Skip to main content

Home/ Literacy with ICT/ Group items matching "OF" in title, tags, annotations or url

Group items matching
in title, tags, annotations or url

Sort By: Relevance | Date Filter: All | Bookmarks | Topics Simple Middle
John Evans

The Students Have Spoken: Will You Listen? | Getting Smart - 0 views

  •  
    "ll ludicrous jokes aside, isn't this how some educational institutions operate? Totally unaware of students' opinions about the very aspect of their own lives that will impact them the most? What might the educators excuses be? Too little time? Too many papers to grade? Unwillingness to learn something new? Fear of being knocked off the sage-on-the-stage pedestal? An allegiance to out-dated and inflexible lesson plans? Fear of facilitating a class full of learning noise and having it mistaken by administrators as chaos? Or, plain ole professional stagnation due to a detachment from the ever-burgeoning world of the connected, 21st Century Educator? But please excuse my lack of manners. I should not be treating readers like participants in a twenty questions session. Instead, I got an idea. Let's just ask the students some questions. Got time to listen? The Questions If you could improve public education, what three changes would you make? If you were a school principal, what types of teachers would you hire? If you were a school principal, what types of teachers would you fire? Do you believe smartphones should be allowed in school? How can all teachers integrate students' passions/talents/interests into their curricula? What are your passions/talents/interests? Please describe your future plans."
John Evans

'Soon We'll All Be Gamers' -- THE Journal - 0 views

  •  
    "Play is positive; gaming is good; and online engagement has begun supplying a generation with the love and feelings of connection that all humans crave. Some 7 billion hours a week are being poured into to this alternate world of engagement through online games. And 25 percent of Call of Duty players call in sick the day a new version the game comes out. These amazing and concerning facts paint a picture of the new world of gaming, said Jane McGonigal, who delivered the opening keynote address Wednesday at the FETC 2015 conference in Orlando, FL. The first person to earn a Ph.D. in the study of the effects of gaming, she is director of Games Research & Development at the Institute for the Future, a non-profit research group in Palo Alto, CA."
John Evans

The (5) most useful accessibility features on the iPad | iPad Insight - 1 views

  •  
    "One of the lesser know features of iOS that adds an incredible amount of functionality to the iPad is Accessibility. Unfortunately, not many people are aware of the many benefits gained with Accessibility-and even fewer are aware of how to access them on their iPad even if they wanted to.  For the sake of narrowing the focus of this post somewhat, I decided to list and give a brief overview of what I believe are the (5) most useful features found in accessibility on your iPad.  Obviously, if you have special needs that require assistance to use your iPad, you might have a very different list of features.  Luckily Apple breaks this feature into several sections that include additional help with Vision, Hearing, and Interaction with your iPad."
John Evans

Free Technology for Teachers: Journey to the Centre of the Earth - An Animated Infographic - 0 views

  •  
    "Journey to the Centre of the Earth is a neat infographic produced by the BBC. As you scroll down the infographic you will see little pieces of information slide into the graphic from the sides. Each of these pieces of information is a fun fact like the maximum depth of a metal detector, the depths of sunken boats, the depths of the layers of the Earth, and the pressure you would feel at various depths below the Earth's surface."
John Evans

Educational Leadership:Making a Difference:Overcoming the Challenges of Poverty - 0 views

  •  
    " Learn the secrets to great leadership practices, and get immediate and practical solutions that address your needs. More Permissions ASCD respects intellectual property rights and adheres to the laws governing them. Learn more about our permissions policy and submit your request online. Policies and Requests Translations Rights Books in Translation Home Current Issue Archives Buy Contact Read Abstract Online June 2014 | Volume 71 Making a Difference Pages 16-21 Overcoming the Challenges of Poverty Julie Landsman Here are 15 things educators can do to make our schools and classrooms places where students thrive. Last year, when I was leading a staff development session with teachers at a high-poverty elementary school, a teacher described how one of her kindergarten students had drifted off to sleep at his seat-at 8:00 a.m. She had knelt down next to the child and began talking loudly in his ear, urging him to wake up. As if to ascertain that she'd done what was best for this boy, she turned to the rest of us and said, "We are a 'no excuses' school, right?" A fellow teacher who also lived in the part of Minneapolis where this school was located and knew the students well, asked, "Did you know Samuel has been homeless for a while now? Last night, there was a party at the place where he stays. He couldn't go to bed until four in the morning." I couldn't help but think that if the "no excuses" philosophy a school follows interferes with basic human compassion for high-needs kids, the staff needs to rethink how they are doing things. Maybe they could set up a couple of cots for homeless students in the office to give them an hour or two of sleep; this would yield more participation than shouting at children as they struggle to stay awake. This isn't the first time I've heard of adults viewing low-income children as "the problem" rather than trying to understand their lives. In a radio interview I heard, a teenage girl in New O
John Evans

