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John Evans

InternetNews Realtime IT News - Pew: Twitter a Status Symbol on the Web - 0 views

  • Researchers at the Pew Internet and American Life Project polled Internet users and found that 11 percent are using Twitter and similar short-form online message services or status updates.
  • Profiling the Twitter set, Pew found that they are prone to mobile computing, frequently dashing off status updates from their smartphones or laptops using a wireless connection.
  • Twitter users have a median age of 31, compared with 26 years of age for Facebook, 27 for MySpace and 40 for LinkedIn.
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  • Roughly 20 percent of online adults between the ages of 18 and 34 said they use status-update services, compared with four percent of adults between the ages of 55 and 64, and just four percent of those 65 and older.
  • The report also hinted at an emerging legitimacy that Twitter has been earning in the realm of citizen journalism. When terrorists overran Mumbai, India last November, witnesses to the scene blasted out tweets describing burning hotels or assuring loved ones they were okay long before media outlets arrived to cover the story.
John Evans

The Ear Pages - 0 views

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    Sound is caused by changes of pressure in the air that is transformed into nerve impulses in the inner ear. Explore "The Ear Pages" and collect the snail shaped symbols to gain points in the quiz!
John Evans

Free Images for Your Projects - Learning in Hand - 6 views

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    "Learning in Hand Show #29 tells you about three websites that are great for finding clipart, photos, symbols, and icons. These sites feature images that you already have permission to use on your website, blog, poster, slideshow, video, animation, etc., etc. Also, get tips on how to download these images and advice for finding images to illustrate your ideas."
John Evans

Bringing Literature to Life Can Be Square | Getting Smart - 4 views

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    "Literature is meant to be brought to life. Without musical, artistic, acting, and verbal connections, many students view literature as an endless flipping of pages full of meaningless words. They long to experience novels, short stories, poetry and other works of literary art by creating songs, drawing precise symbols, morphing into a character and dropping a few lines, and speaking in such an academic manner that demands the attention of their peers. Anything else can be, well, square."
John Evans

26 iPad Apps For A Paperless Classroom - 0 views

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    "The paperless classroom is a compelling concept for what it symbolizes as much as anything else. While it sounds sleek and futuristic and easy to organize and environmentally friendly, the reality is that paperless classrooms aren't that simple. The "environmentally-friendly" part, for example, is wildly subjective: the costs of manufacturing-and eventually recycling and disposing of-tablets versus the loss of "renewable" trees and the subsequent waste that is environmentally-friendly."
John Evans

The Punctuation Guide - 0 views

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    Click on the guide to find out how each punctuation symbol is correctly used.
John Evans

Free Technology for Teachers: The Science of Kissing and The Odds of Finding Love - 2 views

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    "With Valentine's Day just around the corner this is a good time to take a look at the science of kissing. The following video from It's Okay To Be Smart (produced by PBS Digital Studios) explains why humans kiss, the history of symbols associated with kissing, and some cultural views of kissing. When I saw this video I immediately thought of my friend Jeni who teaches high school health."
John Evans

The Learning Commons Mindset | - 0 views

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    " I walk into almost all of our schools in West Vancouver and very often the first thing people want to show me or talk to me about is the changes happening around the library.  Or more specifically, schools are taking great pride in their learning commons spaces that are developing.  While the physical spaces are exciting, the changes to our mindsets are far more powerful.  We are not destined for new schools in West Vancouver anytime soon but the rethink of the library has been both a symbolic and concrete shift in how we think about space and how we think about learning.  The school library - a centre piece in schools - is now the modern hub for learning."
John Evans

A Good Visual Timeline On The History of Hashtag ~ Educational Technology and Mobile Le... - 1 views

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    "This little digital creature called Hashtag has been revolutionizing the way people network, communicate and share on social media websites. It first started on Twitter around the year 2009 then Google Plus adopted it in 2012 before Facebook officially integrated it in June 2013. However, what is mysteriously unknown about this #poundsign is that its origin dates back to the 12th century when the #symbol first appeared in the musical realm. Since then, hashtags have been used in different contexts and for different purposes till they finally landed in the social media landscape some few years ago. The visual below provides a very good visual illustration of the chronological development of the sign #hashtag."
John Evans

How to use 'app smashing' for research, building, and collaboration - Daily Genius - 1 views

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    "Having completed the wondrous Romeo and Juliet text for Grade 9, the time had come to investigate the deeper intricacies of Shakespeare's wonderful work! Instead of simply going through the various motifs, themes and symbols inherent within the play, the English Department at Parklands College put a far more intriguing spin on it by App Smashing Blippar, Socrative, and Padlet. These three extremely useful applications enabled teachers to research, collaborate, and build a revision tool in order to intrigue the minds of the learners and get them excited about a typically bland topic."
John Evans

