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John Evans

Three Awesome Educational Games Hiding in Plain Sight | MindShift - 1 views

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    "Game-based learning, and the developers who identify with it today, have come a long way since then and gotten much closer to closing the gap. And there's still a need to communicate core content through games, a need that the consumer market just doesn't have incentive to fill. Yet at Common Sense Graphite, when we evaluate games for learning, what we find is that many of the highest scoring 'learning' games aren't aimed at the educational market. They're more at-home, consumer-oriented games. Because these games are free from the constraints of school standards and traditional curriculum, they flourish, featuring rich cross-disciplinary and truly 21st century learning experiences. Here are just a few favorites that reviewed well on Graphite this year:"
John Evans

Finland's radical new plan to change school means an end to subjects - The Washington Post - 2 views

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    "Finland's classrooms are very different from America's -- far more permissive, with less of an emphasis on academics. There are no standardized tests until high school, and children get 15 minutes of recess in between lessons -- more than an hour of recess a day. "Play is important," one Finnish teacher told the Smithsonian magazine. "We value play." Yet Finnish kids always get good grades on comparisons of student achievement between countries. Their average scores on the Program for International Student Assessment, a test that's given to 15-year-olds in 65 countries, are among the highest in the developed world. As a result, critics of education reform in the United States often cite the Finnish example. It's a stark contrast to America's reliance on using test scores in public school teacher evaluations, or the strict, "no-excuses" model of discipline in charter schools that many have touted as improving academic results. Now, Finnish schools are embracing an even more radical approach to teaching. One major initiative is to encourage teaching by topic instead of by subject. According to The Independent, instead of teaching geography and foreign language classes separately, teachers will ask kids to name countries on a map in a foreign language. Instead of separate lessons on history and economics, they'll talk about the European Union."
John Evans

Private school success due to better students, not better schools, StatsCan says - Cana... - 0 views

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    "Students at Canadian private schools have more educational success than their public school peers because of their backgrounds and classmates, not the schools themselves, Statistics Canada says in a new report. The study followed 7,142 Grade 10 students, focusing on standardized test scores in reading, math and science at age 15, as well as the educational qualifications they had earned by age 23. Private school students had better test scores (about nine per cent higher on average) and more educational success after high school. None of the differences, however, could be attributed to school resources and practices, Statistics Canada says."
John Evans

LDraw.org - Home - 0 views

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    "LDraw™ is an open standard for LEGO CAD programs that allow the user to create virtual LEGO models and scenes. You can use it to document models you have physically built, create building instructions just like LEGO, render 3D photo realistic images of your virtual models and even make animations. The possibilities are endless. Unlike real LEGO bricks where you are limited by the number of parts and colors, in LDraw nothing is impossible."
John Evans

Build a culture of learning around Makerspaces - Education Voyager - 0 views

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    "In this series I'm going to focus on ways that you can go above and beyond for your students, their families, and your professional identity. Once you've got your day to day responsibilities out of the way (lesson planning, assessment, classroom management, etc) there are things you can do and materials you can create that will really upgrade your overall instruction. This might be a reading list that pushes your students from GE into GT, or it might create ongoing activities that expand your pedagogical offerings past the standards and into genuine 21st century skills. In this post I'm going to discuss makerspaces, what they are, and why you should try and incorporate them into your instruction. "
John Evans

How We Built Our School Makerspace - 0 views

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    "Why build a Makerspace in your school? Student creativity, building stronger neural pathways in the brain through kinesthetic learning opportunities, is the reason to build a Makerspace. It is about play, students tinkering to discover, children experimenting to learn, and students building what they dream. Building a Makerspace is worth it when the students grow and learn within it. In an age of accountability and standardization, these elements have been steadily removed from schools and classrooms. A Makerspace has the potential to put it all back in place. Even so, making a Makerspace come to life in a school is not an easy task. It takes vision, buy-in, materials and space, and a plan for implementation. More than that, building a Makerspace in a school takes time. And, we did it!"
John Evans

How to Add RSS Feeds & Sites to Apple News in iOS - 0 views

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    "The News app is bundled in modern versions of iOS, accessible from the home screen as a standard app icon and from the Siri Suggestions screen in Spotlight under the News section on an iPhone or iPad. While News app includes a handful of curated Apple-approved sites, users can customize the app on their own by adding websites they like, and also use the News app as an RSS reader. This allows you to add just about any site or feed to News app yourself, including great sites like this one."
John Evans