Unexpected Learning After #BIT14 | Living Avivaloca - 1 views

  •  
    "I'm one of four teacher facilitators for our Junior Coding Club. We meet once a week during second nutrition break to code. The group's made up of many beginner coders, but also a couple of advanced coders. At lunch today, one of the advanced coders came rushing into the classroom, so excited to share his news. He decided to put a hold on Code Academy, and start using Scratch. During the week, he used the computer version of Scratch to create a flight simulator. This simulator was truly incredible! This Grade 4 student was so thrilled about what he did, that it was hard not to also feel thrilled. While it was wonderful to see this student so passionate about learning, it was also amazing to hear all of the thinking behind his choices. I was honestly in awe! He thought of everything. He even researched to find out the details about planes at take-off, and used this information in his simulator. He could explain all of his choices and the thinking behind these choices. In this short video clip below you can hear just a tiny snippet of this explanation."
tech vedic

Tips & Tricks to Improve iPhone 4S Battery life - 0 views

  •  
    While it becomes impossible to live without your iPhone 4S, you must be a bit worried about the habit of the gadget eating up all the battery at inopportune times.there are still some vital tips and tricks you can follow to improve your Smartphones battery life. Low Down The Screen Brightness Just as it goes for your laptop devices, you need to lower down the brightness of your iPhone screen, which will enhance the battery life. Adjust the screen brightness under the Settings tab. Make Use of Wi-Fi When You Can Instead of making Voice calls, downloading apps or browsing the Web over your iPhone 3G or cellular connection, it is recommended to always find a Wifi hotspot or make use of your home network. This will help you keep away not only from data charges but also will aid you have a better battery life as your device will not be searching for the data signals. Remember, if you are in an area where there is no Wi-Fi hotspot, it is better to turn off the search and it will help save the battery life of your iPhone 4S. Do Not Use The GPS Tracking Feature If you are using apps that support the feature of Automatic GPS tagging and location such as Twitter, Instagram and Facebook, your iPhone is working overtime to determine your location. If you do not want to be Geo-tag your updates and posts, must keep the GPS function off. Do Not Use The 'Fetch' & 'Push' feature If you have your iPhone 4S set to 'fetch' the data after every 30 minutes time along with numerous apps to push new alerts and messages as they happen, then you need to turn off this feature on your device. This feature is going to drain your battery. Only use the facility when you really need it otherwise keep it off. Keep Your Notifications In Check To enhance your iPhone 4S battery time, you need to limit your app notifications to just the apps you make use of more often. This actually means that you have to say 'no' to the requests for all kinds of notifications you ge
John Evans

Playing with CodeMonkey | doug - off the record - 3 views

  •  
    "Many of the applications for introductory program are based on the logo turtle concept.  Even at that presentation, there sometimes is a challenging entry point.  You have to understand the concept of the stage, the mathematics of location, movement, etc. before you even get started. In the case of CodeMonkey, they've take more of a challenge / gamification approach. Yes, you work directly with code instructions like STEP and TURN but they're done in the context of solving a problem.  The video above gives a nice description of how you or your students work within the environment. As with many of my obsessions with coding and Computer Science, it's just plain fun.  Stepping back for a moment, I had to reflect on the fact that they've introduced the concept of coding and problem solving in a very non-threatening manner.  I was quite impressed."
John Evans

The Genius Hour Design Cycle: A Process For Planning - - 4 views

  •  
    "Ed note: Part 1 of this 2-part series can be seen here; note that some of the language has been slightly revised from the original post by Nigel. He uses the term passion projects, which is very close to Genius Hour and Passion-Based Learning. The differences across the three terms are often a matter of individual use and interpretation, a point we wanted to help clarify by using the three terms interchangeably even though they may not be exactly the same-passion projects needn't use a Genius Hour format, nor does passion-based learning necessarily need to take the form of projects. In that way, the above model can be used for any of the three, but it felt most precise as a model for teachers to use to design Genius Hour projects. So, here we are. You can (and should!) read more from Nigel at thelearnersway.net. In an ongoing effort towards polishing the edges, over the years we have continued to refine the processes we apply to the Personal Passion Project. We have gained insights into the sorts of projects that work well and which will cause difficulties. We have added a degree of structure while maintaining the required degree of freedom necessary for a personalised project. The results of this learning are presented (in the model above and the text) below."
John Evans

Finland's radical new plan to change school means an end to subjects - The Washington Post - 2 views

