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John Evans

THIRST - 0 views

  • This is an educational presentation exploring humanity's water use and the emerging worldwide water shortage. It is designed to act as a stand-alone presentation.
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    This is an educational presentation exploring humanity's water use and the emerging worldwide water shortage. It is designed to act as a stand-alone presentation.
John Evans

45+ Teacher Recommended Educational Apps : Teacher Reboot Camp - 0 views

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    "Educators are beginning to see the potential of using mobile devices and apps for ongoing professional development as well as to improve literacy and cognitive development for learners. Apps are equipped with several features that motivate learners to create stories, presentations, and projects that are hands-on and use their creativity as well as their critical thinking skills. Once an app is downloaded, many features can be accessed without an Internet connection. Educators can also use various apps at conferences to connect with other educators or capture a presentation. Below are the various apps nominated by teachers for an Edublog Award so they must be worth checking out. Each has a link and a description. Make sure to check out the Edublog Awards for blogs, wikis, and web tools that teachers worldwide have recommended."
John Evans

GoldieBlox is helping mold in a new generation of engineers - Business Insider - 2 views

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    "Worldwide, just 14% of engineers are women. Stanford-educated engineer Debbie Sterling is on a mission to increase that percentage by encouraging girls as young as four years old to start tinkering with toys and building simple machines. Since 2012, her company GoldieBlox (No. 59 on the BI 100: The Creators) has sold more than 1 million sets of narrative-driven construction toys. Getting girls interested in engineering at an early age was an easy sell, Sterling told Business Insider in an interview. Changing attitudes about girls' capabilities in STEM, however, proved much harder."
John Evans

Coding and #HourOfCode - Mr. Goldsworthy @ St. Kevin's High School - 1 views

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    "4 - 104 are encouraged to participate in one hour of computer coding (programming).  The ultimate goal of this activity is to prove anyone can learn the basics of computer programming.     ​Over 10 Million people worldwide will take part!  "
John Evans

Coding Allows Learning Disabled Students to Shine - 1 views

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    "Learning to code is become increasingly prevalent in school curriculum's. From after-school clubs to dedicated class periods, coding and computer science curriculum are popping up in schools worldwide. One place surprising place where coding is also increasingly being used is in programs for students with learning disabilities."
John Evans

Dim Sum Warriors ??? iPad App Kicks Language Learning To New High - 0 views

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    "The interactive comic, which is colorfully illustrated and has voice-overs in Mandarin Chinese and English, addresses a growing interest worldwide in learning Chinese and English. It is now available in the App Store in over 50 countries."
John Evans

60 Ways To Use Twitter In The Classroom By Category - Teachers With Apps - 2 views

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    "Social media offers some great opportunities for learning in the classroom, bringing together the ability to collaborate, access worldwide resources, and find new and interesting ways to communicate in one easily accessible place. Teachers and educators around the world have found innovative ways to use Twitter as a teaching tool, and we've shared many of these great ideas here with you. Read on, and we'll explore 60 inspiring ways that teachers and students can put Twitter to work in the classroom."
John Evans

Safer Schools with Creative Commons |  IPAD 4 SCHOOLS - 1 views

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    "Teachers and their students are moving more and more online. Kids are blogging their learning as an excellent way to build confidence, reflect and gather feedback. Schools are showcasing the best of their students' work on their websites.and the educational world is benefiting from a collaborative worldwide connections."
John Evans

Three ways to use Minecraft imaginatively in the classroom | Teacher Network | The Guar... - 2 views

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    "Excited shouts of "left, left, left", "knock down that tree" or "pick up that stone" can only mean one thing: your students have discovered the virtual world of Minecraft. Since its launch in 2011, children and adults worldwide have spent hours creating unique environments. The video game generates a blank landscape of different terrains that players explore. They construct buildings, mine for useful materials and, depending on what mode you're in, may have to defend yourself from attacks or stave off hunger"
John Evans

Enabling Makers To Create "The Next Big Thing" | TechCrunch - 1 views

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    "Makers have long been known as hobbyists or tinkers. However, with increased access to professional-grade tools, the maker movement is transforming business as usual. Through collaboration and connectivity, makers are inspiring innovation on a daily basis with the creation of smart gadgets, machines, robots and wearables. This new way of doing business is a shift from the historic model where innovation was monopolized by multi-million-dollar companies. Makers and their peers have the opportunity to build cutting-edge products, test them in collaborative workspaces and share their inventions online in order to bring "the next big thing" to market for mass consumption. It is through this connectivity that makers are able to contribute to the Internet of Things - a world of interconnected devices that use sensors to interact with the people, the environment and other devices around them. This smarter, connected way of life is the future of technology worldwide."
John Evans

