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John Evans

Edusim - Inventing the future, one classroom at a time - 0 views

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    Edusim is a free opensource 3D multi-user virtual world specifically for your classroom interactive whiteboard (Smartboard, Activeboard, Interwriter, Mimio, eBeam, or WiiBoard). Edusim is extendable allowing multiple classrooms to connect their interactive whiteboards for collaborative learning session. Read more about Edusim and turning your classroom interactive whiteboard into a low cost single walled CAVE based virtual world platform here.
John Evans

12 x 3D Tools for Education, Training & Collaboration: - 5 views

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    Here is my pick of 12 tools in 2 categories: 1. Creating virtual characters or avatars 2. Creating 3d environments and virtual worlds For those who want to start simply and have fun or for those interested in high-end simulated learning environments. A mix of free, open source and commercial tools.
John Evans

Conduct Virtual Field Trips - itc20201 - Page 1 of 19 - 9 views

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    Nice overview of the virtual field trip!
Nik Peachey

Development - Is the 140 character 'micro interaction' enough? | Delta Publishing - Eng... - 2 views

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    Twitter could not possibly be further away from the concept of a computer game or a three dimensional visually rich virtual world. Suddenly instead of learning to fly and exchanging our money for Linden bucks (the currency of Linden Labs' Second Life) we were exchanging grammatically correct sentences for status updates of less than 140 characters! Who could have seen it coming? Perhaps Gartner, who also predicted that "90 Per Cent of Corporate Virtual World Projects Fail Within 18 Months".
John Evans

Virtual Stock Exchange - Home - 0 views

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    Welcome to Virtual Stock Exchange, a free stock market game from MarketWatch. With VSE you can: * Create public or private games with a cash balance you set * Choose from thousands of available games * Test your strategy with a personal portfolio * Leverage powerful news and research resources from MarketWatch
Tod Baker

Learning Spaces | EDUCAUSE - 0 views

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    Space, whether physical or virtual, can have a significant impact on learning. Learning Spaces focuses on how learner expectations influence such spaces, the principles and activities that facilitate learning, and the role of technology from the perspective of those who create learning environments: faculty, learning technologists, librarians, and administrators. Information technology has brought unique capabilities to learning spaces, whether stimulating greater interaction through the use of collaborative tools, videoconferencing with international experts, or opening virtual worlds for exploration. This e-book represents an ongoing exploration as we bring together space, technology, and pedagogy to ensure learner success.
John Evans

Journal of Virtual Worlds Research: Vol 2, No 1: Pedagogy, Education and Innovation in ... - 0 views

  • This edition of the Journal of Virtual Worlds Research is dedicated to exploring the breadth of designs, pedagogies and curricular innovations that are actually already being applied to teaching and learning in virtual worlds.
John Evans

TSTC Takes One Small Step for Virtual Worlds, One Giant Leap for Virtual World Education - 0 views

  • One graduation, not affected by swine flu, occurred at 7 p.m. on Wednesday, May 6, 2009 at Texas State Technical College's virtual college (vTSTC) in Second Life. On this day, Julie Shannan, became the first known student to graduate from a certificate program taken entirely in a virtual environment.
John Evans

Free Technology for Teachers: Students Can Build and Launch Virtual Rockets on Rocket S... - 0 views

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    "Rocket Science 101 is a free iPad app offered by NASA designed to help students understand how rockets work. The app also helps students understand the differences between the four types of rockets most frequently used by NASA. In Rocket Science 101 students can build all four rockets in a jigsaw-like activity then virtually launch their rockets. When the rockets are launched students see the timing of each stage of the launch from surface to orbit. "
John Evans

Free Technology for Teachers: Maker Camp is Back for 2014 - Online Camp Starts Monday - 1 views

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    "Again this summer MAKE magazine and Google are hosting a virtual Maker Camp for teenagers (students under 13 can participate with adult supervision). The virtual camp starts on Monday, July 7th at 11am PST. Maker Camp is a series of Google+ Hangouts featuring new DIY projects that students can do at home or at school as individual projects or as group projects. A new project is posted each day. Daily Google+ Hangouts will offer tips for completing each project. Students can share their projects in the Maker Camp Google+ Community. Maker Camp runs for six weeks. Learn more in the video below or jump to the outline to read about the focus of each week of the camp. "
David McGavock

