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John Evans

5 Important Web Tools Students Can Use to Create Educational Games ~ Educational Techno... - 5 views

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    "The gaming trend is gaining more and more ground within the educational landscape. Online games are being integrated into students learning strategies and while they are not a game changer, they do seem to have a promising potential in education. As Dr Jackie argued , the use of games for educational purposes have undergone three main phases and in each phase games have been repurposed in such a way as to align with the ethos of that phase. In education 1.0, online games which are nothing else but electronic worksheets were played in one unidirectional way and there was only way correct way for players to win ; in education 2.0 commercial games have made it into the educational scene and teachers and students started using them, examples of these games include: SIMs, World of Warcraft, Portal. However, in education 3.0, learners are not only using these commercial games in unique ways but they are also using several platforms to create their own games."
John Evans

20 Questions To Guide Inquiry-Based Learning - 5 views

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    "Recently we took at look at the phases of inquiry-based learning through a framework, and even apps that were conducive to inquiry-based learning on the iPad. During our research for the phases framework, we stumbled across the following breakdown of the inquiry process for learning on 21stcenturyhsie.weebly.com (who offer the references that appear below the graphic). Most helpfully, it offers 20 questions that can guide student research at any stage, including:"
John Evans

STEAM / STEM on the iPad with the free app Stop Motion | Technology Erintegration - 0 views

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    "Inject the "A" into your STEM challenge projects with cut paper and the free app Stop Motion on the iPad.  The "A" being Art of course!  Full STEAM ahead… We used Stop Motion and cut paper to make moving models of the Lunar Cycle and the phases of the moon in science.  The challenge was that students were only allowed to use cut paper (you could also use Oreos for this to mimic the moon as shown in this free download) and the app Stop Motion to show all 8 lunar phases."
John Evans

Pinball Machine Mayhem Part 1 | - 1 views

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    "I will be sharing about our Pinball Machine Mayhem that is happening in our Technology and Innovation class. We started with a brainstorming session on the process this week. We began with the Project Idea phase: This is where we explained that they would be making pinball machines. How they made them or what they used is completely up to them during this process. Next we moved into the Prototype Design students during this phase was given a blank piece of paper about the size of the actual pinball machines that they will make. The goal here was for them to start to apply the different pieces of their pinball machines to this document. What was incredible about this whole process was before we released the students to go work we asked them what subjects do they think will be covered throughout this process. Right away hands went up and students started sharing. Math - Area, Perimeter, Height, Length, Pythagorean Theorem to find the slope of their machine. ELA - Research, Creating a story for their pinball machine Social Studies - History of the pinball machine, Research on different pinball machines Science - Volume, Friction, Gravity, Art - Theme of their board, Creative look of their pinball machine. Tech Ed - Lights, sensors, buzzers Makerspace - Students talked about using little bits, robotic kits, makey makey board, along with legos and Knex's"
Nigel Coutts

Thinking throughout the Inquiry Cycle - The Learner's Way - 0 views

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    If we believe that all learning is a consequence of thinking, then we should consider what types of thinking our learners are likely to benefit from at each phase of their inquiry. This is where the Understanding Map, developed by Ritchhart, Church & Morrison offers useful guidance. By contemplating the demands of each phase of our chosen inquiry model, we can plan for how we might scaffold thinking moves which will enhance our learners' learning.
John Evans

Future of Education - Charting the Course of Education and Learning in a Networked World - 0 views

  • This community is devoted to providing an opportunity for those who care about education to share their voices and ideas with others. It's a place for thoughtful discussion on an incredibly important topic. Right now we're in pre-launch phase in order to answer the "Carol Broos" questions! The official launch will be at the end of January.
  • This community is devoted to providing an opportunity for those who care about education to share their voices and ideas with others. It's a place for thoughtful discussion on an incredibly important topic.
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    This community is devoted to providing an opportunity for those who care about education to share their voices and ideas with others. It's a place for thoughtful discussion on an incredibly important topic. Right now we're in pre-launch phase in order to answer the "Carol Broos" questions! The official launch will be at the end of January
John Evans

ASCD Express 8.05 - Reading for Meaning - 0 views

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    "Reading for Meaning is a research-based strategy that helps all readers build the skills that proficient readers use to make sense of challenging texts. Regular use of the strategy gives students the opportunity to practice and master the three phases of critical reading that lead to reading success, including Previewing and predicting before reading. Actively searching for relevant information during reading. Reflecting on learning after reading."
John Evans

Teaching, Tech and Twitter: Gamifying Our STEM Lab. Leveling Up With Challenges, Digita... - 0 views

