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John Evans

Can this $14 matchbox-sized device fire up America's kids to get coding? - TechRepublic - 0 views

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    "A matchbox-sized, programmable device launches in the US and Canada today, aimed at offering children a gentle introduction to the world of computers. Already used in schools across the UK, the BBC micro:bit is designed to make it easy for kids to write simple programs to control the board's hardware, with creations to date including basic games and animations. The device packs a 25 LED matrix display, a motion sensor, accelerometer and two buttons onto a tiny 4cmx5cm board. It can be programmed using easy-to-grasp tools, such as the drag-and-drop programming environment Scratch, or if the user is more confident, by coding in a variety of languages, including JavaScript or MicroPython."
Phil Taylor

Really? It's My Job To Teach Technology? | The Thinking Stick - 6 views

  • We are not teaching technology, we are teaching skills that every student needs to have and technology happens to be a part of that
  • first of all this is exaclty why the NETs for Students does not list software
John Evans

Amazing 24 Piece iPad Performance In School - AvatarGeneration - 4 views

  • An oldie but a goodie… This video shows how music educationalists Store Van Music, conduct a 24 piece iPad performance in a school. A great idea made amazing through using technology and collaborative group work.
John Evans

JuxtaposeJS - Northwestern University Knight Lab - 1 views

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    Frame comparisons made easy
John Evans

More and More, Schools Got Game - washingtonpost.com - 0 views

  • As Net-generation teachers reach out to gamers, classrooms across the country are becoming portals to elaborate virtual worlds.
  • But lately, researchers and educators say sentiment toward gaming is changing. Advocates argue that games teach vital skills overlooked in the age of high-stakes tests, such as teamwork, decision-making and digital literacy. And they admire the way good games challenge players just enough to keep them engaged and pushing to reach the next level
  • if ( show_doubleclick_ad && ( adTemplate & INLINE_ARTICLE_AD ) == INLINE_ARTICLE_AD && inlineAdGraf ) { placeAd('ARTICLE',commercialNode,20,'inline=y;!category=microsoft;',true) ; } The Pew Research Center reported in September that 97 percent of youths aged 12 to 17 play video games, and half said they played "yesterday."
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  • A new generation of game designers is borrowing from the sophisticated platforms and stunning graphics that captivate students for hours after school. They hope to channel the kind of feverish determination students exhibit when stealing a car in Grand Theft Auto and redirect it toward more wholesome pursuits, such as algebra.
  • Compelling games can help schools compete for students' attention, advocates say, even as many teenagers are tackling complex projects on the Internet in their free time.
  • Private foundations and the National Science Foundation have contributed millions of dollars to developing or studying games. The U.S. Education Department awarded a $9 million grant in September to a New York-based education firm to develop games for the hand-held Nintendo DS to weave into middle school science lessons
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