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John Evans

Japanese phenomenon Pecha Kucha gaining momentum | The Columbus Dispatch - 9 views

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    "'A beautiful snapshot into people's lives' Japanese phenomenon Pecha Kucha gaining momentum"
John Evans

AppArchitect Lets Anyone Build iOS Apps, No Coding Or Templates Necessary | TechCrunch - 3 views

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    "Easy app creation, outside of the land of Ruby and Python, has become a huge phenomenon in the last year. And the latest company to join the fold,AppArchitect, is launching straight from our Disrupt NY stage. AppArchitect lets you build custom iPhone and iPad apps using a simple drag-and-drop interface. That's right - you need zero coding experience to build your own iPhone app. It's a brand new world."
John Evans

iPads in education: Education Dive's ultimate guide | Education Dive - 2 views

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    "The iPad is already an education phenomenon, and Apple will be pushing even more education features when iOS 7 launches later this year. Here at Education Dive, we see more case studies and reports every week about who is using or developing for the iPad, and schools have become battlegrounds where the device is winning some wars-as well as contracts. So what do you need to know before deciding if your university or school district should buy one (or 11,000)? Education Dive assembled all of our resources and recent news reports in one handy list to fill you in. Take a look at these features, and you'll be an iPad education expert in no tim"
John Evans

The Perfect Storm for Maker Education | User Generated Education - 1 views

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    "erfect Storm: an expression that describes an event where a rare combination of circumstances will aggravate a situation drastically.  The term This term is also used to describe an actual phenomenon that happens to occur in such a confluence, resulting in an event of unusual magnitude."
John Evans

Everything Teachers Need to Know about Pokémon Go ~ Educational Technology an... - 0 views

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    "Pokémon Go is a cultural phenomenon that has gained so much in popularity over the last few weeks. This is basically an augmented reality game that you can play through your smart phone. The app uses the coordinates of your GPS to determine your location in the real world and provides you with Pokémon characters to view and catch. 'Pokémon are out there, and you need to find them. As you walk around a neighbourhood, your smartphone will vibrate when there's a Pokémon nearby. Take aim and throw a Poké Ball… You'll have to stay alert, or it might get away!'"
John Evans

5 Top Augmented Reality Apps for Education - 0 views

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    "The concept of augmented reality has been in existence for a few years now despite the fact that many users of mobile devices are under the impression that it is a new phenomenon. New technologies such as Google's augmented reality glasses which are the first computing eyewear are still in the testing phase. This leads mobile device users to believe augmented reality is new on the horizon."
John Evans

The Digital Lives of Teens: The School is the Neighborhood | Edutopia - 0 views

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    "It's hard work to parent a teen. In a recent New York Magazine article, Jennifer Senior writes, "It's dicey business, being someone's prefrontal cortex by proxy. Yet modern culture tells us that that's one of the primary responsibilities of being a parent of a teen." Of course, it's no surprise that the last thing teens want is to have a parent looking too closely into their lives. It's a constant push-pull phenomenon for parents and for teens. One minute, a teenager can descend into grumpiness, isolation and solitude, and in the same breath, that teen wants a hug, affection and a laugh. And, when we throw social media and texting into the mix, the equation does not always balance out. "
John Evans

Has BYOD Changed The Way You Hire? Here Are Some Things to Consider - 2 views

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    "BYOD: A workplace phenomenon that makes processes easier, streamlines communication, and helps to connect employees around the globe. Short for Bring Your Own Device, the movement means employees can use their own digital tools, like laptops and smartphones, instead of the ones that are provided (or not provided) for them by an employer"
John Evans

Animating Your Classroom - iPads in Education - 2 views

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    "The art of animation - a series of related images that depict movement - is arguably several thousand years old. The use of equipment that could display animated images in rapid succession to create the illusion of motion is a more modern phenomenon that gained wide popularity with the development of motion pictures. Cartoons and animated movies from the studios of companies such as Disney, Warner Brothers, Nickelodeon and others have had a tremendous impact on modern culture. Production of an animated movie requires skilled artists, expensive equipment and an investment of countless hours of labor. No longer. Mobile devices with built-in cameras such as the iPad enable budding animators to use a variety of easy to use animation apps to capture and stitch together photos of characters and objects into seamless, fluent animated movies. Further, the process of designing, scripting and staging animations has tremendous educational potential. Animation can be a wonderful mix of art, science, collaboration and problem solving."
John Evans

Teach Like Minecraft: 5 Strategies To Craft Creative Students - 1 views

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    "At this point, some of you are probably sick of hearing about Minecraft. It has gone from game to phenomenon, selling bajillions of copies and crowding the mindscape of 6th graders everywhere for what seems like centuries. But before you go, there may be some lessons you can takeaway for your classroom-lessons that can help promote the creativity in students you've been looking for."
John Evans

