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John Evans

A Toy Ball That Teaches Kids to Code | WIRED - 2 views

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    "It's inevitable that the kids of Generation Z will be the most naturally tech-literate generation yet, but that won't happen through osmosis. They'll still need tools to get them there. Kids older than 10 or so are covered: In the past few years, smart companies like littleBits and Kano have helped pave the way toward make learning about circuitry and motherboards as fun as playing with Legos. But those products are still a bit sophisticated. Think of them like the grammar and syntax of computer science: great educational tools, so long as you can already grasp a few basic building blocks. To get those building blocks-let's call it the alphabet-younger kids can now turn to Hackaball, a ball that's also a computer, that gets programmed via an iPad app."
John Evans

The Best Way to Build Student E-Portfolios: Use Evernote | Edudemic - 1 views

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    "Although Evernote already is a fairly well-known app, very few educators realize its potential building and sharing student portfolios. Having a well-organized e-portfolio is important: It can follow students from one grade to the next and prepare them to record their future accomplishments. There are plenty of ways to create an e-portfolio, and we feel Evernote is the best. Not only is it a feature-rich platform, but its free price tag also makes it a cost-effective solution for even the most frugal classrooms."
John Evans

25 Best Robotics & Robot Kits for Kids (Christmas 2017) - 1 views

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    "Robotics for kids is an area that covers a wide range of subjects, giving children hands on experience in learning math, engineering and creative design. These robot kits for kids let you build your own robot from the ground up, and discover how moving parts fit together. Robotics kits are educational and they help develop patience, imagination and problem solving skills. Being able to build robotic toys is a past time that kids enjoy and it combines the offline and online world of apps."
John Evans

The Educational Technology Site: ICT in Education: --> A Preview of 2DIY - 0 views

  • I like the idea that children could use this to devise activities which, rather than testing or extending their skills by doing the activity itself, does so by requiring them to design the activity themselves
  • For example, when creating a quiz they may have to think about issues like the path taken by the user, how to frame the question, show the scoring will work, and what sounds (if any) to use for the feedback.
  • News & Views A Preview of 2DIY By Terry Freedman Created on Wed, 14 Jan 2009, 09:33 Email this article  Printer friendly page Email the author Listen to this article if ("">"") { document.write (""); document.write (""); document.write (""); } I've just received a link to download the latest program from 2Simple. Called 2DIY (for non-Brits, DIY = do-it-yourself, a shorthand term for home making things like bookshelves for the home), it enables users to create their own games and exercises.I've had a quick exploration, and it is looking very good. Read on for a quick thumbnail sketch, and why I think you should look into it.Back in the 1990s I used to love looking at shareware games developed for the educational sector. Some of the games were quite fun, but the problem for me was either that the game wasn't really educational at all, or that it didn't quite do what I'd have liked. Unfortunately, I never had the time to develop my games programming skills in order to rectify the situation.I think 2DIY would have been a step in the right direction.I think the best way of describing the program -- bearing in mind I've had it installed for less than an hour -- is that it's the programming equivalent of a painting or desktop publishing program. What you have  is a suite of specialised  tools, and you can use them to build yourt own games and activities.You can see from the screenshot that the range is quite extensive. The manual is easy to use, and there are videos and examples available.It has the ability to let you import pictures or select from a range of ones provided. Indeed, there is quite a lot of control over what your completed game or activity will look like.What's more interesting to me, however, is what boxes it ticks if you put it into the hands of youngsters -- and I use the term "youngsters" rather than "children" for reasons which will become apparent
John Evans

38 Of The Best Educational Games For iPad - 1 views

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    "School is a time in a students life where they are learning as much about how to be students and operate successfully in a school as they are about how to read, write, and think. But oftentimes, the demand for pure academic instruction and practice can fly in the face for a student's need-at any age-to play, build, interact, explore, and construct their own learning experience. Issues like these can make mobile technology like tablets a boon to learning, as they can allow individual access to the right app-and the right content, creative opportunity, game, or learning simulation-at the right time. It is the collision of the need for interaction, personalization, creativity, and constant feedback that can make video games powerful tools for learning-and the following 38 games, curated by Sam Gliksman-and excellent place to start. "
John Evans

