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John Evans

Picting, not Writing, is the Literacy of Today's Youth -- THE Journal - 3 views

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    "Two interesting observations: In the K-12 classroom, today's youth spend 90 percent of the time with text-based materials and 10 percent of the time with image-based materials. Outside the K-12 classroom, today's youth spend 90 percent of the time with image-based materials and 10 percent of the time with text-based materials. (CN is saying that ES is exaggerating (again). OK, OK … The percentages aren't exact -but they are absolutely in the right ballpark.)"
John Evans

Learning.com Partners with Codesters to Develop K-8 Coding Curriculum -- THE Journal - 0 views

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    "Ed tech company Learning.com is partnering with Codesters, a platform for K-12 computer science instruction, to develop EasyCode Pillars, an online interactive curriculum that incorporates coding challenges and game design into the classroom to cultivate students' coding skills. This digital literacy resource is designed to offer students a dynamic, hands-on coding experience, while providing teachers with an easy instructional solution for use in the computer lab or in the classroom."
John Evans

ISTE Says Watch Out for Coding, Immersive Tech This School Year -- THE Journal - 2 views

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    "The International Society for Technology in Education (ISTE) this week named five technology trends to watch in the 2017-2018 school year. Serving approximately 100,000 teachers, administrators, ed tech specialists and other education stakeholders worldwide, ISTE has a comprehensive view of the K-12 education landscape and offers a unique perspective on emerging learning technologies, according to CEO Richard Culatta. "With improved connectivity and increasingly impactful educator professional learning around the use of technology, many students will have new experiences as the bell rings to start a new school year," Culatta said the announcement.   An ISTE educator from Wisconsin says coding can be taught to students as young as kindergarten. First, the organization called coding "the international language of problem-solving" and says every student will need to know the basics of computer science. "Teachers are helping students attain problem-solving skills by infusing coding and computational thinking into courses across the curriculum and encouraging students to become digital content creators," the organization wrote."
John Evans

Kahoot! Debuts Studio of Curriculum-Aligned Games for K-12 -- THE Journal - 4 views

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    "Kahoot! on Wednesday launched Kahoot! Studio, a new library of free, curriculum-aligned games designed primarily for K-12 classrooms. The game-based learning platform offers a library of 20 million public "kahoots," or learning games and quizzes, created by more than 50 million active Kahoot! users worldwide. Many teachers in the United States use kahoots during class, but the company heard that creating or finding usable kahoots would take a while. "Kahoot! is at the intersection of education, technology and entertainment and we felt that we had a responsibility and duty to offer original content in order to make the lives of teachers much easier," CEO Erik Harrell said in a prepared statement. "Teachers have told us that they don't always have the time to produce their own content and this was the ultimate impetus behind Kahoot! Studio.""
John Evans

10 AI Skillsets for the Digital Native Educator -- THE Journal - 2 views

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    "Artificial Intelligence (AI) has been around for decades; however, with the introduction of generative AI, such as ChatGPT, there has been a newfound focus on how technology tools can impact the educational landscape. The AI revolution in industry is upon us and is beginning to establish itself as a permanent part of educational practice as evidenced by Lucarillo, Nagel, Hardman, and others. Therefore, it is crucial to equip teachers with the skills to use AI in ways that ensure a high-quality education for the students in classrooms across the globe. The urgency to upskill teachers is highlighted by the gap in skills that already exists in classrooms today, underscoring the digital divide. Just as in any content area, students come to classrooms with varying readiness levels and educational needs; using AI is no different. For example, there are preschoolers who play games on an iPad with empowered intelligent tutors. My prereading granddaughter uses AI predictive text programs, dictation technology, and iconography to text me from her mother's phone and to locate videos and programs she wants to watch. Some children, like her, have access, while there are many others who have no exposure or use of AI. Educators are encountering students at different AI literacy levels, and this divide will continue to grow. Therefore, teachers need to build the skillsets to increase their AI literacy and integration to develop more digital equity, serving students who are at a low readiness level, as well as those who are using AI as a writing partner."
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