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7 Tips for Citing an App in MLA Format | edSocialMedia - 0 views

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    "From The Elements to NASA, from National Geographic to the National Science Foundation there is a wealth of credible content in the App Store, but if students are using this information in an academic setting how do we help them correctly document and cite these sources?"
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"Learning in the 21st Century: Digital Experiences and Expectations of Tomorrow's Teach... - 10 views

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    "Project Tomorrow®, the national education nonprofit organization that annually facilitates the Speak Up National Research Project, conducted a special Speak Up survey in Spring 2012 for college students in teacher preparation programs. Since 2007, Project Tomorrow has collaborated with Blackboard Inc. to create a series of annual reports that focus on key trends in the use of technology to increase student achievement, teacher productivity and parental engagement. This new report, "Learning in the 21st Century: Digital Experiences and Expectations of Tomorrow's Teachers," is the latest in the series and provides new insights that will inform college and university based teacher preparation programs as well as the induction and professional development processes within K-12 schools and districts. Tomorrow's teachers may have the keys to finally unlock the potential of technology to transform teaching and learning, but much depends upon their experiences in their preparation program and how well future school leadership can support their expectations for essential technology tools and resources."
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The National Math Trail - 7 views

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    The National Math Trail is an opportunity for K-12 teachers and students to discover and share the math that exists in their own environments
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21 Things for the 21st Century Educator - Home - 7 views

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    Welcome to the 21 Things for the 21st Century Project Based on the National Educational Technology Standards for Teachers The purpose of this course is to provide "Just in Time" training through an online interface for K-12 educators based on the National Educational Technology Standards for Teachers (NETS-T). These standards are the basic technology skills every educator should possess. In the process, educators will develop their own skills and discover what students need in order to meet the NETS for Students, as well as the new MMC Online Experience requirement. Participants who fulfill all of the requirements have the opportunity to earn SBCEU's. To learn more about the session, look under the tab "The 21 Things". We hope you take advantage of this unique opportunity.
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National Jukebox ready to play (No nickel needed!) « NeverEndingSearch - 2 views

  • The Library of Congress just announced its National Jukebox project, making historical sound recordings available to the public free of charge. The Jukebox currently includes more than 10,000 recordings made by the Victor Talking Machine Company between 1901 and 1925. Jukebox content will be increased regularly, with additional Victor recordings and acoustically recorded titles made by other Sony-owned U.S. labels, including Columbia, OKeh, and others.
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Games@NOAA - 0 views

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    from the National Oceanic and Atmospheric Administration's National Ocean Service
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FRONTLINE: digital nation: about us | PBS - 0 views

  • Digital Nation is a multiplatform project that includes this interactive Web site and a one-hour FRONTLINE documentary to air Winter 2010. The project aims to capture life on the digital frontier and explore how the Web and digital media are changing the way we think, work, learn and interact.
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    Digital Nation is a multiplatform project that includes this interactive Web site and a one-hour FRONTLINE documentary to air Winter 2010. The project aims to capture life on the digital frontier and explore how the Web and digital media are changing the way we think, work, learn and interact.
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The Startup That's Bringing Coding to the World's Classrooms | Business | WIRED - 2 views

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    "This fall, the entire British school system will embrace computer science. The UK is the first G8 country to include computer science education in its national curriculum, and the move could serve as a test case for so many other nations across the globe, including the United States. As computing comes to dominate our world, programming skills are more valuable than ever, but even the U.S.-the center of the technology universe-is still struggling to bring coding into the classroom. Part of the problem is that, before students learn how to code, their teachers must learn too. Pulling all that off is a massive endeavor."
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Leverage Hockey To Teach STEM - 1 views

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    "The National Hockey League (NHL®), the National Hockey League Players' Association, and the 30 NHL Club Teams have partnered to launch Future Goals - Hockey ScholarTM, an online learning course that brings science, technology, engineering, and math (STEM) concepts to life through the exciting, fast-paced game of hockey. This course is available to schools and districts across North America at no cost."
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Eight iPad Apps to Help Students Learn to Spell | iPad Apps for School - 2 views

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    "Last night two champions were crowned at Scripps National Spelling Bee. While using the following iPad apps may not turn students into national champion spellers, they can certainly help your students develop their spelling skills."
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Fulfilling the Maker Promise: Year One - Digital Promise - 2 views

