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John Evans

Cardboard Creations: A Maker Education Camp | User Generated Education - 4 views

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    "Cardboard Creations Maker Education Camp utilized no technology (except for projecting images of example projects on the whiteboard) and low/no cost materials. Many of the discussions about and actions related to integrating maker education into educational environments center around the use of new technologies such computer components (Raspberry Pis, Arduinos), interactive robots for kids (Dash and Dot, Ozobots, Spheros), and 3D printers. These technologies are lots of fun and I facilitate Robotics and Computer Science with my gifted students and at one of my summer camps. The learners engaged in these high tech learning activities with high excitement and motivation. Such high excitement, engagement and motivation, though, were also seen at my low tech/low cost maker education camps: LED crafts, Toy Hacking and Making, and Cardboard Creations."
John Evans

The Value of Establishing a Culture of Thinking in the Classroom - 1 views

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    "If "children grow into the intellectual life around them" (see L.S. Vygostky's Mind in Society), then what kind of intellectual life are we providing to the students in our classrooms and schools? Teachers all over the world have had to accept the compromise of focusing more on delivering prescribed curriculum than developing understanding - test-taking rather than learning. This, among other reasons, is why strategies focused on ingraining cultures of thinking have been such game changers in many of today's classrooms. One good example of this that I've worked with is the Cultures of Thinking Project, led by Ron Ritchhart as part of Harvard's Project Zero. The Cultures of Thinking Project focuses on two main ways of moving towards cultures of thinking: the eight cultural forces that act on a classroom, and documentation. Curious as to what that means? Continue reading for more."
John Evans

What I Learned from Writing a Data Science Article Every Week for a Year - 1 views

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    "There ought to be a law limiting people to one use of the term "life-changing" to describe a life event. Had a life-changing cup of coffee this morning? Well, hope it was good because that's the one use you get! If this legislation came to pass, then I would use my allotment on my decision to write about data science. This writing has led directly to 2 data science jobs, altered my career plans, moved me across the country, and ultimately made me more satisfied than when I was a miserable mechanical engineering university student. In 2018, I made a commitment to write on data science and published at least one article per week for a total of 98 posts. It was a year of change for me: a college graduation, 4 jobs, 5 different cities, but the one constant was data science writing. As a culture, we are obsessed by streaks and convinced those who complete them must have gained profound knowledge. Unlike other infatuations, this one may make sense: to do something consistently for an extended period of time, whether that is coding, writing, or staying married, requires impressive commitment. Doing a new thing is easy because our brains crave novelty, but doing the same task over and over once the newness has worn off requires a different level of devotion. Now, to continue the grand tradition of streak completers writing about the wisdom they gained, I'll describe the lessons learned in "The Year of Data Science Writing.""
John Evans

How Teachers Are Changing Grading Practices With an Eye on Equity | MindShift | KQED News - 1 views

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    "Nick Sigmon first encountered the idea of "grading for equity" when he attended a mandatory professional development training at San Leandro High School led by Joe Feldman, CEO of the Crescendo Education Group. As a fairly new high school physics teacher, Sigmon says he was open-minded to new ideas, but had thought carefully about his grading system and considered it fair already. Like many teachers, Sigmon had divided his class into different categories (tests, quizzes, classwork, homework, labs, notebook, etc.) and assigned each category a percentage. Then he broke each assignment down and assigned points. A student's final grade was points earned divided by total points possible. He thought it was simple, neat and fair."
John Evans

New 'Horizon Report' Looks Back on What Past Predictions Got Wrong | EdSurge News - 2 views

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    "Remember the hype around gamification? About a decade ago, FarmVille and other Facebook games were all the rage. It led the Horizon Report, an annual attempt by a panel of experts to forecast educational trends, to predict in 2012 that gamification would be a major force in education within three years. But here we are in 2019, and people aren't talking much about gamification in education. In fact, after 2015, the Horizon Report stopped mentioning it at all. This week Educause released the higher education edition of the Horizon Report for 2019, and for the first time it looked back on how well past reports did at accurately predicting what would be on the horizon. Titled "Fail or Scale," the new section of the report includes three essays that look back at three predictions from past reports with the benefit of hindsight."
John Evans

Situated Computational Thinking | The CSTA Advocate Blog - 4 views

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    "The research group that I'm a part of, Re-Making STEM, of is looking at ways that computational thinking (CT) practices intersect with creative, collaborative human activities.  This has led to some really interesting explorations in computing, cognition, and culture. Our practical goals include: discovering ways that teachers and their students can engage with and learn CT, and discovering design principles for learning and applying CT in interesting ways.  In this post, we'll look at some of those explorations and hopefully leave you with some things to think about."
John Evans