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    "Our STEM Lab/Makerspace is a HUGE hit with our students. Since I oversee the lab and take the classes in I get bombarded by kids all day asking if it is their day to go to the STEM Lab. They are building, discovering, exploring, designing, problem solving, and having a blast doing it. However, as the kids continued to explore the STEM Lab we began to notice that they had moved past the exploration phase and wanted a bit more direction and challenge. We realized that we needed to up our game a bit to take our lab to the next level so we decided to gamify our STEM Lab with challenges and badges! It took some prep but once the challenge cards and badges were created we were ready to roll. We are happy to share our tips, tricks and resources so that you can gamify your STEM or STEAM Lab too."
John Evans

e5 Apps for iPads in a Secondary School | Bright ideas - 4 views

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    "The e5 Instructional Model was recently introduced in Victoria and Vermont Secondary College has been trialling it for the past 12 months. We are also on the first phase of a 1:1 iPad program beginning with Year 7 in 2013. As one of the Teacher Librarians I am keen to evaluate and recommend resources of any sort to support quality teaching and learning so last year I began reading blogs about apps for education."
John Evans

5 Top Augmented Reality Apps for Education - 0 views

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    "The concept of augmented reality has been in existence for a few years now despite the fact that many users of mobile devices are under the impression that it is a new phenomenon. New technologies such as Google's augmented reality glasses which are the first computing eyewear are still in the testing phase. This leads mobile device users to believe augmented reality is new on the horizon."
Phil Taylor

Introduction to Snagit 11 - 2 views

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    Jing Pro is being phased out. This program will fill the gap, has more features than Jing. Jing Free will still be in existance
Phil Taylor

How does one of the top-performing countries in the world think about technology? | Hec... - 0 views

  • digital devices are increasingly viewed as a means to bring students together in collaboration, rather than separate them further.
  • In the late 1990s, the Singapore Ministry of Education unveiled its master plan for technology. The first phase was spent building up infrastructure and getting computers into schools. In the 2000s, in phases two and three, the ministry focused on training teachers in how to use gadgets and identifying schools to experiment with new innovations.
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    ""The technology just fades away, and that's what we hope for it to do," "
John Evans

Librarians on the Fly: Apps for the Inquiry Process - 3 views

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    "Our school just unrolled the first phase of our 1:1 iPad program tonight.  In preparation of this big event, I spent some time this summer looking into how I could support and guide students through the research process using apps."
John Evans

The Benefits of Helping Preschoolers Understand and Discuss Their Emotions | MindShift - 1 views

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    "Terrible Twos. Threenagers. Fearsome Fours.  These are years marked by tantrums and meltdowns - palpable reminders that young children haven't yet learned how to regulate their emotions. But rather than wait for them to outgrow this phase, caregivers can use this window to teach emotional literacy skills that will yield immediate and long-term benefits. Increasingly, research confirms the efficacy of explicit training in emotional intelligence starting at a very young age. According to multiple studies, preschoolers who participate in social-emotional skills programs exhibit less aggression and anxiety and become better social problem solvers. While these outcomes may make for a more peaceful classroom environment, the benefits outlive preschool: prosocial behavior in early childhood is strongly linked with future academic performance and mental health.  In other words, when children learn how to calm themselves down, use language to express their feelings and treat others with kindness, they are laying the foundation for future success and wellness."
John Evans

Seven Stages in Moving from Consuming to Creating | John Spencer - 9 views

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    "It has me thinking about my own experience with creative work. When I first got into drawing, I copied the styles of other artists. When I first got into poetry, I copied the style of my favorite poet. When I first wrote a novel, it was essentially fan fiction -- albeit at a time when no one knew that term. I have noticed similar trends among students. They often go through a phase of copying and mash-ups that occur before creating something truly original. I see this trend in art class, wood shop, in writer's workshops, and in STEM labs. So, this has me thinking about stages that I notice as students move from consumers of media to creators of media. I admit that this is not very scientific. There might be a better model out there that explains this phenomenon. However, here are seven stages I see students go through as they shift from consuming to creating: "
John Evans

Creativity in the Classroom | Edutopia - 3 views

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    "One of the things that I hear teachers worrying about is the disappearance of creativity in the curriculum. More and more districts are ramping up the standardized exams to prepare students for the bigger standardized exams they will take later in the year. The beauty of creativity is slowly being phased out and replaced by worksheets. Standardized tests are a reality where I teach, but I still find creativity time for my students. I feel that it helps strengthen their other skills and is needed to develop well-rounded people. Here are some things that can add a creative spark into your class and still prepare them for those exams."
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