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    "During the 2016 National Week of Making, as a part of President Obama's Nation of Makers initiative, Digital Promise and Maker Ed announced the Maker Promise. A commitment made by school leaders, in-school and out-of-school educators, and community advocates to bringing quality making experiences to all students. By signing the Promise, individuals commit to becoming champions of making, supporting spaces for making, and showcasing what students have made. As this year's Week of Making comes to a close, we are excited to publish our first annual Maker Promise report, which shares what we have learned about the state of making in schools and how this is shaping our future efforts. This year, our work focused on understanding how maker learning is being implemented at Maker Promise schools and identifying areas where the Maker Promise could offer support and resources. To develop our understanding, we interviewed K-12 school leaders who had signed the Maker Promise and surveyed the "maker champions" most responsible for integrating making into their school or district. Here are a few highlights from our findings:"
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Inspirational ideas for National Literacy and Numeracy Week | Tes - 0 views

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    "National Literacy and Numeracy Week, this year taking place on 4-10 September, is an opportunity to focus in on key skills that are essential for life in and outside of the classroom. As these skills are being taught on a daily basis, why not use this week to add an element of discovery and enjoyment to your lessons? We've gathered a handful of resources for each section to get you started."
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Free Technology for Teachers: A Multimedia Timeline of WWII in Europe - 1 views

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    "Last week I shared National Geographic's excellent multimedia timeline of the Pacific Theater of WWII. National Geographic offers a similar timeline of the European Theater. While the title of the timeline is World War II in Europe, it does include include events that happened in Africa and some events in the United States. The timeline World War II in Europe includes pictures, text, video, and maps of events beginning with Hitler's first violation of the Treaty of Versailles through the end of the war in Europe."
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e-Textiles-in-a-Box | National Center for Women & Information Technology - 1 views

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    "Use the e-Textiles-in-a-Box tutorial and get ready to teach young people about electronics and computing. Based on the Computational Textiles Curriculum and Sew Electric from MIT, e-Textiles-in-a-Box provides instructions for sewing soft circuits and programming an Arduino microprocessor on the way to creating a bookmark book light and an interactive felt monster that lights up and sings. NCWIT is pleased to offer e-Textiles-in-a-Box in cooperation with the MIT High-Low Tech Group, and with funding from the National Science Foundation."
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Teen Social Media Infographic from Common Sense Media | Common Sense Media - 0 views

  • Social Media, Social Life: How Teens View Their Digital Lives is the latest research report from Common Sense Media's Program for the Study of Children and Media. We surveyed over 1,000 13- to 17-year-olds nationally to understand how they perceive social media (like Facebook and Twitter) affects their relationships and feelings about themselves. Read highlights from the study in the infographic below, and visit our research page to download the full report.
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    Social Media, Social Life: How Teens View Their Digital Lives is the latest research report from Common Sense Media's Program for the Study of Children and Media. We surveyed over 1,000 13- to 17-year-olds nationally to understand how they perceive social media (like Facebook and Twitter) affects their relationships and feelings about themselves. Read highlights from the study in the infographic below, and visit our research page to download the full report.
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DESIGN SQUAD NATION . Home | PBS KIDS GO! - 0 views

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    Design Squad Nation (via PBSKids) to discover engineering, math, science and technology activites
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Global Push to Teach Coding - The National - CBC Player - 0 views

  • England is leading the global push to teach kids to code. But Canada isn't joining in.
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Your Laptop's Dirty Little Secret - TIME - 0 views

  • Phones and computers contain dangerous metals like lead, cadmium and mercury, which can contaminate the air and water when those products are dumped. It's called electronic waste, or e-waste, and the world produces a lot of it: 20 to 50 million tons a year, according to the UN — enough to load a train that would stretch around the world. The U.S. is by far the world's top producer of e-waste, but much of it ends up elsewhere — specifically, in developing nations like China, India and Nigeria, to which rich countries have been shipping garbage for years.
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    Phones and computers contain dangerous metals like lead, cadmium and mercury, which can contaminate the air and water when those products are dumped. It's called electronic waste, or e-waste, and the world produces a lot of it: 20 to 50 million tons a year, according to the UN - enough to load a train that would stretch around the world. The U.S. is by far the world's top producer of e-waste, but much of it ends up elsewhere - specifically, in developing nations like China, India and Nigeria, to which rich countries have been shipping garbage for years.
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