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John Evans

Biggest Spike in Traffic Deaths in 50 Years? Blame Apps - The New York Times - 0 views

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    "The messaging app Snapchat allows motorists to post photos that record the speed of the vehicle. The navigation app Waze rewards drivers with points when they report traffic jams and accidents. Even the game Pokémon Go has drivers searching for virtual creatures on the nation's highways. When distracted driving entered the national consciousness a decade ago, the problem was mainly people who made calls or sent texts from their cellphones. The solution then was to introduce new technologies to keep drivers' hands on the wheel. Innovations since then - car Wi-Fi and a host of new apps - have led to a boom in internet use in vehicles that safety experts say is contributing to a surge in highway deaths."
John Evans

Homemade Wigglebot - ResearchParent.com - 2 views

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    "The idea for this bot came from the book Robotics: Discover the Science and Technology of the Future. The specific project that motivated this activity was the Art-Making Vibrobot on pages 24 to 26, though I modified the supplies considerably and the technique slightly. Basically this little "robot" is just a cup with marker legs that vibrates and spins due to the motor being off balance. As it jiggles around on a piece of paper it makes interesting designs. While I hope to make more exciting and complicated projects with my kids as they get older, this was a nice unthreatening activity to start with which showed my child how to hook up a simple DC motor to a battery. He's already familiar with some of these electrical concepts through our Snap Circuits set (link to my review), but this was a fun, hands-on supplement to the more structured activities in that set."
John Evans

Computational thinking, 10 years later - Microsoft Research - 1 views

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    "Think back to 2005. Since the dot-com bust, there had been a steep and steady decline in undergraduate enrollments in computer science, with no end in sight. The computer science community was wringing its hands, worried about the survival of their departments on campuses. Unlike many of my colleagues, I saw a different, much rosier future for computer science. I saw that computing was going to be everywhere. I argued that the use of computational concepts, methods and tools would transform the very conduct of every discipline, profession and sector. Someone with the ability to use computation effectively would have an edge over someone without. So, I saw a great opportunity for the computer science community to teach future generations how computer scientists think. Hence "computational thinking." I must admit, I am surprised and gratified by how much progress we have made in achieving this vision: Computational thinking will be a fundamental skill used by everyone in the world by the middle of the 21st century. By fundamental, I mean as fundamental as reading, writing and arithmetic."
John Evans

AASL Post: Why a Makerspace is Not a Magic Cure-all for Your Problems - 2 views

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    "Makerspaces have the power to transform learning.  They can be amazing spaces of informal, hands-on learning and libraries are the perfect place for them because they make the space available to ALL students.  But a makerspace can't fix everything all at once.  I have many librarians ask me for help in starting their makerspaces.  And sometimes I tell them they need to go slower or deal with the underlying issues of their space first.  A $1,000 makerspace grant is not going to instantly change your school culture.  This wasn't a fun post to write, but I feel like it needs to be a part of the discussion of makerspaces and school libraries."
John Evans

Lego Boost teaches kids how to bring blocks to life with code - 2 views

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    "If you've ever wished your childhood Lego creations could come to life, your dreams are now closer to reality. Lego has just unveiled a new subbrand called Boost which promises to do just that. The base set contains a combination of sensors, motors and a unique companion app that teaches kids how to code so that they can program their new robot friends. Lego's Mindstorms could let you do this too, but that's a decidedly more advanced system aimed at young adults. Boost, on the other hand, is designed for kids ages seven and up. The Lego Boost base starter set is priced at $160 and will be available later this year."
John Evans

Introducing Design Thinking to Elementary Learners | User Generated Education - 1 views

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    "Design thinking is an approach to learning that includes considering real-world problems, research, analysis, conceiving original ideas, lots of experimentation, and sometimes building things by hand. The projects teach students how to make a stable product, use tools, think about the needs of another, solve challenges, overcome setbacks and stay motivated on a long-term problem. The projects also teach students to build on the ideas of others, vet sources, generate questions, deeply analyze topics, and think creatively and analytically. Many of those same qualities are goals of the Common Core State Standards. (What Does 'Design Thinking' Look Like in School?) I use the following activities to introduce elementary students to the design thinking process. The ultimate goal is for the learners to work on their own, self-selected problems in which they will apply the design thinking. Introducing the general design process to elementary student occurs through showing the following video about the engineering process:"
John Evans

How Data And Information Literacy Could End Fake News - 1 views

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    "At its core, the rise of "fake news" is first and foremost a sign that we have failed as a society to teach our citizens how to think critically about data and information. Take that email from a Nigerian prince offering to transfer you ten million dollars if you'll just send him $10,000 to cover the wire costs. Enough people get that email each day and wire those ten thousand dollars that this scam continues in 2016. The Internet has globalized the art of the scam and the reach of misinformation, allowing a single tweet to go viral across the planet, sowing chaos in countries on the other side of the world from the person sending it. At the heart of all such news is the inability to think critically about the information that surrounds us and to perform the necessary due diligence and research to verify and validate. In April 2013 when the AP's Twitter account was hacked and tweeted that there had been an explosion at the White House that left President Obama injured, automated stock trading algorithms took the news as fact and immediately launched a cascade of trading activity that plunged the Dow Jones by more than 100 points in less than 120 seconds. Human reporters, on the other hand, simply picked up the phone and called colleagues stationed at the White House to inquire if they were aware of any such attack and were quick to refute the false information."
John Evans

