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John Evans

The Maker Movement and the Classroom | Edudemic - 0 views

  • The Maker Movement is an extension of the DIY (Do-It-Yourself) movement inspired by the democratization of manufacturing practices and tools in the early to mid-2000’s. Instead of relying on commercial manufacturers, who only catered to large corporations, Makers use tools like the 3D printer and even drone technology, to take creation and production into their own hands. In this way, new technologies have created a level playing field between corporations and individual creatives, a fact that Makers use to their full advantage.
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    "The Maker Movement is a new trend based on old school traditions in which the philosophy of doing, building, and creating prevails over just simply buying. Instead of going to the toy store, people are learning how to design and 3D print their own toys. Instead of shopping for furniture, people are going to local community workshops like TechShop and building their own custom chairs and tables. The Maker Mentality creates a powerful paradigm shift by eliminating the separation between consumer and producer. By looking at the benefits and upsides of the Maker Movement and analyzing why it has reemerged, we can use it productively in the classroom by intertwining these new techniques with the classic methods such as lecture, reading, and so on."
Phil Taylor

Blogging to Improve Student Learning: Tips and Tools for Getting Started - 8 views

  • I instead encourage faculty to start by adding a blog to their class. A blog can be set up in minutes and is easy to learn and maintain. Plus, there are a variety of studies proving that blogging can improve educational outcomes. For instance:
  • students post their written work to a blog before handing it in. The students received comments from other students and even faculty at other institutions, which improved their work greatly.
John Evans

Students, Meet Your New Teacher, Mr. Robot - NYTimes.com - 2 views

  • In a handful of laboratories around the world, computer scientists are developing robots like this one: highly programmed machines that can engage people and teach them simple skills, including household tasks, vocabulary or, as in the case of the boy, playing, elementary imitation and taking turns.
John Evans

Wearable Cameras Move Beyond Sports to the Mainstream - NYTimes.com - 1 views

  • Small, lightweight, hands-free cameras — worn on a headband, for example, or tucked over an ear — will record life’s memorable moments as they unfold, even if you are busy holding your infant son or erupting in cheers at your daughter’s basketball game.
John Evans

Paying for technology hinders move to 21st century classrooms | SeacoastOnline.com - 4 views

  • The landscape is changing, said Cathy Higgins, state educational technology director. "There's still a very essential place for books, our traditional concepts of schooling, but there's also a really important place for using the tools that are available to us in the rest of our lives," she said.
  • To be effective in using technology in the classroom, teachers need to create a "hybrid" model," Middaugh said. "You can't just have the technology. You've got to mix it with hands-on, old-school if you will. The combination is what's going to be most effective because there are different learners."
  • Portsmouth elementary teachers, who are on the front-lines of integrating technology into their classrooms, said the advances don't take up their everyday lesson plans, but supplement and enhance them
John Evans

28 Tech Tools to Bring Out the Story in History - TheApple.com - 16 views

  • Today students have the ability to view and read historical documents first hand, ‘interact’ with historical characters, and observe the events of the past through the eyes of the children who lived it.    Thanks to technology, students can be truly engaged in the stories of history.  
John Evans

Write or Wrong? Teachers Wary of Technology's Effects on Writing Skills - TheApple.com - 0 views

  • Inside the halls of West Junior High School, hand-written notes delivered during passing periods are a thing of the past. Cell phones, smuggled into the bathroom or concealed in the pocket of a hooded sweatshirt, trade text messages instead. Kate Welch, 42, teaches English to eighth- and ninth-graders. She says a student without a cell phone is a rarity. “And if they don’t have texting, they have abusive parents,” Welch says.
  • Kate Welch, 42, teaches English to eighth- and ninth-graders. She says a student without a cell phone is a rarity. “And if they don’t have texting, they have abusive parents,” Welch says.
  • Text messages, e-mails, instant messages — they’ve not replaced pencil and paper, but they are ways students communicate daily. The modern student has mastered the shorthand, condensed language of electronics by the time teachers introduce classic literature and formal writing.
John Evans

The Educational Technology Site: ICT in Education: --> A Preview of 2DIY - 0 views

