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John Evans

Raise Your Students' Digital IQ - A Plan for Your Classroom - The Tech Edvocate - 2 views

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    ""More than half of 8-12 year olds are exposed to cyber-risks," according to a 2018 report. These risks can include cyber-bullying, online sexual behaviors and video game addition. The threat is easy to see. Kids today spend hours a day online on computers and phones, much of it unmonitored. To protect your students from online threats you need to raise their Digital IQ. What is Digital IQ? According to the DQ Institute, an international think tank that aims to ensure every child acquires the skills they need to be informed users of digital media, "Digital Intelligence is the sum of technical, mental and social competencies essential to digital life." It's not only skills at coding and working with technology, but also avoiding the risks that technology exposes children to."
John Evans

Shifting Needs in a Digital World - The Meaning of Meraki - 5 views

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    "In a perfect world, all of our students would come to school every day well rested, well fed, clean, healthy, happy, feeling good about themselves and ready to learn. But some of the time, and perhaps for a significant segment of our students, that is not the reality. So yes, schools need to be clear on their priorities and make tough choices in supporting students while making sure their basic and psychological needs are met before we can aspire to assist them with their self-fulfillment needs. It's a delicate dance schools must do in supporting students with their varying needs; a balancing act of sorts that comes with great consequence. What complicates this even further is the reality of the very dynamic, digital world our students are growing up in. With a shifting world, comes shifting needs. And along with shifting needs comes a shifting role that schools must take on in order to best prepare students moving forward. We must revisit the graphic above to explore and best support students with their changing needs in our DIGITAL WORLD. In some cases, students get these emerging needs related to our shifting world met at home, but for others, this is not the case for a variety of reasons."
John Evans

Developing Computational Thinking Skills for Children Age 4-7 - 2 views

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    "Computational thinking is the set of skills you need to be able to get computers to do useful things. It includes logical thinking, planning ahead, working with data, being able to give precise instructions and make predictions. There are lots of activities that can help young children aged 4-7 to develop these skills. Computational thinking skills can be developed through coding but there are lots of other activities that help too. A lot of them are screenless which helps to develop modern skills while also developing other important skills including motor skills and communication. Some of the ideas here are classic kids games and activities that you might have tried anyway, they just happen to be great for computational thinking skills."
John Evans

Fake videos are on the rise. As they become more realistic, seeing shouldn't always be believing - 2 views

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    "All it takes is a single selfie. From that static image, an algorithm can quickly create a moving, lifelike avatar: a video not recorded, but fabricated from whole cloth by software. With more time, Pinscreen, the Los Angeles start-up behind the technology, believes its renderings will become so accurate they will defy reality. "You won't be able to tell," said Hao Li, a leading researcher on computer-generated video at USC who founded Pinscreen in 2015. "With further deep-learning advancements, especially on mobile devices, we'll be able to produce completely photoreal avatars in real time.""
John Evans

How to Explain Algorithms to Kids | Tynker Blog - 3 views

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    "The word "algorithm" may not seem relevant to kids, but the truth is that algorithms are all around them, governing everything from the technology they use to the mundane decisions they make every day. Algorithms are fascinating and, although some are quite complex, the concept itself is actually quite simple."
John Evans

4 Tips for Using Stories in the Early Grades | Edutopia - 4 views

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    "A look at what the research tells us about sharing stories with kids in preschool and kindergarten."
John Evans

Robots to Teach Coding Part 2 (Yrs 3 & Yrs 4) - TinkeringChild - 0 views

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    "Coding or programming is the language used to talk to computers. It really is the 21st Century language being introduced into our schools' curriculum through the Digital Technologies curriculum. In the junior school coding can be so much fun as robots can be used to program and carry out instructions. This can be so rewarding for young students to engage with code and seeing the impact their code has. In this post (2 of 3), I thought I'd share some of my favourite robots which are available to suit students in Years 3 & 4."
John Evans

Strategies to Help Students 'Go Deep' When Reading Digitally | MindShift | KQED News - 5 views

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    "Students are doing more reading on digital devices than they ever have before. Not only are many teachers using tablets and computers for classroom instruction, but many state tests are now administered on computers, adding incentive for teachers to teach digital reading strategies. But casual digital reading on the internet has instilled bad habits in many students, making it difficult for them to engage deeply with digital text in the same way they do when reading materials printed on paper."
John Evans

Welcome - Bebras Challenge - 0 views

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    "Welcome to the Bebras Australia Computational Thinking Challenge! This is the Bebras Australia Challenge Server. Looking for the information pages? Try www.bebras.edu.au The Bebras questions are grouped under three levels of difficulty: A (Easy), B (Medium) and C (Hard). You will find the difficulty level of each question in the overview before you click on it.  The level of difficulty of a task determines how it will be scored. "
John Evans