11 Websites and Apps for Social Studies Reading Passages - Class Tech Tips - 1 views

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    "How are you making connections between your English Language Arts instruction and the work happening in social studies? Incorporating social studies reading passages into your instruction can help you address learning goals in both subject areas. If you are teaching a lesson about the American Revolution you might share a short selection of informational text so students can discuss cause and effect in a reading passage in the context of that moment in history. If you are reading a historical fiction novel you can use short reading passages to provide additional information on notable figures or events that pop up during the course of the story. Earlier this year I shared some favorite online resources for science reading passages (see the post here). There are a handful of great social studies reading passages organized on websites and available in mobile apps. Locating just-right resources for your classroom can be a struggle, especially when it comes to reading materials. As you begin the search for content to share with your students, you'll want to check out the range of resources featured on this list. Make sure to scroll to the bottom for a special link to reading response tools that students can use in combination with the resources on this list."
John Evans

Class Tech Tips: 5 Independent Reading Apps and Websites (with a Bookmarking Tip!) | Tech Learning - 1 views

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    "Do your students have access to quality, digital texts? Students with digital devices in their hands should know where to go to access digital texts. There are many websites and apps where students can go to find high-interest, leveled content to read. I love tools that let students skim and search for short passages of informational text or dive into an interactive storybook.  When it comes to making your classroom library more tech-friendly you can add some of these favorite independent reading apps and websites to your student's devices. At the bottom of this post I have a special bookmarking tip to turn websites into app icons.  This list of independent reading websites and mobile apps includes a range of favorites. You might choose a particular resource connected to your current unit of study, or introduce a few over the course of the year. "
Nik Peachey

Digital Tools for Teachers - 6 views

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    This book has been written and designed primarily with English language teachers in mind though the majority of the resources and tools contained in the book will have much wider use than just language teaching. The book contains more than 70 tools and resources and these have been hand picked because they represent a broad cross-section of what is at present available.
John Evans

Join Our Video Project: #ShowUsYourMakerSpace - Education Week - 1 views

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    ""Maker spaces"-facilities designed to encourage hands-on activity and experimentation-have become an increasingly exciting part of many schools' digital-learning and career-tech offerings. With their focus on inventiveness and collaboration, they also offer new ways of looking at classroom or learning-space design. To showcase the composition and variety of these facilities, Education Week is asking educators to post short videos of their schools' maker spaces to YouTube, Twitter, and Instagram over the next month, using the hashtag #ShowUsYourMakerSpace. (Photos are OK, too.)"
John Evans

Reboot: 5 Resources for Teacher Inspiration | Edutopia - 2 views

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    "Is the school year winding down? Do you need a reboot to help get through a challenging month? Inspiration can come from many places. From the smile on a student's face, to a great conversation with parents, to an episode of a favorite television show that provides an idea for the next day's lesson, small moments can be game changers when we need to reboot and recharge. When I was a classroom teacher, those days after a long break or in the midst of a period without a moment to catch my breath could make it hard to find inspiration in everyday moments. In this list of resources for teacher inspiration, you'll find a handful of different websites and apps to energize your lesson, lighten your mood, and inspire you to persevere through a challenging part of the school year. These might become part of your daily or weekly routine, or something that you turn to for a dose of inspiration to reboot during a tough time of year. If you've tried one of my favorites or have another to add to the list, share your top resources for finding inspiration in the comments at the end of this post."
John Evans

ISTE | 3D printers: A buyer's guide - 0 views

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    "You may have heard about all the cool things 3D printers can do. If you're a math teacher, maybe you've thought about letting your students make their own manipulatives or get hands-on in geometry with 3D solids. If you're an economics or business teacher, perhaps you've considered assigning students a project to design, market and sell their own 3D-printed products. Or maybe you're a science teacher interested in exploring 3D models of cells, atoms or DNA with your students. Wait! Slow down. Before you jump into purchasing and integrating this new gadget into your classroom, take a moment to consider the logistics and realities of becoming a 3D printer early adopter. Here's a basic FAQ I've developed based on my own experiences and extensive research into classroom 3D printing."
John Evans

Hands-on with Apple's iOS 10 at WWDC - 2 views

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    "iOS 10 won't be out until the fall, but Apple has released the first preview for developers. Regular users will be able to install a beta later this summer. I got to load up the preview version on one of my test devices and take it for a spin.  I have to say, I'm impressed with how much feels new in iOS 10. Visually, there are a ton of enhancements."
John Evans