About this Blog « Media! Tech! Parenting! - 0 views

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    If you are a parent, teacher, or other adult working with children, this blog aims to help you learn, as much as possible, about helping digital kids grow into thoughtful, collaborative, and savvy digital citizens. The blog's mission is to provide context for adults - defining and clarifying digital world issues, 21st Century learning challenges, and those virtual environments and devices that children take for granted. It's not really about technology anymore. Instead it's about lifelong learning, collaboration, problem solving, and flexibility. Media! Tech! Parenting! examines or reviews three or four items of digital news and information each week, surveying newspapers, blogs, research, and magazines, as well as the media, safety, and educational websites. Blog posts, as often as possible, provide links pointing readers toward the sites or publications covered in blog posts. I am Marti Weston, the principal blogger on Media!Tech!Parenting! In my professional life I focus on learning in a K-12 environment along with all the digital world issues that challenge teachers, students, and parents. With more than 30 years of teaching experience I also support parents by teaching three-five digital education classes, leading question and answer sessions, and maintaining current resources on the school's website. My professional work centers on four areas: Coaching teachers and helping them develop learning environments that are rich with 21st Century collaboration and problem solving. Helping students learn to use digital tools appropriately, understand their digital dossiers, and move - carefully - along the digital citizenship highway. Providing teachers, students and their parents added context that helps them evaluate media and learn more about how media affect their world, Offering parents information about the always changing, fast-paced virtual world and suggesting effective parenting skills and strategies that will help children grow into stro
John Evans

LDraw.org - Home - 0 views

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    "LDraw™ is an open standard for LEGO CAD programs that allow the user to create virtual LEGO models and scenes. You can use it to document models you have physically built, create building instructions just like LEGO, render 3D photo realistic images of your virtual models and even make animations. The possibilities are endless. Unlike real LEGO bricks where you are limited by the number of parts and colors, in LDraw nothing is impossible."
John Evans

Two Guys and Some iPads: 10 iPhone Apps to Explore Virtual Reality with Google Cardboard - 0 views

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    "Cardboard puts virtual reality on your iPhone. The Google Cardboard app helps you set up a Cardboard viewer and includes a few experiences to get you started: Explorer: Explore exciting environments. Exhibit: View 3D objects from a museum collection. Urban Hike: Take a hike through iconic cities around the world. Kaleidoscope: Enjoy a fun stereoscopic take on the old classic."
Phil Taylor

Virtual Visits With Experts In The Digital Human Library - The Edublogger - 0 views

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    December 01, 2015 at 07:49AM Virtual Visits With Experts In The Digital Human Library - The Edublogger http://bit.ly/1O0yCYw
John Evans

Explore NEW Digital Resources to Support Virtual STEM Learning | Discovery Education - 1 views

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    "As educators around the country are preparing students and parents for several weeks of virtual learning, the STEM Careers Coalition has introduced dozens of new digital resources that are easily adaptable for use at home.  These highly engaging activities are appropriate for grades K-8 and encourage students to use their problem-solving skills to address everyday challenges. Read below for an overview of four of our favorite new activities! "
John Evans

Making Math Moments That Matter Virtual Summit 2019 - Make Math Moments - 1 views

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    "Join 1000s of dedicated educators like you in this VIRTUAL CONFERENCE guaranteed to provide you with high impact math strategies for your classroom.  NOVEMBER 16th & 17th 2019 GRADE LEVELS: K - 12"
John Evans

Where Edtech Can Help: 10 Most Powerful Uses of Technology for Learning - InformED : - 2 views

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    "Regardless of whether you think every infant needs an iPad, I think we can all agree that technology has changed education for the better. Today's learners now enjoy easier, more efficient access to information; opportunities for extended and mobile learning; the ability to give and receive immediate feedback; and greater motivation to learn and engage. We now have programs and platforms that can transform learners into globally active citizens, opening up countless avenues for communication and impact. Thousands of educational apps have been designed to enhance interest and participation. Course management systems and learning analytics have streamlined the education process and allowed for quality online delivery. But if we had to pick the top ten, most influential ways technology has transformed education, what would the list look like? The following things have been identified by educational researchers and teachers alike as the most powerful uses of technology for learning. Take a look. 1. Critical Thinking In Meaningful Learning With Technology, David H. Jonassen and his co-authors argue that students do not learn from teachers or from technologies. Rather, students learn from thinking-thinking about what they are doing or what they did, thinking about what they believe, thinking about what others have done and believe, thinking about the thinking processes they use-just thinking and reasoning. Thinking mediates learning. Learning results from thinking. So what kinds of thinking are fostered when learning with technologies? Analogical If you distill cognitive psychology into a single principle, it would be to use analogies to convey and understand new ideas. That is, understanding a new idea is best accomplished by comparing and contrasting it to an idea that is already understood. In an analogy, the properties or attributes of one idea (the analogue) are mapped or transferred to another (the source or target). Single analogies are also known as sy
John Evans

EcoMUVE - 3 views

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    IES-funded Developing Multi-User Virtual Environment (MUVE)-based Ecosystems Science Curriculum modules for Middle School EcoMUVE 
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