8 Tips in Taking on School-Wide Makerspace Leadership | Getting Smart - 2 views

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    "I'm now a little over a month into my new role as the coordinator of our brand-new makerspace in my PS-8th grade school here in Seattle, and I'm honestly loving it every bit as much as I expected! Over the course of this month, 450 students made prototype boats for their stuffies (PK), built "doodle bots" (K and 1),  "hacked" their notebooks with surface-mount LEDs (2), made dioramas powered by Hummingbird Robotics kits (3 and 4), designed and laser cut labels for their new classroom spaces (5), made postcards using the greenscreen of themselves visiting exotic locales (5 French), built casino games for math class (6), and built symbolic representations of their personal core values (8). 7th grade will be building turbine-driven generators next week! And, that's not even a comprehensive list… In the process of collaborating with my colleagues to develop and implement these projects with our students, I've figured out a few tips to pass along to educators at other schools initiating similar programs."
John Evans

Shaping Symbols - Constructing Logos with Apps | iPad Art Room - 2 views

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    " It was visual literacy in action this week at The Kellett School in Hong Kong as a variety of elementary classes explored logo design for packaging. These young learners needed to craft a distinctive design, using a considered colour palette and a combination of shapes, in Assembly app on their iPads. While there are a whole variety of tools that can be used for this kind of task, one of the powerful tools in this app is actually one that is missing - text! With no words 'to do the talking', the principles of art and design took centre stage during the production of this purely visual piece of communication. "
John Evans

Teaching Kids to Code: Text-Based vs Block-Based Programming - 4 views

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    "About two decades ago The MIT Media lab introduced the concept of block-based programming. The idea was to develop an interface that allowed computer programs to be built by simply dragging and dropping puzzle blocks to represent complex programming constructs and commands. With this new method for teaching and learning computer science, the hugely popular Scratch platform was born. This approach lowered the bar for experimenting with programmatic thinking, making it possible for students to create interactive animations and small games without writing a single line of code. This simple concept removed the need to learn the syntax of a formal programming language, and made teaching and learning the basics of computer science accessible to younger learners and to teachers with no formal coding background. Outside of the classroom though, coding has always been, and still remains, a process of typing letters, numbers and symbols. This text-based programming, used in programming language such as C, Javascript and Python, requires coders to obey and conform to formal syntax. Despite the pain of dealing with typos in names of variables and inevitable syntax errors, no other coding method designed to be more "user friendly" has really caught on. Tools have been offered for managers to define business logic through a graphical user interface without writing lines of codes. Or for web developers to add interactive behaviors to their websites without learning Javascript. But in reality, neither of those substitute the power and flexibility of text-based programming. And with neither winning significant adoption, the demand for the classic skill of text-based coding continues to grow and grow."
John Evans

Coding and Bots | User Generated Education - 0 views

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    "I have been asked to return to teach summer enrichment classes on maker education for elementary-aged learners at a local school during the summer of 2016. One of the new classes I am designing is called Coding and Bots. The description is: Learn how to code first by playing games and then by coding some bots including Sphero, OZOBOT, and Dash and Dot. All ages are welcome but the child should have basic symbol recognition/reading skills. Two things to note about this class are, first, I learned last summer not to underestimate the learning potential of very young kids. These classes are mixed ages ranging from 4 to 10 year old kids. For most of the maker education activities, the very young ones could perform them, sometimes better than the older kids. Second, I am a strong proponent of hands on activities. Although I like the use of iPads and computers, I want elementary aged students to have to directly interact with materials. As such, I am designing Coding and Bots to include using their bodies and manipulating objects. This translates into having all activities include the use of objects and materials excluding and in conjunction with the iPad - not just using the iPad and online apps/tools to learn to code. The activities I plan to do follow:"
John Evans

It's Not About the Device, It's About What You Do With It | EdSurge News - 0 views

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    "Education technology devices have become symbolic of the efforts to transform US education through blended and personalized learning--and desktops, laptops, and tablets are quickly becoming ubiquitous in education. Devices are crucial as a conduit for content; however, they do not directly improve learning outcomes. These tangible examples are, with the exception of few dazzling products, nearly indistinguishable. When we are shown images of technology enhancing education, it is rarely a picture of particular software or data systems--it is a student with a device. Devices are crucial as a conduit for content; however, they do not directly improve learning outcomes."
John Evans

Designer Challenges Himself To Create Logos With Hidden Meanings For A Year, And Result... - 2 views

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    "Wordplay is a never-ending source of amusement for me, with puns, spoonerisms and double entendres bringing a little extra color and life to the everyday language that we sometimes take for granted. Swedish designer Daniel Carlmatz also loves to get creative with words, but in a different way. He set himself a challenge to create a new typographic logo each day for 365 days, using a common word and adding related visual elements through symbolism, creative use of negative space, and geometry. "The inspiration for the 365 day challenge came from trying to challenge myself to look at type and design from a different perspective," Daniel told Bored Panda. "The challenge was just an outlet for my personal design thinking. And yes, I did manage to finish it without missing a day!""
John Evans

Some Very Good Google Search Tips Students Should Know about ~ Educational Technology a... - 1 views

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    "The power of Google search engine lies in its hidden features. Getting precise search results requires much more than simply comping up with a random search query and hitting  'I am feeling lucky' button. Google search is a skill that needs to be explicitly taught to students. To this end we are sharing with you this handy visual that features some practical tips to hone in your Google search skills and enable you to effectively search for and find digital content using a wide variety of specific symbols and words. "
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