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John Evans

Autodesk's Sketchbook painting and drawing apps for iPhone and iPad go free for the fir... - 0 views

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    "For the next week, Autodesk's Sketchbook Pro for iPad and Mobile for iPhone are available as free downloads from the App Store. Typically priced at $4.99 and $1.99, this is the first time these popular drawing apps have ever gone free."
justenbeffer123

ZBrush 4R8 Crack Activation Code 2020 Torrent Free Download - 0 views

Zbrush 4R8 Crack is a great digital tool that is a significant threat to artists and animation artists. This software is a sculpture software that can combine 2.5D or 3D painting, modelling, and te...

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started by justenbeffer123 on 19 Mar 20 no follow-up yet
nakhonline

What is NFT - 0 views

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    A Non-Fungible Token, or NFT, is a type of account that makes a digital impression of any unique asset. Paintings, images, films, music, gifs - in short, anything that claims to be unique in some way - can all be included. They are highly valued by collectors, gamers, and art enthusiasts, and are purchased and sold at auctions.
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    A Non-Fungible Token, or NFT, is a type of account that makes a digital impression of any unique asset. Paintings, images, films, music, gifs - in short, anything that claims to be unique in some way - can all be included. They are highly valued by collectors, gamers, and art enthusiasts, and are purchased and sold at auctions.
John Evans

10 iPad Apps to Create Beautiful Sketches and Doodels ~ Educational Technology and Mobi... - 0 views

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    "How about using iPad to create awesome sketches and paintings, wouldn't that be awesome ? Well, I have curated a list of some excellent iPad apps that can allow you and your students to tap into the artistic capabilities of iPad. Wherever you are with an Internet connection, just tap on one of these apps and give vent to your imagination and creativity, capturing the world around you in beautiful sketches to share with others."
John Evans

7 Picturesque Apps for Enjoying Fine Art - 5 views

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    "Studying art -past and present - is not just a pastime exclusively done in a museum anymore. There's a rich collection of art apps full of paintings and pictorializations available. Some can describe how the work was made and its meaning, others can just simply delight you."
John Evans

How to Bring Playfulness to High School Students | MindShift | KQED News - 1 views

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    "It's easy to focus on academics and college transcripts when children become tweens and teens, but retaining the agency and creativity inherent in play is crucial for them, too. But what is the high school equivalent for the kind of inquisitive learning that happens when little kids play in the sandbox, finger-paint, build with blocks or play make-believe?"
John Evans

Museums Are Embracing Selfies, Social Media, and Virtual Reality - The Atlantic - 2 views

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    "Earlier this year, at the Whitney Museum of American Art, in New York, visitors paraded through the fifth floor to see a retrospective dedicated to the abstract expressionist Frank Stella. Although many of the works on display were four or five decades old, in some ways the show felt tailor-made for the Instagram age: a riot of vibrant colors and textures, 20-foot-long reliefs, and sculptures as jagged and dynamic as 3-D graffiti. Visitors one busy Saturday afternoon stopped in front of artworks, lined up shots on their phones, snapped a few photos, and then moved on to the next piece. Some paused briefly to consider a particular painting; more stared down at their screens, furiously filtering. Few noticed an elderly gentleman sitting on a bench in one of the smaller rooms, watching the crowd engage with his work. The only visitor in the gallery not clutching a phone was Stella himself. Museum directors are grappling with how technology has changed the ways people engage with exhibits. But instead of fighting it, some institutions are using technology to convince the public that, far from becoming obsolete, museums are more vital than ever before. Here's what those efforts look like."
John Evans

Why Art Is the Key to Closing the STEM Gender Gap | TakePart - 3 views

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    "Imagine you're babysitting two 12-year-olds, one boy and one girl. Which is more likely to be playing video games, and which one is painting a picture? Thanks to gender stereotypes, tech is often seen as boys' domain, while arts and crafts are assumed to be for girls. STEM-the acronym for science, technology, engineering, and math-doesn't exactly conjure visions of toys and games. But a recent survey by Two Bit Circus, a Los Angeles-based engineering entertainment company, shows a significant gender divide between boys' and girls' interest in STEM that experts hope can be closed by child's play: in other words, finding ways to make school more fun and engaging for kids."
John Evans

How Integrating Physical Art Into Digital Creations Expands Creativity | MindShift | KQ... - 1 views

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    "Students in Cathy Hunt's art classes are constantly blurring the lines between physically created art and digital creations. In one project, students created fish out of clay using old pinch-potting techniques. But the project didn't stop there. They then took photos of their creations and used digital tools to paint on the photos, adding color and design without fear that an unknown glaze would ruin their vision. Once they designed their fish, they developed a storyline featuring their creations for a stop motion animation created by the whole group. When the project was completed students had artfully blended the physical world with the digital one, using the best of both, and creating a finished product that can be put online and shared with the world. The impact of that project goes far beyond a shelf full of clay fish."
John Evans

How Art and Dance Are Making Computer Science Culturally Relevant | EdSurge News - 1 views

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    "This fall, my computer science class will follow the new AP Computer Science curriculum framework while also including culturally responsive instruction that makes use of students' interests, community settings, and cultural and ethnic backgrounds. Some of the students enjoy freestyle rap and dance, so they will learn how to simulate or enhance their performances using code. Other students study drawing and painting, so they will learn how to use code to create their artwork. This approach is a gateway to computer science, using coding to foster creative expression, and supporting cultural responsiveness that addresses underrepresented students' lack of exposure to computer science."
Phil Taylor

Microsoft Paint 3D Advert #1 - YouTube - 0 views

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    Part of the Window's 10 update coming out next week
John Evans

QR Code Art Gallery - Superheros! | Pixels and Paint Brushes - 0 views

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    "This is the second year that our 4th graders have created superhero posters with QR code audio stories attached. This project is a perfect blend of art, technology, and writing. Our 4th graders remembered listening to these stories last year, so they were highly motivated to create interesting characters, attractive posters, and clever stories."
John Evans

3D Art Apps for the iPad | Pixels and Paint Brushes - 0 views

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    "A few weeks ago, I introduced some of our 2nd grade elementary students to some iPad apps that let you work in 3D! Sometimes it is difficult to do 3D art projects in the art room because you need so much room to store projects from week to week. Working on the iPad lets students have some interesting virtual art experiences without the need for storage, mess, and in some cases dangerous tools."
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