Why Making Is Essential to Learning | Edutopia - 0 views

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    Making is as old as learning itself. While the maker movement may only be about a decade old, the human desire to create dates back to the earliest forms of human activity, from making stone tools to drawing on cave walls (Halverson & Sheridan, 2014; Martinez & Stager, 2014). Thinkers such as Pestalozzi, Montessori, and Papert helped paved the way for the maker movement by stressing the importance of hands-on, student-centered, meaningful learning. Instead of viewing learning as the transmission of knowledge from teacher to student, these thinkers embraced the idea that children learn best when encouraged to discover, play, and experiment. More recently, maker education is being used as a way to connect do-it-yourself informal learning to classrooms. Driven by new technologies such as 3D printing, robotics, and kid-friendly coding, making is emerging as an effective way to introduce students to STEM, particularly women and minorities. By incorporating elements of making into the classroom, educators can bridge the gap between what students are passionate about and what they're learning in school.
John Evans

25 of the Best Educational Games For Home and the Classroom - 1 views

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    "Among the many ways to actively engage children in the learning process, educational games are one of the most fun. With so many award winning and cleverly designed games on the market, young children to teens (and even adults!) can develop new skills and reinforce other skills, without even realizing they are learning. Board, card, cooperative, puzzle games, and more encourage interactive hands-on learning in a humorous, light hearted environment. In a addition to math, reading, vocabulary, logic, problem-solving, and spelling skills regularly introduced by educational games, turn based and cooperative games foster with social interaction, communication skills, and self confidence. Consider adding one of these excellent educational games to your home or classroom collection."
John Evans

Launching a Makerspace: Lessons Learned From a Transformed School Library | MindShift | KQED News - 0 views

  • LOGISTICS Luhtala has found that the space works best when she puts out one project at a time and rotates them frequently.
  • That may not be true in other makerspaces, but Luhtala found that engagement and buy-in throughout the building was very high at relatively small expense in her first year of running a makerspace.
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    "Excitement about school makerspaces has been in the air, but many educators eager to create hands-on learning spaces in their schools still aren't sure how to get started or why it's worth the effort. New Canaan High School librarian Michelle Luhtala recently jumped headfirst into creating a makerspace in her library and documented what she learned, how her space changed and how it affected students along the way. Her experience was very different from elementary school librarian Andy Plemmons, whose makerspace started with a 3-D printer obtained through a grant and blossomed into a core teaching resource at his school."
John Evans

Makerspaces in Literacy - Reading, Writing, and Researching in a Digital World - Medium - 3 views

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    "Today, technology is becoming more and more prevalent in education, and that means students are losing the ability to create and invent with their hands because they now have technology such as iPads that do all the creative work for them. Makerspaces are popping up in schools for just that reason - to help students learn by creating and inventing their own learning!"
John Evans

Makerspace for Education - Home - 0 views

  • The primary goal of both constructivism and constructionism is to have learners create their own knowledge by creating and interacting with physical objects. It has clear connections to media literacy as well as to self-directed learning. Innovative researchers, and those who wish to see schools develop 21st century learners with the skills to work in today’s multidimensional career settings, know constructivism and constructionism are necessary methods.
  • “Ultimately, the outcome of maker education and educational makerspaces leads to determination, independence and creative problem solving, and an authentic preparation for the real world through simulating real-world challenges. In short, an educational makerspace is less of a classroom and more of a motivational speech without words” (Kurti et al., 2014, p. 11).
  • At the heart of this movement is the understanding that “learning happens best when learners construct their understanding through a process of constructing things to share with others” (Donaldson, 2014, p. 1). 
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    "​The purpose of Makerspace for Education is to provide educators with a hands-on, creative, user friendly, "anytime, anyplace", professional development tool that can be used as part of a community of practice. It allows educators to inform themselves, with tools at their fingertips, on the various aspects of the makerspace as they are ready. Using interactive tools that allow access to necessary information, directly from a user-friendly interface and based on the key frameworks of constructionism and constructivism, makerspace, design thinking and media literacies, teachers will have the tools they need to begin, or continue, their makerspace journeys. This site will evolve and grow as the participating educators add to the content and support the construction of knowledge. "
John Evans

The Maker Movement in K-12 Education: A Guide to Emerging Research - Digital Education - Education Week - 6 views

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    "Few trends in K-12 ed tech are as hot-or as under-researched-as "Maker" education. The term generally refers to using a wide variety of hands-on activities (such as building, computer programming, and sewing) to support academic learning and the development of a mindset that values playfulness and experimentation, growth and iteration, and collaboration and community.  Typically, "Making" involves attempting to solve a particular problem, creating a physical or digital artifact, and sharing that product with a larger audience. Often, such work is guided by the notion that process is more important than results. The Maker Movement has its roots outside of school, in institutions such as science museums and in the informal activities that everyday people have taken part in for generations. It began exploding about a decade ago, thanks in large part to the enthusiastic audience of Make magazine and the popularity of public events such as Maker Faires (the most well-known of which was hosted by President Barack Obama at the White House in 2014.) The rise of cheap digital tools, including microcontroller platforms such as Arduino and rapid-prototyping tools such as 3-D printers, has in recent years lent the movement a decidedly techie flavor. Efforts to bring Making and "Maker spaces" into K-12 schools are still "nascent," said Erica Halverson, an associate professor of curriculum and instruction at the University of Wisconsin-Madison and a leading researcher into Maker education. But that's changing fast."
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