  • I like the idea that children could use this to devise activities which, rather than testing or extending their skills by doing the activity itself, does so by requiring them to design the activity themselves
  • For example, when creating a quiz they may have to think about issues like the path taken by the user, how to frame the question, show the scoring will work, and what sounds (if any) to use for the feedback.
  • News & Views A Preview of 2DIY By Terry Freedman Created on Wed, 14 Jan 2009, 09:33 Email this article  Printer friendly page Email the author Listen to this article if ("">"") { document.write (""); document.write (""); document.write (""); } I've just received a link to download the latest program from 2Simple. Called 2DIY (for non-Brits, DIY = do-it-yourself, a shorthand term for home making things like bookshelves for the home), it enables users to create their own games and exercises.I've had a quick exploration, and it is looking very good. Read on for a quick thumbnail sketch, and why I think you should look into it.Back in the 1990s I used to love looking at shareware games developed for the educational sector. Some of the games were quite fun, but the problem for me was either that the game wasn't really educational at all, or that it didn't quite do what I'd have liked. Unfortunately, I never had the time to develop my games programming skills in order to rectify the situation.I think 2DIY would have been a step in the right direction.I think the best way of describing the program -- bearing in mind I've had it installed for less than an hour -- is that it's the programming equivalent of a painting or desktop publishing program. What you have  is a suite of specialised  tools, and you can use them to build yourt own games and activities.You can see from the screenshot that the range is quite extensive. The manual is easy to use, and there are videos and examples available.It has the ability to let you import pictures or select from a range of ones provided. Indeed, there is quite a lot of control over what your completed game or activity will look like.What's more interesting to me, however, is what boxes it ticks if you put it into the hands of youngsters -- and I use the term "youngsters" rather than "children" for reasons which will become apparent
John Evans

More and More, Schools Got Game - washingtonpost.com - 0 views

  • As Net-generation teachers reach out to gamers, classrooms across the country are becoming portals to elaborate virtual worlds.
  • But lately, researchers and educators say sentiment toward gaming is changing. Advocates argue that games teach vital skills overlooked in the age of high-stakes tests, such as teamwork, decision-making and digital literacy. And they admire the way good games challenge players just enough to keep them engaged and pushing to reach the next level
  • if ( show_doubleclick_ad && ( adTemplate & INLINE_ARTICLE_AD ) == INLINE_ARTICLE_AD && inlineAdGraf ) { placeAd('ARTICLE',commercialNode,20,'inline=y;!category=microsoft;',true) ; } The Pew Research Center reported in September that 97 percent of youths aged 12 to 17 play video games, and half said they played "yesterday."
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  • A new generation of game designers is borrowing from the sophisticated platforms and stunning graphics that captivate students for hours after school. They hope to channel the kind of feverish determination students exhibit when stealing a car in Grand Theft Auto and redirect it toward more wholesome pursuits, such as algebra.
  • Compelling games can help schools compete for students' attention, advocates say, even as many teenagers are tackling complex projects on the Internet in their free time.
  • Private foundations and the National Science Foundation have contributed millions of dollars to developing or studying games. The U.S. Education Department awarded a $9 million grant in September to a New York-based education firm to develop games for the hand-held Nintendo DS to weave into middle school science lessons
John Evans

www.universityaffairs.ca - 0 views

  • However, while students and the administration may be embracing the practical upsides of the switch to gmail – great value, savings and reliability – faculty at Lakehead haven’t come under Google’s spell. In late 2006, the Lakehead faculty union filed a grievance with the university, now under arbitration, asserting that the e-mail system fails to protect their privacy and academic freedom. At the heart of the complaint is Google’s status as a U.S. company. Because Google is subject to American law, Lakehead will not be able to protect the contents of faculty’s e-mail from the U.S. government, which under the U.S. Patriot Act can compel Google to hand over data without even allowing the company to inform Lakehead that the transaction took place. Noting that Lakehead was the first school in North America that asked faculty, as well as students, to use an outsourced e-mail service, the Canadian Association of University Teachers has taken up the case. “If a faculty member knows that any e-mail they write, by virtue of it being handled by Google, could be subject to access and seizure by U.S. security agencies, they might be much less willing to share views with their colleagues” said CAUT Executive Director James Turk. “As we’ve seen all too often, very innocent things can attract the interest of American security officials.”
John Evans

The Futures Channel Movies and Activities Deliver Hands-On, Real World Math and Science... - 0 views

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    Tons of short video clips about a variety of topics. Has a Teaching and Leanring section covering Algebra, Mathe, Problem solving, Scienc and Tech and Activities sorted by grade.
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