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John Evans

Spring VirtCon 2015 | Digital textbooks and standards-aligned educational resources - 0 views

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    "Let's Grow Together Through Creation, Collaboration and Celebration This year, at Discovery Education's Spring VirtCon, innovative educators will take the lead and run the agenda.  They will share classroom strategies around the creation of authentic work, methods of collaboration and the benefits of reflecting upon and celebrating our work."
Eduspire Org

Digital Storytelling: What's Your Story? - EDUSPIRE - 0 views

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    We all have a story to tell, and so do your students! From your Kindergartener's weekend birthday party to your 12th grader's Senior Prom, your students want to talk and share. 21st century learning and the Common Core State Standards encourage today's students to move beyond basic telling and writing to recording, publishing, tweeting and blogging.
John Evans

Mathalicious - 16 views

  • “What does this mean?  When will I use this?” If you’re a math teacher, you’ve probably heard these questions before.  We’re here to help you answer them. At Mathalicious, we believe that math isn’t something to learn, but a tool to learn about other things.  Our mission is to help transform the way math is taught by providing you with the best, most meaningful and most relevant math content available.  Our lessons are aligned to traditional state standards but, unlike most content, emphasize conceptual understanding through engaging real-world applications.
John Evans

HEFCE : News : 2010 : 28 October 2010 : Understanding student perspectives of online le... - 1 views

  • The report's main findings are: students prefer a range of possible learning methods, rather than one or two prescribed options, and flexibility is very important to them proactive engagement with students and co-ordinated efforts by higher education institutions can markedly improve standards and accountability there are varying levels of ICT competence among lecturers and staff, and this can have an impact on students' learning experiences students commonly requested more ICT skills training, particularly around using and referencing online resources.
John Evans

MSP:MiddleSchoolPortal - NSDLWiki - 1 views

  • The Middle School Portal 2: Math and Science Pathways (MSP2) project supports middle grades educators with high-quality, standards-based resources and promotes collaboration and knowledge-sharing among its users. Educators use MSP2 to increase content knowledge in science, mathematics, and appropriate pedagogy for youth ages 10 to 15. MSP2 employs social networking and digital tools to foster dynamic experiences that promote creation, modification, and sharing of resources, facilitate professional development, and support the integration of technology into practice.
John Evans

Education Week: Students Turn Their Cellphones On for Classroom Lessons - 0 views

  • New educational uses of cellphones are challenging the "turned off and out of sight" rules that many districts have adopted for student cellphones on campus.
  • A growing number of teachers, carefully navigating district policies and addressing their own concerns, are having students use their personal cellphones to make podcasts, take field notes, and organize their schedules and homework
  • "In our district, especially at high school, students have a cellphone on them at all times, just like a pencil—it's an underused too
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  • Podcasting and classroom-response systems are among the more than 100 uses of cellphones that educator Liz Kolb has collected, and in some cases invented, for her book Toys to Tools: Connecting Student Cell Phones to Education, published in October.
  • One key to the cellphone's usefulness is the wealth of Web-based services that have cropped up recently, not necessarily marketed for schools but generally free in their basic versions. "Of course, they all have premium upgrades, or if they don't have upgrades, you see ads," Ms. Kolb cautioned.
  • In addition, Web-based organizers are available to bail out disorganized adolescents. For example, Soshiku, a service launched in September 2008 by Montana 17-year-old Andrew Schaper, lets users log their school assignments via e-mail or text messages. Students, including partners in joint projects, can arrange to receive "assignment due" notices to their cellphones or e-mail accounts.
  • "Mobile citizen journalism" is another popular trend that schools can harness, Ms. Kolb said, though she did not know of any school newspapers doing it extensively yet. "Schools can definitely set up their own mobile journalism text-messaging numbers," so students who are traveling can phone in reports and images, especially if they find themselves in the midst of breaking news.
  • Even with standard cellphones, she said, educators must make sure that all students understand the price structure of their calling plans, including the number of text messages that they can send and receive at no additional charge.
John Evans