Coding & Computational Thinking in the Classroo... | TeachOntario - 1 views

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    "One of the most exciting parts of my day as a resource teacher and co-teacher is to spend time with students who are in the midst of thinking through a problem and figuring something out.   One of the most effective thinking and learning environments is MIT's Scratch environment. Late last fall, I was working with students in a grade 8 class. Some of them were taking on the challenge of building a working analogue clock in Scratch. Others were figuring out multiple methods by which circles and disks could be drawn in Scratch.  "
John Evans

Computational Thinking and its importance in education - Microsoft in Education - 0 views

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    "This course is designed for all educators from all subject areas who would like to know more about computational thinking and how it can be applied within cross-curricular educational settings."
John Evans

200+ Arduino Projects List For Final Year Students - 0 views

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    "Here, we are listing out some of the best and very useful arduino project ideas which are collected from different resources and are very interesting to implement them. Arduino is a single-board microcontroller. It is intended to make the application of interactive objects or environments more accessible. The hardware consists of an open-source hardware board designed around an 8-bit Atmel AVR microcontroller, or a 32-bit Atmel ARM. Here, we are listing out some of the best and very useful Arduino project ideas which are collected from different resources and are very interesting to implement them. Recommended read: Arduino Starter Kits."
John Evans

Fun STEM for Kids - Science Math Engineering Tech | iGameMom - 1 views

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    STEM resources and activities that can be sorted by age and subject area. Check them out!
John Evans

Celebrate Failing - Matt Harris, Ed.D. - International EdTech Specialist - 0 views

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    "Though there were a host of professional learning takeaways for me, one stood out as a real actionable item. Funny, this same theme came up at every conference I attended: Celebrating Failing."
John Evans

It's Time to Weave Computational Thinking into K-12 -- THE Journal - 2 views

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    "It's high time for students to move beyond an hour of coding exercises and learn computational thinking. That's the message of a new report from Digital Promise that examines what's important to know and be able to do in a "computational world." Digital Promise is a non-profit that that promotes the use of innovation in education, particularly as it uses digital technologies. The new report, "Computational Thinking for a Computational World," explains its theme of computational thinking by borrowing a description from a long-ago article published by the Association for Computing Machinery: It is "a way of solving problems, designing systems and understanding human behavior that draws on concepts fundamental to computer science… a fundamental skill for everyone, not just computer scientists." More simply, the report noted, "The skill required to tell a computer what to do is programming. The thought process behind programming is computational thinking." What it isn't is humans thinking like computers. And, according to the report's authors, it's something that needs to be taught across subjects in K-12 schools."
John Evans

30 Lessons For Teachers From Dr. Seuss - 4 views

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    "Dr. Seuss is gold-whimsical and visually interesting traipses through surreal worlds, and always full of life advice. And life advice is learning advice, and learning advice-well, that's why we're all here, yes? There are themes below that apply directly to the responsibilities of a teacher. Let's face it-teaching is an emotional roller coaster, and a microcosm for life itself, full of tedium and wonder, disappointment and triumph, down days and days to celebrate. Take #11 for example-you have brains in your head and feet on your choose, you can steer yourself any direction you choose-can be both encouragement to elementary students, or high school students taking themselves-and life-too seriously."
John Evans

4 Games to Spark Empathy-building in the Classroom | MindShift | KQED News - 2 views

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    "Can technology help kids develop empathy? Due to the rise of virtual reality experiences, there's been some buzz lately about the impact technology might have on how we understand and share the feelings of others. Since video games have an inherent ability to transport us to places and meet people we normally wouldn't, teachers can use them to create authentic experiences in their classes - where students reflect on their own lives, share personal stories with peers, and hopefully begin to share in the perspectives of others. Games can't be the sole tool to help build empathy, but emotional and powerful moments in games can drive meaningful discussions in the classroom."
John Evans

Computational Thinking in Science | American Scientist - 2 views

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    "Computational thinking is generally defined as the mental skills that facilitate the design of automated processes. Although this term traces back to the beginnings of computer science in the 1950s, it became popular after 2006 when educators undertook the task of helping all children become productive users of computation as part of STEM education. If we can learn what constitutes computational thinking as a mental skill, we may be able to draw more young people to science and accelerate our own abilities to advance science. The interest from educators is forcing us to be precise in determining just what computational thinking is."
John Evans

Demonized Smartphones Are Just Our Latest Technological Scapegoat | WIRED - 4 views

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    "A wave of concern about the ill effects of smartphones and their apps echoes fears of earlier innovations, including TV, the printing press, and writing itself."
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