Making in the classroom is a political stance | Sylvia Libow Martinez - 0 views

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    "When I talk about the maker movement in schools I do talk about tools and spaces, but I try to make the point that it's about giving agency to kids in a system that most often considers students to be objects of change, rather than agents of change. One of our reasons for writing the book Invent To Learn: Making, Tinkering, and Engineering in the Classroom  was to try to create momentum for the return of progressive principles of education, principles that have been yanked away from kids and teachers by politicians, corporations, and Silicon Valley gurus who think they know how to fix everything with an app. I think this is a historic time, a second Industrial Revolution, where everything is coming together right at the right time. And like the Industrial Revolution, it will not be just a change in technology, but will resonate in politics, culture, economies, and how people live and work worldwide"
John Evans

Memorizers are the lowest achievers and other Common Core math surprises - The Hechinge... - 1 views

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    "t's time to debunk the myths about who is good in math, and Common Core state standards move us toward this worthy goal. Mathematics and technology leaders support the standards because they are rooted in the new brain and learning sciences. All children are different in their thinking, strength and interests. Mathematics classes of the past decade have valued one type of math learner, one who can memorize well and calculate fast. Yet data from the 13 million students who took PISA tests showed that the lowest achieving students worldwide were those who used a memorization strategy - those who thought of math as a set of methods to remember and who approached math by trying to memorize steps. The highest achieving students were those who thought of math as a set of connected, big ideas."
John Evans

NMC Horizon Report > 2015 K-12 Edition | The New Media Consortium - 2 views

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    "What is on the five-year horizon for K-12 schools worldwide? Which trends and technologies will drive educational change? What are the challenges that we consider as solvable or difficult to overcome, and how can we strategize effective solutions? These questions and similar inquiries regarding technology adoption and transforming teaching and learning steered the collaborative research and discussions of a body of 56 experts to produce the NMC Horizon Report > 2015 K-12 Edition, in partnership with the Consortium for School Networking (CoSN). The NMC also gratefully acknowledges ISTE as a dissemination partner. The three key sections of this report - key trends, significant challenges, and important developments in educational technology - constitute a reference and straightforward technology planning guide for educators, school leaders, administrators, policymakers, and technologists. It is our hope that this research will help to inform the choices that institutions are making about technology to improve, support, or extend teaching, learning, and creative inquiry in K-12 education across the globe. View the wiki where the work was produced."
John Evans

5 Great Books On Using Minecraft In Education ~ Educational Technology and Mobile Learning - 3 views

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    "Since its release in 2009, Minecraft has sold millions of copies worldwide revolutionizing thus the gaming industry and providing game players with an endless world of possibilities. As a sandbox construction game, Minecraft has successfully and distinctively set itself from the crowd by incorporating the ethos of 21st century learning that include: creativity, challenge, problem solving, and strategic thinking all of which are adeptly adapted to the player's little gaming world. Minecraft provided players with the tools and resources to construct their own gaming reality and test their creative possibilities. In a relatively short time, Minecraft succeeded in marking a strong presence within the education sector  and became one of the leading educational learning platforms for students. As a culmination of its sweeping popularity among the educational community, Minecraft recently released  Minecraft for Education which is a website geared primarily towards providing teachers with a forum where they can share their ideas about how they use Minecraft in their teaching. Given this growing potential of Minecraft in education, we decided to compile the list  below featuring some of the best reads on Minecraft. These books will help you learn more about how educators are using Minecraft as a powerful instructional tool to engage students and teach different subjects."
John Evans

Connexions content now available as e-books -Rice Iniversity - 4 views

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    All content from Rice University's open education initiative Connexions is now available for download as e-books. Connexions rolled out the availability of more than 1,000 titles this week in the popular EPUB file format. EPUB is the standard used by most smart phones and e-readers worldwide. The files can be accessed with enTourage's eDGe, Apple's iPad and iPhone and with Google's Android, among others.
John Evans

GLOBE Canada -- What is GLOBE? - 0 views

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    GLOBE is an experiential science program. It's hands-on learning for grades K-12. As a foundational science program, GLOBE has a structure that can be enhanced with art, writing, and leadership skills. The program is used worldwide in more than 100 countries.
John Evans

Macworld | WWDC 2008 Keynote Live Update - 0 views

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    Link to steve Job's live keynote address June 9 at the Worldwide Developers Conference in San Francisco
John Evans

princecaspianproject wiki - 0 views

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    This project is open to all FOURTH to SIXTH GRADE STUDENTS Worldwide between the months of April to June, 2008. The main purpose of this project is provide a way for teachers to collaborate with other teachers all over the world about the book (and soon to be released) "PRINCE CASPIAN".
John Evans

Earthwatch - Change the World. Yourself - 1 views

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    Earthwatch Institute engages people worldwide in scientific field research and education to promote the understanding and action necessary for a sustainable environment.
Tod Baker

Jane's E-Learning Pick of the Day: Top 100 Tools for Learning 2009: The Final List - 16 views

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    Sometimes you gotta talk about tools. "Here is the final list of the Top 100 Tools for Learning 2009, compiled from the contributions of 278 learning professionals - from education and workplace learning - worldwide. "
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