8 Ways Tech Has Completely Rewired Our Brains - 7 views

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    "Technology has altered human physiology. It makes us think differently, feel differently, even dream differently. It affects our memory, attention spans and sleep cycles. This is attributed to a scientific phenomenon known as neuroplasticity, or the brain's ability to alter its behavior based on new experiences. In this case, that's the wealth of information offered by the Internet and interactive technologies. Some cognition experts have praised the effects of tech on the brain, lauding its ability to organize our lives and free our minds for deeper thinking. Others fear tech has crippled our attention spans and made us uncreative and impatient when it comes to anything analog. "
John Evans

MinecraftEdu :: Home - 3 views

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    "Why Minecraft? Every day, more and more teachers are using the world-building game Minecraft to engage and educate. The game is a true phenomenon and gamers young and old are using it in countless creative ways. Practitioners of Games Based Education have realized the potential and have embraced Minecraft in classrooms around the world. Now you can too! What is MinecraftEdu? MinecraftEdu is the collaboration of a small team of educators and programmers from the United States and Finland. We are working with Mojang AB of Sweden, the creators of Minecraft, to make the game affordable and accessible to schools everywhere. We have also created a suite of tools that make it easy to unlock the power of Minecraft in YOUR classroom."
John Evans

Makerspace | Creating a space for young makers and educators - 4 views

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    "o describe them simply, makerspaces are community centers with tools. Makerspaces combine manufacturing equipment, community, and education for the purposes of enabling community members to design, prototype and create manufactured works that wouldn't be possible to create with the resources available to individuals working alone. These spaces can take the form of loosely-organized individuals sharing space and tools, for-profit companies, non-profit corporations, organizations affiliated with or hosted within schools, universities or libraries, and more. All are united in the purpose of providing access to equipment, community, and education, and all are unique in exactly how they are arranged to fit the purposes of the community they serve. Makerspaces represent the democratization of design, engineering, fabrication and education. They are a fairly new phenomenon, but are beginning to produce projects with significant national impacts."
John Evans

Cardboard Box Tools | Edutopia - 6 views

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    "The child in the photo above just received the most amazing toy! It might have been a giant stuffed giraffe, or a truck, or a new game. However, the cardboard box is even more exciting. The child will eventually outgrow the giraffe or the truck because those toys can be only one thing -- but the box is timeless. The box can be a racecar, a submarine, a suit of armor, a castle, or a cave. We can learn a lot from children's infatuation with cardboard boxes. It shows us how much they want to shape and construct new things, how they long for the freedom to create. In fact, as illustrated by the phenomenon of Caine's Arcade, when students gain the freedom to explore, to learn independently, and to share their creations, they will astound us. Consider the fact that one boy's cardboard arcade inspired thousands from around the world to create and share their own inventions."
John Evans

The government is helping fund a Minecraft-style game for teaching kids about the envir... - 2 views

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    "Minecraft is a cultural phenomenon. The block-based exploration and crafting game was snapped up by Microsoft for $2.5 billion last year and has helped inspire competitors from giant toy companies like Lego. Even the government is interested in building on Minecraft's success: The Department of Education is helping fund a project known as "Eco" that looks a lot like Minecraft, except with a few added twists: There's a looming ecological disaster and players must band together to make a community -- agreeing on laws and living in harmony with the environment. If they fail, the world dies forever. Strange Loop Games, the company behind the game, describes it a "global survival game" and says failure results in "server-wide perma death.""
John Evans

When Kids Engage In "Making," Are They Learning Anything? « Annie Murphy Paul - 1 views

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    "There's no doubt that students find making to be a creative and engaging activity. But as they tinker, design and invent, are they actually learning anything? Making is too young a phenomenon to have generated a broad research base to answer this question. The literature that does exist comes from enthusiastic champions of making, rather than disinterested investigators. But there are two well-established lines of research within psychology and cognitive science that can inform how we understand making and help us ensure that making leads to learning. Taken together, these two strands of empirical evidence provide the best guide we presently have for maximizing the learning potential of maker activities."
John Evans

Seven Stages in Moving from Consuming to Creating | John Spencer - 9 views

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    "It has me thinking about my own experience with creative work. When I first got into drawing, I copied the styles of other artists. When I first got into poetry, I copied the style of my favorite poet. When I first wrote a novel, it was essentially fan fiction -- albeit at a time when no one knew that term. I have noticed similar trends among students. They often go through a phase of copying and mash-ups that occur before creating something truly original. I see this trend in art class, wood shop, in writer's workshops, and in STEM labs. So, this has me thinking about stages that I notice as students move from consumers of media to creators of media. I admit that this is not very scientific. There might be a better model out there that explains this phenomenon. However, here are seven stages I see students go through as they shift from consuming to creating: "
John Evans

A Perfect Storm for Maker Education - 0 views

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    "Perfect Storm: an expression that describes an event where a rare combination of circumstances will aggravate a situation drastically.  The term is also used to describe an actual phenomenon that happens to occur in such a confluence, resulting in an event of unusual magnitude. "
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