  •  
    "Finland's classrooms are very different from America's -- far more permissive, with less of an emphasis on academics. There are no standardized tests until high school, and children get 15 minutes of recess in between lessons -- more than an hour of recess a day. "Play is important," one Finnish teacher told the Smithsonian magazine. "We value play." Yet Finnish kids always get good grades on comparisons of student achievement between countries. Their average scores on the Program for International Student Assessment, a test that's given to 15-year-olds in 65 countries, are among the highest in the developed world. As a result, critics of education reform in the United States often cite the Finnish example. It's a stark contrast to America's reliance on using test scores in public school teacher evaluations, or the strict, "no-excuses" model of discipline in charter schools that many have touted as improving academic results. Now, Finnish schools are embracing an even more radical approach to teaching. One major initiative is to encourage teaching by topic instead of by subject. According to The Independent, instead of teaching geography and foreign language classes separately, teachers will ask kids to name countries on a map in a foreign language. Instead of separate lessons on history and economics, they'll talk about the European Union."
John Evans

An iPad toolkit - 29 iPad Apps that promote good learning - ICTEvangelist - 2 views

  •  
    "In case you hadn't noticed, I'm quite a fan of the iPad (the Lollipop Nexus 9's not too bad either). Not because of its design or because its by Apple or any of that, but because of its keen heritage in the learning arena. Any one who knows me will tell you that I am not one for using tech for tech's sake, despite my evangelist moniker. Use of technology in a cross curricular sense should be measured and done with consideration for the best potential learning outcomes. With all that said, I've been doing this for quite some time now and I thought it time that I shared some of the Apps that have stuck by me or have struck me for their ease of use and impact upon learning in the classroom. Rather than blog about each one however or write in depth about each one either, I've done this in the form of a small poster, with the apps icons on. My periodic table of Apps that I developed from Sean Junkins' original is always well received however it really is a bit on the large size. This poster will feature Apps that hold stock in every classroom and can have an impact upon learning."
John Evans

3 Design Tips for 3D Robots and Toys! - 3 views

  •  
    "3D printing has been around for a long time, but only recently has it become available to the general public. My friends and family still think of a 3D printer as some sort of miracle device that can make whatever you want at the push of a button. of course, we as creators know that it takes a lot of work to go from an initial idea to a final 3D printed product. There was a period of time where everyone was telling me I HAD to make prosthetic hands because I own this futuristic 3D printer and I had a social responsibility to use it for the forces of good.  I think of 3d printers like any other tool such as a table saw or lathe. Sure you can make just about anything, but what do you want to make? I've always loved the aesthetic of boy's action toys so I couldn't resist the opportunity to make my own action figures."
John Evans

14 Great iPad Apps to Help Students Learn about Space and Astronomy ~ Educational Technology and Mobile Learning - 0 views

  •  
    "The discovery of gravitational waves that was announced a few weeks ago substantiated Albert Einstein's oracular ideas about black holes.The importance of such a discovery in scientists' eyes is that it will help shed light on many enigmatic issues about the genesis of the universe. Your students might have heard about this scientific breakthrough and though they might probably not fully understand the full concept of gravitational waves and Einstein's general relativity but their desire to learn more about space and its workings might be revived. Students can actually learn a great deal about space using iPad apps. There is a wide variety of excellent apps created specifically to help students and even young learners explore the workings of space and understand some of its topics. Below is a collection of some examples of NASA apps  students can use to learn more about space:"
John Evans

Celebrate Hour of Code with These Quick Programming Activities | Make: - 0 views

  •  
    "A few weeks ago I shared some strategies to prepare for the Hour of Code with those who wanted to get ahead of the game and introduce kids at your local school to the power of programming. Well, the week we've been waiting for is finally here! Code.org's annual initiative Hour of Code is a worldwide event in which newbies can get their first taste of programming by spending an hour doing one of numerous coding activities. So whether you've prepared for a blow-out series of school-wide introductions or you just want to join in the Hour of Code spirit with some playful coding at home, read on to find the perfect activity."
John Evans

iPad Pro: An Educator's First Impressions | teachingwithipad.org - 0 views

  •  
    "My iPad Pro arrived this past week to my excitement. I have used it for just a few days now at this point. There are absolutely no regrets about this large purchase (I joked that it did cost exactly half of what I paid for my first car!). I am thoroughly impressed by this device. The larger size of this iPad gives it a new device feeling, as opposed to just a refreshed model of the same dimensions. For a size reference, here is the iPad Pro side by side with the iPad 4: And here it is next to the iPad Mini:   I hope to do a series of posts outlining my use of the iPad Pro. This first post will just outline some initial thoughts on the device, and who I think it is best suited for. Readers of this blog will know that I'm a huge supporter of using iPads for content creation as opposed to just content consumption. The iPad Pro, along with the new features of iOS 9, bring with it many more possibilities of doing so."
John Evans

Don't Take Down the Coding Decorations | My Experiments in Teaching and Learning - 1 views

