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Recognizing Fake News Now a Required Subject in California Schools - The 74 - 0 views

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    "A new law requires K-12 schools to add media literacy to curriculum for English language arts, science, math and history-social studies."
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Viewing Art to Start Students Reading | 4 O'Clock Faculty - 1 views

  • Replacing written text with artwork, photographs, or illustrations offers a number of advantages, especially early in the school year.  Visual imagery is very accessible and a lot less intimidating to a wide range of learners including non-readers, struggling readers, and English language learners. This enables these students a greater chance to practice some of the forms of complex thinking that they will need as the year progresses such as using text evidence, identifying theme, and making connections.
  • Another advantage the visual imagery has over written text is that it is very fast to decode.
  • Artworks can and should be treated just as a written text. By doing so, students can get their academic thinking started early, laying a foundation for them to build on throughout their school year.
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    Interesting blog post advocating for the use of analysing images in support of literacy skills.
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CITE Journal - Language Arts - 5 views

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    "Copying Right and Copying Wrong with Web 2.0 Tools in the Teacher Education and Communications Classrooms"
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Makers in the Classroom: A How To Guide | EdSurge News - 5 views

  • At Lighthouse Charter School, we use three Making-inspired models: open-ended student-driven projects, integration into curriculum, and Making-focused curriculum. While a single project may involve more than one of these models, you can use these categories to start thinking about Making in your own classroom, school, or educational program.
  • Open-ended student-driven projects ask students to do most of the heavy lifting. The open-ended projects have a strong focus initially on the heart, and a student’s interests--”What are you passionate about? What gets you excited? What would just be cool?” But to create a final project, the mind and hands must get involved as well.
  • Integrating Making into curriculum happens when Making is tied to core academic curriculum or standards, in order to enhance student understanding. For example, when students build circuits using open-ended materials to introduce to concepts about electricity, design bridges to withstand an earthquake as part of a geology study, and deepen their understanding of geometry by programming shapes in LOGO (a computer language developed as a tool for learning), they engage their hands to solidify and deepen the concepts that they are already learning in the classroom.
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  • In Making-focused curriculum, the goal is to focus on the Making process and skills, shifting from a focus on academic content/standards to a focus on the Making itself. A kindergarten study of sewing, a robotics elective, or a few class sessions on programming with Scratch fit this model. An important consideration is whether to concentrate on process (such as ideation and prototyping), skills (such as soldering, programming, and sewing), or both, and then tailor instruction to fit those goals. When I design Making classes that focus on process, I have my students write reflections and engage in whole-class discussions to help students think about how they worked through obstacles throughout the project process.
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    "You see it everywhere in K-12. Kindergarteners design toys for their friends to practice empathy, while learning to use a saw and glue-gun along the way. Second graders deepen their understanding of character traits while designing and sewing puppets to represent a character in a folk-tale. In high school physics, students make wind turbines in order to internalize an understanding of how magnetism can create electricity. The "it" I'm referring to is "Making," and simply put, Making is any activity where people create something, often with their hands. I often define Making by looking at what people bring to the Maker Faire, which does include more technical aspects like 3D printing, physical computing and programming. But Making also includes woodworking, growing food, making art and crafts."
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Education Week: Kansas Schools Emphasize Technology, Training - 0 views

  • In one case, an eighth-grade language arts teacher wanted to create podcasts of poems her students wrote. "We set it up so they could type in their poems and put them in PowerPoint slides, with credits and animation. Then they would play it and record an Audacity sound clip using microphones, then attach the sound clip to the PowerPoint slide," Polen explained. "When they played the final product, it was the students reading the words of their poems as the slides scrolled through. There was a lot of learning on everyone's part for that one."
  • At Pittsburg High School, a 36-week Foundations for Technology course is on tap to allow students to use state-of-the-art computers, the Internet, Web design, desktop publishing, digital imaging and video editing, with a price tag of an estimated $300,000.
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Teachers Corner - Great Lakes Kids - 0 views

  • Morphie’s GREAT WATER RIDE Adventure Meet Morphie, a raindrop who travels, magically changes shape and form (hence his name), and shows us how many things water can do as he “rides” the water cycle. Use the story of Morphie’s adventures as: • A downloadable, read-aloud poem, to make young children aware of the wonders of water in our lives • An illustrated, interactive on-line water adventure for classroom computer use Morphie’s rhyming story is a complement to science learning, and an invitation to investigate more about the properties, uses, vocabulary and responsible care of fresh water. Ways to use Morphie’s Great Water Ride Adventure as a teaching aid: • As a whole narrative, to introduce and/or sum up water concepts presented in Grade 2 science • In parts, to illustrate the many different aspects of water in our lives and in the natural environment (through science, art, language) • On a computer for children (in the classroom, or at home to read with parents) • As a theme for related cross-curricular activities, demonstrations and extensions (see below)
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Smartboard Resources - 2 views

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