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Unlocking Literacy with iPad - 7 views

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    "As a veteran English teacher in the Euclid City Schools, and someone who sees great value in integrating technology, I wanted to contribute to the ongoing dialog regarding tablet computing, specifically, the iPad, and its impact on student literacy and students' self perception of their own literacy. You can find an article detailing my teacher research below as well a short video I produced for this project and to share at the "
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Making Math Thinking Visible with iPads - 5 views

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    "My students create many different artifacts, but the most meaningful are those in which my students show their learning and their thinking in ways that are far beyond what a worksheet could do. When they make a video or screencast of what they have learned, I can hear and see their thinking. I can also hear confidence or hesitation, self-corrections or errors in perception. Consider these math examples produced by my students."
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9 Top Tactics for Using Video Games in the Classroom - 1 views

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    "Why use video games in the classroom as teaching tools? Let's be clear-we've come a long way from Asteroids and Space Invaders. The modern capabilities and designs of computer games provide endless opportunities for meaningful learning experiences. Used appropriately and effectively, technology can make a difference in students' lives and affect their attitude toward school in a positive way. So ditch the old stereotypes and misconceptions you may have about the ill effects of video games and reframe your perception in the light of using them to enhance learning. Gamification of classrooms isn't a new idea. The components of the gaming world lend themselves well to self-directed learning, because gaming taps into the variables which inherently motivate the desire for progress. In fact, using a set of constructs called game mechanics one could conceivably create situations that enhance learning by incorporating the kinds of motivating strategies found in today's best video games. Whether you choose to "gamify" your physical classroom all the way or only use video games as an occasional learning enhancement, making learning fun will positively reinforce students' experiences of school. Here are some suggestions on how to successfully use video games in the classroom."
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Building a Metacognitive Classroom | Edutopia - 1 views

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    "Teaching students about neuroplasticity and the brain's potential can have a positive effect on their self-perceptions and expectations for success in school."
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There's No Such Thing as Being Bad at Math: How Neuroscience Is Changing the Equation |... - 1 views

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    "Imagine a parent telling a child, "I'm just not a reading person." Sounds odd, doesn't it? Now reread the same cartoon, substituting "math" for "reading." Suddenly it doesn't seem so absurd. But it should! As a society ever more reliant on technology and STEM-based careers, we must shatter the myth that math skill is inborn and reinforce that it is the result of intention and practice. It's common to hear well educated adults declare themselves "not a math person," sometimes proudly. Indeed, many people of all ages believe that mathematical ability is something you are either born with or not, rather than something to be mastered with focused effort. This belief is wrong. What's more, it's harmful to kids as they have their first experiences learning math; the attitude that "I can't learn math" quickly becomes a self-fulfilling prophecy. As a society ever more reliant on technology and STEM-based careers, we must shatter the myth that math skill is inborn and reinforce that it is the result of intention and practice. Reforming these perceptions needs to be a priority for teachers, parents, and creators of new learning tools that align to the way these digital-savvy students learn."
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