out for themselves how to get smarter using the Read/Write Web.
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    So with the caveat that I am only halfway through Mark Bauerline's book The Dumbest Generation, I have some early impressions to throw out there. While I think there is some merit to this side of the debate (much like Keen's Cult of the Amateur) what really bothers me about this book so far is, as the title suggests, this sense that our kids are at fault. Let me put it plainly: our kids are not "dumb" nor is this generation "dumb" simply because they spend a lot of time in front of television screens and computers or because they haven't worked out for themselves how to get smarter using the Read/Write Web.
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DIGITAL LEARNING ENVIRONMENTS: Tools and Technologies for Effective Classrooms - 0 views

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    This web site is your guide to digital learning, dedicated to demonstrating how the technologies available in a digital learning environment can be the catalyst for teaching and learning in an era where new skills - and the ability to change as times demand - are paramount.
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21st Century Literacies: Tools for Reading the World - 0 views

  • n Intelligence Reframed Howard Gardner contends that "literacies, skills, and disciplines ought to be pursued as tools that allow us to enhance our understanding of important questions, topics, and themes." Today's readers become literate by learning to read the words and symbols in today's world and its antecedents. They analyze, compare, evaluate and interpret multiple representations from a variety of disciplines and subjects, including texts, photographs, artwork, and data. They learn to choose and modify their own communication based on the rhetorical situation. Point of view is created by the reader, the audience and the medium.
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