  •  
    "This year's Hour of Code has received unprecedented coverage.  Hadi Padovi from code.org opened the Nasdaq stock exchange and celebrities came out in full force to push computer science.  We heard the same alarming statistics that 95% of CS jobs will go unfilled.  Millions of students worldwide participated in activities that resembled puzzles.  Padovi tweeted a reply to me when I asked how the popularity of HOC compared to last year: As good as the activities are, they lack some needed elements.  The Hour of Code activities are not tied into curriculum. They are a one day event centred on puzzles.  One hour is not enough.  I would draw a parallel by saying we do not host "hour of gym" or "hour of music" activities once each year. What happens now?  The need for students to learn code and computer science will not disappear over this week.   In fact, we resolved very little.  My hope is that this week will be a springboard for more coding.  If students are to benefit from Hour of Code, we need to: Bring Coding into the existing curriculum and into the classroom Push STEM and find ways to bring it to every school Ensure that every teacher and student is aware of coding, CS and STEM Work with High Schools and the job sector to facilitate these programs"
John Evans

5 Reasons Makerspaces Belong in School Libraries - 2 views

  •  
    "The Maker Movement continues to grow, and makerspaces have hit a point where they are clearly no longer just a passing fad. Academic universities are conducting research and gathering data on makerspaces' impact on learning, and dozens of books have already been published. More and more makerspaces are being created in schools, some in separate labs and some in corners of classrooms. And some makerspaces, of course, are in the library. In these last four years of speaking at conferences, chatting on Twitter and talking to colleagues, I've fielded a lot of questions from two camps. One camp is made up of hesitant librarians. They're not really sure that a makerspace belongs in the library. They're afraid of it taking over their whole program and replacing the books. Their school already has a STEM lab, so why do they need a makerspace in their library too? The other camp is made up of librarians who are ready and eager to start a makerspace, but who are meeting resistance from their administration. We already have an art studio; why do we need a makerspace in the library too? Aren't those kids just playing and messing around with LEGO® bricks? Shouldn't the library be a quiet, clean, studious environment? How would a space like this tie in with curriculum, improve test scores or create better experiences for our students? This article looks to address some of these concerns and to explain why makerspaces do belong in libraries."
John Evans

New Forms of Reading and Writing | Silvia Tolisano- Langwitches Blog - 1 views

  •  
    "As I am coaching teachers in learning how to learn and teach FOR the 22nd century, I realize that the gap between being able to read traditional forms of information, communications materials in geneal and reading on new platforms, in new genres and in general new digital forms is widening drastically. Not too long ago, I wrote a post titled, Our Notion of Literacy and Iliteracy Calls for an Update.  I define literacy as the ability to read and write and being able to express and communicate our ideas to others. So, in our world, which is BOTH analog AND digital, we need to be literate in both. Especially if we are educators, in charge of teaching our students to be literate for THEIR future. The digital world is not going away, nor can it be ignored in terms of being and staying (critically) informed, lifelong learning, communicating, connecting, collaborating and contributing. One realisation for me was that new forms of reading and writing did not ONLY have to do with the skillset of learning the logistics of how to read and write on digital platforms, but had EVERYTHING to do with a new mindset that allows for new forms of reading and writing versus merely substituting the way we have done it in analog form before."
John Evans

Why We Must Teach Our Teachers Computational Thinking - The Tech Edvocate - 0 views

  •  
    "Computational thinking isn't new. Three decades ago, Seymour Papert introduced computational thinking when he developed the concept of bricolage, which is the construction of something new from many sources. He rightly understood the significance of computers, and with computational thinking, he surmised that they would not only be an integral part of our educational process, but we would need to acquire new ways for learning when using computers. In essence, the bricoleur builds knowledge by engaging in a process of building precise steps that encourage the construction of knowledge. Papert recognized that over time, the learner's theory may change as the result of refining his or her responses in any of the four stages of computational thinking. Even before Papert's work, however, educational visionaries insisted that the way to solve problems in any field was by adopting sequential problem-solving methods, which became algorithmic or computational thinking. In short, we use computational thinking (CT) to solve problems."
John Evans

10 Things That Define Exemplary Digital Communication for Everyone - 2 views

  •  
    "Mastering digital communication is much more than just about being safe and courteous online. It's also part of being a great Global Digital Citizen-the kind of citizen we must begin cultivating in our schools. digital At the Global Digital Citizen Foundation, we believe the role of an effective digital communicator is to show courtesy, integrity, and respectability in all forms of technology-based interactions and associations. Moreover, their role is also to model this behaviour for the rest of us. It makes sense to cultivate our learners to become such empowered individuals that are aware of their responsibility both for and with the power of the Internet, for the lasting well-being of our global community. Moving forward, then, how can we help them realize the meaning of a truly exemplary digital communication? What does such a practice look like in action?"
« First ‹ Previous 121 - 140 of 13042 Next › Last »
Showing 20 items per page