Computer Makers Prepare to Stake Bigger Claim in Phones - 0 views

  • The computer industry has hit upon its Next Big Thing. It is called a phone.
  • The computer industry has hit upon its Next Big Thing. It is called a phone.
  • many PC makers and chip companies are charging into the mobile-phone business, promising new devices that can pack the horsepower of standard computers into palm-size packages.
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  • “The action is really with the smartphones where everyone is competing to cram the most features into a phone,” said Linley Gwennap, a veteran chip industry analyst and head of the Linley Group. “I think of PCs as just kind of boring these days.”
  • It is a development that spells serious competition for established cellphone makers and phone companies
John Evans

creatingaPLN » home - 0 views

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    joevans · My Wikis · My Mail · My Account · Help · Sign Out · wikispaces *This page can only be edited by organizers of this wiki.homeProtected * pagesubmenu o print o what links here? o rename o delete o redirect o unlock o view source * discussion * history * notify me Protected Welcome to our resource wiki for: Personal Learning Networks: The Power of the Human Network Judith Epcke (@jepcke) and Scott Meech (@smeech) Locations of visitors to this page Bold Italic Underline Color and Style Ordered List Unordered List Horizontal Rule Insert Link Remove Link Insert Images and Files Embed Widget Insert Table Insert Special Character Insert Code Cancel none Optional: a note about this edit for the page history log Optional: tags for this page, separated by commas Cancel Note that the content you create on http://creatingapln.wikispaces.com is licensed under the Creative Commons Attribution Share-Alike 3.0 License. Please only submit content that you write yourself or that is in the public domain. Learn more about our open content policy. Insert a File Double click an image or file to insert it into the page. Show: please wait... Page: Jump: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Double clicking a file: inserts the file links to the file Upload New File notUploading Insert External Image by URL Enter an external image address, click "Load", then double click the image to insert it into the page. * Wikispaces Wikispaces * Video Video * Audio Audio * Calendar Calendar * Spreadsheet Spreadsheet * Document Document * Polls Polls * RSS Feed RSS Feed * Chat and IM Chat and IM * Slideshow Slideshow * Map Map * Bookmark Bookmark * Other HTML Other HTML Choose the category of application you would like to embed from the list on the left. Choose the kind of content you would like
John Evans

Interactive Teaching Programs (ITPs) - 0 views

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    These programs have been developed by the Primary National Strategy to provide simple ICT-based images to support modelling, demonstration and exploration of mathematics.
Andy McKiel

Arcademic Skill Builders - 3 views

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    Our educational video games offer an innovative approach to teaching basic academic skills by incorporating features of arcade games and educational practices into fun online games that will motivate, intrigue, and teach your students.
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    Arcademic Skill Builders are research-based and standards-aligned educational games that offer an innovative approach to teaching basic academic skills. We incorporate features of arcade games and educational practices into fun online games that will engage, motivate, and teach your students.
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    Great browser-based math games for early/middle years students
Chris Harbeck

MindMeister - think together - 11 views

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    MindMeister supports all the standard features of a classic mind mapping tool - only online, and with as many simultaneous users as you like! Curious? Try the LIVE DEMO below.
John Evans

YouTube - TEDxBlue - Jaimie P. Cloud - 10/18/09 - 3 views

  • Jaimie is the founder and president of the Cloud Institute for Sustainability Educationin New York City. The Cloud Institute monitors the evolving thinking and skills of the mostimportant champions of sustainability and transforms them into educational materials and apedagogical system that inspire young people to think about the world, their relationship to it,and their ability to influence it in an entirely new way. Cloud is one of the pioneers of Educationfor Sustainability (EfS) in the U.S. and has produced a set of EfS Standards and PerformanceIndicators that schools are using to innovate their own curricula to educate for sustainability.
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