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Teaching with Sphero the Robot in Math, Science, and Beyond - Daily Genius - 4 views

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    " As someone who primarily taught math and science when I was a classroom teacher, I associated robots, robotics curriculum, and robot apps as things that were only used in those subjects. However, this past year my school received a robot grant that provided ten robots for us from the company Sphero. Sphero emphasizes the power of play in education and has a variety of lessons that are aligned to the Common Core and Next Generation Science Standards on their website. They also have a number of STEM challenges in the form pre-designed engineering projects designed for collaborative group work with students and are helpful for teachers using the robots in their classes."
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How to use Sphero the Robot in STEM and Beyond - From Courtney Pepe - 0 views

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    "As someone who primarily taught math and science when I was a classroom teacher, I associated robots, robotics curriculum, and robot apps as things that were only used in those subjects. However, this past year my school received a robot grant that provided ten robots for us from the company Sphero. Sphero emphasizes the power of play in education and has a variety of lessons that are aligned to the Common Core and Next Generation Science Standards on their website. They also have a number of STEM challenges  in the form pre-designed engineering projects designed for collaborative group work with students and are helpful for teachers using the robots in their classes. Sphero is a robotic ball that can pair with an iPad, tablet, iPhone, or smartphone through Bluetooth, and getting started is relatively easy. Once you are ready to use Sphero, you take it off the charger stand and give it a "tap-tap" to "wake it up." When the robot wakes up, it starts to flash three different colors until it pairs with the device you are using it with via Bluetooth. Once it turns blue, then you know that it is paired and ready to go. There are at least 14 different education related apps that are available with Sphero: some of them use augmented reality technology, some of them teach the basics of coding, while others allow students to draw on a tablet to manipulate the color and movement of the robot. During the last week of June, I did a presentation at the ISTE conference with many other educators from all over the country who also received the robot grant. What amazed me was that people who taught subjects like language arts and social studies found incredible ways to integrate robotics into their curriculum to create some really engaging lessons for their students."
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Build your own iPad charging cart out of office supplies - Innovation: Education - 0 views

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    "It really all started with the 20+ iPads we loan out to educators. Those suckers are constantly in demand and constantly in need of charging. They're each firmly encased in Fintie Kiddie cases, which, laugh all you want, those things can stop a bullet. And they stand up. And they recline, have carrying handles and come in neon colors, perfect for locating 20+ loaned out units during the chaos of an event, but that's a whole other blog post. Anyway, we've been loaning these iPads out in tote bags, and just tossing the chargers in higgledy-piggledy. Mainly because if you have done any shopping around for charging carts you likely have needed to be resuscitated at least twice when looking at the prices. The cheapest we could find that works with our beloved Fintie cases started at $399.00, and there was no guarantee everything would fit. We've borrowed another department's iPad charging tray a couple times, but a) it cost them closer to $1,000.00, b) weighed close to 25 lbs and c) had no wheels, thus entailing that their tech guy** lug it four blocks each way. The thing about the Fintie cases is that part of their magic durability is that they surround the iPad in thick molded foam rubber - perfect for tossing in bags and bike panniers (guilty!) but problematic for trying to buy a pre-made charging cart, as the slots in those are generally cut for slimmer, uncased iPads. Plus can we get back to the whole cost thing? Are school districts really running around with so much cash? I know I'm not. And thus, with no more rambling, I present: How to Build Your Own iPad Charging Cart Out of Office Supplies"
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Labyrinth - 0 views

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    Lure of the Labyrinth is a digital game for middle-school pre-algebra students. It includes a wealth of intriguing math-based puzzles wrapped into an exciting narrative game in which students work to find their lost pet - and save the world from monsters! Linked to both national and state mathematics standards, the game gives students a chance to actually think like mathematicians.
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Student Technology Assessments Are Now Simple. Finally. | SimpleAssessment - 1 views

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    Load your students into this student technology assessment tool and the assessment process starts automatically. Each student receives a comprehensive assessment on basic technology literacy. The student technology assessment was designed based on the ISTE NETS for Students and can be completed in about one class period. You'll be provided with both a Pre- and Post-Assessment so you can track progress throughout the school year.
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Labyrinth - 0 views

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    Lure of the Labyrinth is a digital game for middle-school pre-algebra students. It includes a wealth of intriguing math-based puzzles wrapped into an exciting narrative game in which students work to find their lost pet - and save the world from monsters! Linked to both national and state mathematics standards, the game gives students a chance to actually think like mathematicians.
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Free Technology for Teachers: Delta Math - 3 views

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    "Delta Math is a free program that allows teachers to combine modules of lessons for their students to complete. The modules cover a wide range of topics taught in Middle School math, Algebra 1 & 2, Geometry, Pre-Calculus, Calculus,  and Computer Science."
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PuppetMaster: An app to inspire animated storytelling - @joycevalenza NeverEndingSearch - 1 views

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    "I've been exploring the new PuppetMaster app and I am enchanted. I see serious potential for this free, intuitive, open-ended tool to encourage creativity across a wide range of ages, from pre-school to adult! PuppetMaster allows children to animate anything and to record their action and sound to create movies. It encourages the creation of visual art in any medium and it encourages active storytelling and sharing. And the learning curve is tiny!"
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Education Week: Proper Role of Ed-Tech in Pre-K a Rising Issue - 0 views

  • Technology used appropriately can "enhance children's cognitive and social abilities,"
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About Us | SchoolWAX TV - 0 views

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    SchoolWAX TV was designed with students, teachers, and parents in mind. All uploaded videos are pre-screened and approved by our moderators before ever showing up on the site. It may take 1 to 2 days for an uploaded video to appear for that very fact, but we know that being able to guarantee 100% safe educational content makes it worth the slight delay.
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Labyrinth - 13 views

  • Lure of the Labyrinth is a digital game for middle-school pre-algebra students. It includes a wealth of intriguing math-based puzzles wrapped into an exciting narrative game in which students work to find their lost pet - and save the world from monsters! Linked to both national and state mathematics standards, the game gives students a chance to actually think like mathematicians.
  • Before Bringing Labyrinth Into Your ClassroomPlan for SuccessThink About TechnologyThink About Your RoleSet Up Your Teams and Class Lists
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StoryBee: Stories for Pre School - Lower Elementary School Students ::: - 0 views

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    Loads of audiobooks for students of all ages. 
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Screen time and young children: Promoting health and development in a digital world | C... - 3 views

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    "The digital landscape is evolving more quickly than research on the effects of screen media on the development, learning and family life of young children. This statement examines the potential benefits and risks of screen media in children younger than 5 years, focusing on developmental, psychosocial and physical health. Evidence-based guidance to optimize and support children's early media experiences involves four principles: minimizing, mitigating, mindfully using and modelling healthy use of screens. Knowing how young children learn and develop informs best practice strategies for health care providers."
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    Summary of research
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