The Value of Guided Projects in Makerspaces | Renovated Learning - 2 views

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    "Guidelines and instructions are not the enemy of makerspaces.  Working through guided projects can help students to develop the skills that they need to further explore creatively.  It's true that some students can just figure it out, but most need that gentle push to get them started.  While things like LEGOs and K'nex are intuitive, many other activities are not.  If you just sat me down in front of an Arduino with no guidance, I wouldn't have a clue what to do.  But after following some example projects, I can start to feel more comfortable with branching out on my own. The problem comes when all we ever do are guided projects.  Sylvia Martinez and Gary Stager warn against the "20 identical birdhouses" style class projects, where there is zero creativity involved.  It's very easy to fall into the trap of focusing too much on standards, rubrics and guided projects and zapping all the fun and creativity out, turning a makerspace into nothing more than another classroom.  It's tempting for many educators to just print out a list of instructions, sit students down in front of a "maker kit" and check their e-mail while students work through the steps one by one.  This is obviously not what we want in our makerspaces."
John Evans

Becoming a STEAM Maker - Corwin Connect - 1 views

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    "When you were growing up, what did you enjoy playing with? If you were like me, maybe it was Tinker Toys, an Easy Bake Oven, or Lite Brite. I liked designing and creating things. As a teenager, my imagination ran wild as my ideas turned into sketches which later covered the walls of my bedroom. (Thanks Mom, for never painting over the walls-even 25 years later!) My own children love building and messing around with things, too. It's amazing how long a few cardboard boxes or toilet paper rolls and some duct tape will keep them entertained. (We've built forts, spaceships, and garages for all their Match Box cars.) It's the nature of these learning experiences that allow young people to think creatively and use their imagination. With a focus on standards, accountability, and assessment over the last decade or so, it seemed that these opportunities disappeared from our schools. However, within the last few years, the tide is beginning to turn. I believe an exciting shift is happening in education as schools across the country are embracing the Maker Movement and returning creative, hands-on learning opportunities to their classrooms. Additionally, STEAM education has come to the forefront with an emphasis on preparing students for college, career, and beyond, focusing on the 4 C's: communication, collaboration, critical thinking, and creativity. STEM has transformed into STEAM as the arts become an integral component to meaningful learning. In many schools, the STEAM and maker education are colliding. Hybrid models are being created that embrace the integration of STEAM components and the creative spirit of the Maker Movement. At the intersection between STEAM and making, powerful learning occurs. I would argue that a new movement is emerging-STEAM Makers."
John Evans

It's Not About the Space… All Learning. | Venspired - 0 views

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    "If I could sing a parody, which trust me, you DO NOT want to hear, I'd rewrite Megan Trainor's famous song "All About that Bass,"  with the lyrics, "It's not about the space… all learning."    It's almost comical for me to say it's not about the space, because truthfully, I've loved putting together every single learning space I've ever created.  From watching the evolution of my classrooms when I taught fourth grade, until this year's space, my goals have always been the same.  Use the materials you have around you, buy as little standardized stuff as possible, create the space, and remix, redo, and revise to make the space work for learners."
John Evans

Project Based Teaching Rubric | Project Based Learning | BIE - 3 views

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    "What is it? This rubric describes beginning, developing, and Gold Standard levels for Project Based Teaching Practices for K-12 teachers. Why do we like it? This rubric features detailed, concrete indicators that illustrate what it means to teach in a PBL environment. How can you use it? Teachers and school leaders can use this rubric to reflect on their practice and plan for professional growth."
John Evans

LEGO's WeDo 2.0 teaches science, coding | eSchool News - 0 views

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    "At the International Consumer Electronics Show, LEGO Education launched LEGO Education WeDo 2.0, a hands-on science solution designed for elementary classrooms using a robot-based learning system. The solution combines the LEGO brick, classroom-friendly software and engaging, standards-based projects to teach elementary students essential science practices and skills. With WeDo 2.0, students explore, create and share their scientific discoveries as they build, program and modify projects. Through a series of collaborative challenges, they deeply engage with science, engineering, technology, and coding, sparking a love for experimentation and investigation."
John Evans