The 7 C's of Minecraft: Education Edition - LearningBlocksEdu - 0 views

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    "Minecraft in Education is on the cusp a new era.  A new dawn of integration into classrooms and learning environments across the globe and we eagerly await the launch of the full, licensed product that schools will stump up valuable cash for.  The marketing has been done, the conferences have been spoken at and the webinars delivered.  You've experienced the "wow", so what about the "How"?  While for many will mean "How do I get started?" or even "How do I do X?", for me it has led me to ask… …"How would I do Minecraft Education Edition?".  With a blank canvas to work on and a bottomless pit of resources, what would my Minecraft Education Edition look like?  For me there are 7 C's that are at the very core of my vision of Minecraft in Education.  Read on and let's reignite this discussion of growth and development starting, as every learning experience should, with the curriculum."
Nigel Coutts

Culture, Change and the Individual - The Learner's Way - 2 views

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    A recent post by George Couros (author of The innovators Mindset) posed an interesting question about the role that culture plays in shaping the trajectory of an organisation. The traditional wisdom is that culture trumps all but George points to the role that individuals play in shaping and changing culture itself. Is culture perhaps less resilient than we are led to imagine and is it just a consequence of the individuals with the greatest influence? Or, is something else at play here?
John Evans

Robot-Enhanced Creative Writing and Storytelling (featuring Ozobot and Wonder's Dot) | ... - 1 views

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    "There have been complaints leveraged against out of the box robots like Dash and Dot, Ozobot, Hummingbird, Sphero. The complaints usually revolve around the canned and prescriptive nature of their uses and programs, that they lack creative engagement by the younger users. I personally love the excitement my learners have using these robots. As with all tools and technologies and with creative framing, though, they can be used in creative and imaginative ways. Mention robots to many English teachers and they'll immediately point down the hall to the science classroom or to the makerspace, if they have one. At many schools, if there's a robot at all, it's located in a science or math classroom or is being built by an after-school robotics club. It's not usually a fixture in English classrooms. But as teachers continue to work at finding new entry points to old material for their students, robots are proving to be a great interdisciplinary tool that builds collaboration and literacy skills. (How Robots in English Class Can Spark Empathy and Improve Writing) This past term, I had my 2nd through 4th grade students work on their robot-enhanced creative writing and stories. In small groups, students were asked to create a fictional storyline and use StoryboardThat.com to create both the physical scenes and the accompanying narrative. As part of their directions, they were told that they were going to create a 3D setting out of cardboard boxes, foam board, LED lights, and other craft materials; and that they would use Wonder's Dot with the Blocky App and Ozobot as the characters in their stories. Preparation time was divided between storyboarding, creating the scene, and learning how to use/code the robots. Because of all of the preparation and practice, the recording actually went quite quick and smoothly. Here is a break down of the learning events that learners were asked to complete:"
John Evans

Surprise! Teens hate Facebook - 1 views

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    "Facebook, not so long ago, ruled the social media roost. Across nearly all important demographics, the Zuckerberg-led time bomb flattened the competition. Sure, it was losing teens, but many of them were just being diverted to other Facebook-owned properties, like WhatsApp and Instagram. Now, according to Pew Research, only 51 percent of teens use Facebook - down 20 percent from 2015. Zuckerberg better grab a helmet because this time the sky really is falling."
John Evans

If You Have These Skills, No Robot Will Ever Take Your Job - 6 views

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    "Losing your job to robots is no longer a sci-fi fantasy. Some estimates say, robots may take over more than five million jobs across 15 developed countries. Machines could account for more than half the workforce in places like Cambodia and Indonesia, particularly in the garment industry. While such information has led many people to seek out higher-tech skills, others have said we need a stronger emphasis on trade skills to combat the high competition in tech fields. In one 2016 survey, 60 percent of respondents wanted more emphasis on Shop classes in high schools, while a 2015 Gallup poll found that 90 percent of parents want computer sciences emphasized in schools. The good news. There are some skills robots can't embody, and if you have them, there's no need to worry about losing your job due to robotic advancements. Better yet, many of them are transferrable, meaning they can help you advance your career, even if you need to change industries. Here are eight skills that can keep your job from being handed off to a robot."
John Evans

'The Last Goodbye' is the VR Holocaust memorial we need today - 1 views

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    "You've read about the Holocaust in books and seen it portrayed in films. But it's another experience entirely to walk through the site of a concentration camp in virtual reality, led by a survivor who lost his entire family there. The Last Goodbye, which debuts at the Tribeca Film Festival this week, follows Pinchas Gutter as he makes his final pilgrimage to Majdanek, a former Nazi Germany extermination camp in occupied Poland. It's a trip he's made many times, but this one has a specific purpose: to capture his account of the Holocaust so we never forget that it actually happened. "
John Evans

Light Play + A Cut Paper Installation | The Tinkering Studio - 2 views

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    "Our recent activity development around Light Play led to a synergistic moment as I began to wonder whether cut paper installations I've created might allow for some interesting explorations, especially around creating collaborative light environments. So for two days this week, we filled the Tinkering Studio's workshop space with cut paper crowds and invited people to collaborate in activating the installation using Light Play."
John Evans