Creative Book Builder Tutorial « mrspepedotcom - 4 views

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    "In this tutorial I show how easy it is to navigate the APP Creative Book Builder. Students and teachers can build beautiful multimedia books to support their own learning. This video covers how to create a book, insert a title, insert text, insert images, insert ppt files from a url, and inserting a You Tube video. It also covers how to preview your ebook and how to publish it in iBooks on the iPad."
John Evans

15 Apps for Exploring the World (Virtual Field Trips) | Class Tech Tips - 4 views

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    "One of the fantastic parts about using mobile devices in your classroom is giving students the ability to explore locations that might be difficult for a field trip.  Children can access informational text, images and videos to learn about new places and inspire them to think beyond the walls of their school building."
John Evans

Seesaw, the Learning Journal - @joycevalenza NeverEndingSearch - 0 views

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    "Looking for an easy way to capture and manage student work and to encourage learners to reflect on their learning? I think it's here. The developers of the very popular Shadow PuppetEdu recently released Seesaw, a free iPad/iPhone app that facilitates portfolio building.  Designed for independent use by students ages 5 and up, Seesaw allows students to document and share their learning.  You can setup classes and easily add groups of students into a class in practically no time."
John Evans

Best Apps and Websites for Learning Programming and Coding | Common Sense Education - 1 views

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    "Computers intersect with every aspect of kids' lives, but most kids don't understand how they work. Through coding, students build essential literacy skills, gain an understanding of logic and sequence, and learn the mechanics of iteration. These tools support project-based learning and give students the freedom to create, collaborate, hack, remix, and tinker with their own unique designs. Using these picks, kids can unlock the logic of code and the basics of programming, turning computers into tools to make new things. If you're looking to begin coding lessons in your classroom, check out our Teaching Strategies for how to Get Started With Coding in Your Classroom."
John Evans

30 Of The Best Elementary Education Games For iPad - 6 views

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    "Parents and teachers who trust little Muffy and Junior with their shiny iPads don't have to worry about how access to shoot-'em-up video games will rot their precious little gifted and talented program minds. Instead, they can download some of the following alternatives to help them build up their brilliant brains that will totally go on to win Nobel Prizes someday."
John Evans

Hands-on with iBooks Author 2.0 - iPad/iPhone - Macworld UK - 0 views

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    "Originally released in early 2012, Apple's education-themed ebook creation tool took bold steps as the first WYSIWYG program to export an ebook just as its author envisioned it. As I noted in my review of that software, however, the first version of iBooks Author was very much a 1.0 product, with strange omissions and odd workflows for users who didn't want to build textbooks. Ten months later, an updated version-iBooks Author 2.0 (Mac App Store)-brings simplified tools, new templates, portrait-only options, and a better publishing workflow to the table. Naturally, I couldn't resist taking the updated program for a spin."
John Evans

How Robots in English Class Can Spark Empathy and Improve Writing | MindShift | KQED News - 0 views

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    "Mention robots to many English teachers and they'll immediately point down the hall to the science classroom or to the makerspace, if they have one. At many schools, if there's a robot at all, it's located in a science or math classroom or is being built by an after-school robotics club. It's not usually a fixture in English classrooms. But as teachers continue to work at finding new entry points to old material for their students, robots are proving to be a great interdisciplinary tool that builds collaboration and literacy skills. "For someone like me who teaches literature by lots of dead white guys, teaching programming adds relevance to my class," said Jessica Herring, a high school English teacher at Benton High School in Arkansas. Herring first experimented using Sphero, essentially a programmable ball, when her American literature class was studying the writing of early settlers. Herring pushed the desks back and drew a maze on the floor with tape representing the journey from Europe to the New World. Her students used class iPads and an introductory manually guided app to steer their Spheros through the maze. Herring, like many English teachers, was skeptical about how the Sphero robot could be a useful teaching tool in her classroom. She thought that type of technology would distract students from the core skills of reading, writing and analyzing literature. But she decided to try it after hearing about the success of another English teacher across the country."
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