Computational Thinking: 10 Ways To Promote CT Across The Curriculum, Part 1 - Tech Lear... - 5 views

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    "In this post, I would like to review a thinking processes that can be applied across the curriculum providing a process for authentic understanding of standards. The cognitive process I am referring to is Computational Thinking (CT). This type of thinking is important not just in high stake testing, but also success in that world after school. Perhaps you have come across the idea of computational thinking in education. The best way to describe computational thinking is to look at the way a computer thinks… or at least runs a program. This is actually the most important concept a student learns through coding and developing computer programs. We must keep in mind that it is not the coding that is important… but the thinking process. After all… one can use a computer, but not actually use computational thinking skills. "
John Evans

Best Websites for Teaching & Learning 2018 - National School Library Standards - 3 views

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    "The 2018 Best Websites for Teaching & Learning foster the qualities of innovation, creativity, active participation, and collaboration. Sites recognized are free web-based sites that are user friendly and encourage a community of learners to explore and discover."
John Evans

Best Apps for Teaching & Learning 2018 - National School Library Standards - 4 views

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    "The 2018 Best Apps for Teaching & Learning are of exceptional value to inquiry-based teaching and learning. Apps recognized foster the qualities of innovation, creativity, active participation, and collaboration and are user friendly to encourage a community of learners to explore and discover."
John Evans

3 strategies to keep students engaged in STEM | eSchool News - 3 views

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    "STEM (science, technology, engineering, and math) is more than just an acronym or a collection of letters. Rather, it is an instructional movement that embodies cross-curricular concepts from four fundamental disciplines, as well as a research-based strategy that addresses the future needs of a technology-driven work force and sustaining a global economy. The importance of STEM is further validated by its prominence in the Next Generation Science Standards (NGSS). One of the most effective instructional approaches toward the implementation of STEM in grade-level courses is through project-based learning (PBL). In this approach, instruction occurs through student-centered investigations focused on a specific topic driven by a set of objectives, culminating in a broadly-defined product or technique. Projects foster an environment of discussion, creativity, problem-solving, inquiry, modeling, and testing, and are applicable to students in all grade levels and subjects, but particularly within the STEM arena."
John Evans

Minecraft EDU to Make iPad Debut -- THE Journal - 0 views

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    "Minecraft: Education Edition is coming to the iPad platform in September. The iOS version will share the features found in other versions, including the Update Aquatic package for underwater STEM activities and the Chemistry Resource Pack. It will include a touch interface that is "functionally equivalent to the standard control scheme for the game," according to Microsoft, which owns Minecraft."
John Evans

"Computational Thinking and Literacy" by Sharin Rawhiya Jacob and Mark Warschauer - 3 views

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    "Today's students will enter a workforce that is powerfully shaped by computing. To be successful in a changing economy, students must learn to think algorithmically and computationally, to solve problems with varying levels of abstraction. These computational thinking skills have become so integrated into social function as to represent fundamental literacies. However, computer science has not been widely taught in K-12 schools. Efforts to create computer science standards and frameworks have yet to make their way into mandated course requirements. Despite a plethora of research on digital literacies, research on the role of computational thinking in the literature is sparse. This conceptual paper proposes a three dimensional framework for exploring the relationship between computational thinking and literacy through: 1) situating computational thinking in the literature as a literacy; 2) outlining mechanisms by which students' existing literacy skills can be leveraged to foster computational thinking; and 3) elaborating ways in which computational thinking skills facilitate literacy development."
John Evans

Teaching #MediaLit and #DigCit? Start with social media | ISTE - 0 views

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    "It's no secret that students today spend a lot of time online, and that's why educators need to ensure that our students are equipped with digital citizenship and media literacy skills to help them navigate the terrain. Students need to know how to find reliable sources and spot misinformation. They need to know what information is appropriate - and inappropriate - to share. Often, educators try to instill this information via traditional instruction in a classroom. But when presented this way, it can fall flat. The key to helping students make good decisions online is to mentor them in their spaces and allow them to pursue their interests. This personalized learning approach, which addresses several of the ISTE Standards for Students, has real-world application that hooks our students and helps them internalize media literacy and digital citizenship skills. Here are five practical steps that educators can take to help graduate media literate digital citizens - those who learn, curate, collaborate and contribute thoughtfully to social media networks."
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