Can this $14 matchbox-sized device fire up America's kids to get coding? - TechRepublic - 0 views

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    "A matchbox-sized, programmable device launches in the US and Canada today, aimed at offering children a gentle introduction to the world of computers. Already used in schools across the UK, the BBC micro:bit is designed to make it easy for kids to write simple programs to control the board's hardware, with creations to date including basic games and animations. The device packs a 25 LED matrix display, a motion sensor, accelerometer and two buttons onto a tiny 4cmx5cm board. It can be programmed using easy-to-grasp tools, such as the drag-and-drop programming environment Scratch, or if the user is more confident, by coding in a variety of languages, including JavaScript or MicroPython."
John Evans

13 Halloween Paper Circuits (FREE Ebook) - Makerspaces.com - 0 views

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    "Get into the Halloween "spirit" by creating these fun light-up paper circuit cards. This project is not only fun but educational. You will learn how to create different kinds of conductive circuits using copper tape, LEDs and a coin cell battery. Download the FREE Halloween project ebook using the link below. Ebook contains all 13 spooky paper circuit templates. Color them or print them on colored paper. Happy Halloween !!"
Nigel Coutts

Questions to ask as we ponder the latest PISA results - The Learner's Way - 1 views

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    I am wanting to take a slightly different approach to this weeks post. The past week has seen the latest round of PISA results and the media has had a field day. Headlines have routinely attacked students, educators and education systems in equal measure. The Canberra Times reported that "Australian school scores plummet on world stage", the Sydney Morning Herald led with "Alarm bells': Australian students record worst result in global tests" and The Weekend Australian went with "PISA global educational rankings: Schools fail on maths, science". 
John Evans

Discipline or Treatment? Schools Rethinking Vaping Response - Education Week - 0 views

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    "A glimpse of student athletes in peak physical condition vaping just moments after competing in a football game led Stamford High School Principal Raymond Manka to reconsider his approach to the epidemic. His school traditionally has emphasized discipline for those caught with e-cigarettes. Punishments become increasingly severe with each offense, from in-school suspensions to out-of-school suspensions and, eventually, notification of law enforcement. But Manka began thinking about it more as an addiction problem, and less of a behavior issue, after seeing the two players from another school vaping near their bus. "It broke my heart," said Manka, whose school is now exploring how to offer cessation programs for students caught vaping or with vaping paraphernalia. "We've got to figure out how we can help these kids wean away from bad habits that might hurt their body or their mind or otherwise create behaviors that can create habits that will be harmful for the remainder of their lives," he said."
edutantra

B.sc - Stepping towards a Scientific Approach - 0 views

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    The modern ever-changing world is advancing at a fast rate and covering a lot of fields be it science, healthcare, fashion & designing, technology, communication, transportation, etc. Coming specifically to the scientific field the ever-changing experiments and innovations led a notch to the modern world. As many students start working in various fields if they feel of completing their graduation with a scientific approach then they must apply for the B.Sc distance learning education program.
John Evans

Teaching With Word Games Beyond Wordle | Tech & Learning - 1 views

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    "Wordle's popularity has led many teachers to incorporate it into the classroom. And as much as we love Wordle and how educators are using it to teach, it's not the only word game that provides learning opportunities. "
usasmmcity24

Buy negative google reviews-Reviews will be ⭐ star... - 0 views

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    Buy Negative Google Reviews In today's digital world, online review play a crucial role in shaping consumer decisions. Positive reviews can help businesses attract new customers and build a solid reputation, while negative reviews can have the opposite effect, potentially driving potential clients away. In an attempt to combat this, some businesses have resorted to unethical practices, such as buying negative Google reviews for their competitors. This devious strategy aims to tarnish a competitor's reputation and gain an unfair advantage in the market. In this article, we will delve into the controversial practice of buying negative Google reviews, exploring its implications for businesses and consumers alike, and discussing the ethical concerns surrounding this nefarious tactic. What are negative Google reviews? In today's digital age, online review have become an integral part of our decision-making process. Whether we're searching for a local restaurant, a reputable plumbing service, or a new product to buy, we often turn to platforms like Google to read what others have said about their experiences. Positive reviews reassure us, while negative ones raise concerns and prompt us to reconsider our options. Negative Google reviews are user-generated testimonials that reflect a poor experience or dissatisfaction with a particular business or service. These reviews typically express frustration, disappointment, or anger towards the company, its products, or its customer service. While some negative reviews are constructive and provide genuine feedback, others may be exaggerated or even fabricated. To understand negative Google reviews, it is important to recognize that they serve multiple purposes. First and foremost, they offer a means for customers to voice their opinions and share their experiences with others. For many people, leaving a negative review can be a form of catharsis or a way to warn others of potential pitfalls. It also holds businesses ac
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