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John Evans

A Must Know Google Scholar Tip for Researchers and Educators ~ Educational Technology a... - 1 views

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    "Similar to Google Alerts I covered in an earlier post, Google Scholar also has an "alert" feature that allows users to keep updated about the topics, news, and authors that interest them. Google scholar Alert is particularly useful for student researchers who are doing research around a topic area and want to have access to the latest and recent output about it. Creating an alert on Google Scholar will enable you to receive emails with updates and new releases about your alert. For instance, let's say your research topic is game-based learning and that one of the established authors you want to make sure to read his newest updates in this area is James Paul Gee. You can go ahead and create two alerts using the following key phrases : game-based learning, and James Paul Gee. From the time you create these alerts, anything published on Google Scholar with these two phrases in it will come directly to your inbox."
John Evans

Wonderful Visual on SAMR As A Framework for Education 3.0 ~ Educational Technology and ... - 2 views

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    "Proponents of the sociolinguistic perspective to the study of literacy ( e.g.Paul Gee, Collin Lanksheare, Michelle Knobel, Brian Street, to mention but a few ) view the developments of literacy and with it education as a direct result to the sophistication of the social and cultural aspect of human life. Some of them like Collin and Michelle associate the evolution of education to that of the web and hence the nomenclature education 1.0 (related web 1.0), education 2.0 ( related to web 2.0), and education (3.0 related to web 3.0). This association, however is not haphazard for there are many commonalities between each pair."
John Evans

8 Good iPad Apps to Integrate Game-based Learning in Your Class ~ Educational Technolog... - 1 views

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    "Game-based learning is an educational trend that has gained so much popularity in recent years. At its core, game-based learning involves the use of the learning principles underlying games' play in learning situations. In his book " What Video Games Have to Teach Us About Learning and Literacy", James Paul Gee mentioned a number of these principles all of which are geared towards improving learners' critical thinking skills  and  enhancing their problem solving competencies. Marc Prensky is another thought leader in this field and his book "Digital Game Based Learning" provides a very good explanation of the basics of game based learning. For those of you using iPad in their teaching, here is a set of interesting apps you can use to incorporate the ethos of game-based learning in your classroom.   These are some excellent educational games  to engage students in different learning scenarios. We invite you to check them out and share with us what you think of them. Enjoy"
Reynold Redekopp

Part I: Answers to Questions About Video Games and Learning - NYTimes.com - 3 views

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    James Gee answers readers' questions about games and learning
John Evans

Good_Learning.pdf (application/pdf Object) - 0 views

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    GOOD VIDEO GAMES AND GOOD LEARNING James Paul Gee Tashia Morgridge Professor of Reading University of Wisconsin-Madison
John Evans

The Classroom of Popular Culture by James Paul Gee - Harvard Education Letter - Novembe... - 0 views

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    The Classroom of Popular Culture What video games can teach us about making students want to learn
John Evans

Teaching Your Kid to Read? Let Her Play Minecraft - 1 views

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    "The first time linguist and game studies theorist James Gee played a video game, he failed many times over. But instead of giving up, he merrily persevered, choosing to exercise "learning muscles" he hadn't worked out since his grad school days. "Lots of young people pay lots of money to engage in an activity that is hard, long, and complex," he realized. Games were evidence that humans love learning. But why do they seem to love it more during Minecraft than in the classroom? A game, most simply defined, is nothing more than a set of problems that a player must solve in order to win. And whether played on a board, cards, a computer, an iPad, or a console, games have the ability to intrinsically shape the way we teach and learn language and literacy. "
John Evans

Make it, wear it, learn it - session slides and links to wearables resources | Sylvia L... - 4 views

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    "At ISTE 2016 I presented a new session called "Make It, Wear It, Learn It" about wearable electronics. It's a combination of what's out there now that can be done by students today, some far out gee-whiz stuff coming in the next few years, and how to start with wearables for young people. Wearables are a way to introduce people to engineering, design, and electronics that are personal and fun!"
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