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John Evans

Lifelong Learning is the Most Crucial Educational Mindset | Edudemic - 2 views

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    "Doctors, lawyers, and other professionals never stop learning new techniques and strategies to hone their craft and remain on the cutting edge in their field - and so, too, do teachers. Teachers should consider the concept of "lifelong learning" and a few reasons it's a great frame of mind for educators to have."
John Evans

A is for Assessing Computing: 16 criteria and 5 considerations - ICT in Educa... - 2 views

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    "A student writes a program. What are you going to assess it on? There are at least 16 criteria you could take into account. Not all of these will be apposite - it depends on what you're teaching and who you're teaching. Also, I've framed the list below in teacher language; it's up to you to adapt it into language that is more appropriate for your students."
John Evans

Laura Seargeant Richardson - The Superpowers of Play - 0 views

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    " have been looking at the future of play for about 5 years and have spoken about the topic at MIT and written about it in Fast Co. Design, Parents Magazine and The Atlantic. Recently, I summed up the research into a poster for parents and teachers to help them frame the value of play in education (see below attachment). I think this excerpt from my Atlantic article said it best, "Someday, rather than measuring memorization as an indicator of progress, we will measure our children's ability to manipulate (deconstruct and hack), morph (think flexibly and be tolerant of change), and move (think "with their hands" and play productively). Standardized aptitude tests will be replaced by our abilities to see (observe and imagine), sense (have empathy and intrinsic motivation), and stretch (think abstractly and systemically). We will advance our abilities to collaborate and create." The future favors the flexible. And that's another reason this poster has + signs at the top of each category - because the superpowers of play we will need for a constantly evolving world is always changing and it encourages everyone to add their own powers of play. "
tech vedic

Most important smartphones of 2012-13 - 0 views

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    "iPhone 5 Called ""Gadget off the Year"" by Time Magazine, Apple's iPhone 5 (from $199 on 2-year AT&T, Sprint or Verizon plan) is a serious piece of hardware. Along with its powerful new A6 chip, iPhone 5 works on 4G/Long Term Evolution (LTE) networks for wireless speeds that rivals your home's broadband connection. iPhone 5 also has improved cameras: an eight-megapixel iSight rear-facing camera (3264 x 2448 pixels) and front-facing FaceTime camera with 720p HD quality for video calling. Samsung Galaxy S III The Samsung Galaxy S III (from $149 on 2-year plan with AT&T, Sprint, T-Mobile, U.S. Cellular, Verizon) is a true smartphone in every sense of the word -- and we're not even referring to its stunning 4.8-inch display, fast LTE speeds or versatile Android operating system. the Galaxy S III's front-facing camera knows when you're looking at the screen, so it'll give you the bright display you seek, but if your eyes look away it'll dim itself to preserve its battery. It also knows when you want to talk: if you're messaging with someone and want to call them, simply lift the smartphone to your ear and it'll dial for you. Nokia Lumia 920 As the flagship Windows Phone 8 device, Nokia's Lumia 920 (from $99.99 on 2-year AT&T plan), has a lot to offer, including a colorful Start screen with ""live tiles""; familiar Microsoft apps like Outlook, Word, Excel, PowerPoint and OneNote; and a People hub that aggregates all your contacts into one page per person (so you don't need to close, say Outlook, to see what that friend is up to on Facebook or Twitter). HTC Droid DNA and HTC One X+ A pair of Android-powered HTC devices are also worthy of ""best of 2012"" nods: the HTC Droid DNA ($149.99 on 2-year Verizon Wireless plan) and HTC One X+ ($199.99 on 2-year AT&T plan). Protected by Corning's uber-durable Gorilla Glass 2 technology, the Droid DNA's 5-inch 1080p HD screen was built for video, games, ebooks and web browsing. Integrated Beats Audio - an
John Evans

10 of Our Favorite PVC Projects | Make: - 2 views

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    "PVC (Polyvinyl Chloride) is a popular, readily-available plastic polymer material used in plumbing and other piping applications. It is relatively cheap, very easy to work with, chemically resistant, durable, and long-lasting. Besides plumbing, it can also be used as a Tinkertoy-like building system for creating all sorts of lightweight and durable framed structures. Here we have gathered several of our Skill Builder pieces to bring you up to speed on how to use this material and some of the best PVC projects we've featured over the years."
John Evans

Integrating Makerspaces Throughout the Curriculum -- SteamUniverse - 5 views

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    "As makerspaces start to pop up in schools across the country, some educators, particularly those teaching non-STEM subjects, may be wondering what exactly they're supposed to do with them. Policymakers and administrators, meanwhile, want to make sure the spaces and resources are well utilized and are providing as much educational bang for the buck as possible. Luckily, integrating makerspaces throughout the curriculum is fairly easy with the right frame of mind."
John Evans

Cardboard costumes and a social media photo booth | The Tinkering Studio - 0 views

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    "Another cardboard activity along the side of the Large scale & Small scale stop motion animations in the event of Infinite Versatility of Cardboard was Making Cardboard Costumes. This time, we set up our favorite "Tinkering photo frame" for people to capture their cardboard costumes, and to take this photo booth experience online, we also set up a hashtag #cardboardtinkering and used a social media wall "Walls.io" so that we could collect all the pictures with the hashtag and display them as a live-updating photo album on the large monitor during the event."
John Evans

Artificial Intelligence: Implications for the Future of Education - 2 views

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    "Have you noticed more discussion recently about Artificial Intelligence or AI? When first hearing "Artificial Intelligence" is there an image that pops into your mind? Is it something that you can easily define? Perhaps your understanding/reference point is something you've seen in the movies. For myself, being an 80s child, my initial frame of reference is Star Wars, I immediately think of R2D2 or C3PO. My mind then wanders to thoughts of "I, Robot" starring Will Smith, in which the robots developed the capacity to think like humans, to feel and to take action on their own. And more currently, I think of the Alexa, Echo, Siri and others that have gained popularity, even more so recently. But what is the true meaning of AI and how do we see it in daily life?"
John Evans

Robot-Enhanced Creative Writing and Storytelling (featuring Ozobot and Wonder's Dot) | ... - 1 views

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    "There have been complaints leveraged against out of the box robots like Dash and Dot, Ozobot, Hummingbird, Sphero. The complaints usually revolve around the canned and prescriptive nature of their uses and programs, that they lack creative engagement by the younger users. I personally love the excitement my learners have using these robots. As with all tools and technologies and with creative framing, though, they can be used in creative and imaginative ways. Mention robots to many English teachers and they'll immediately point down the hall to the science classroom or to the makerspace, if they have one. At many schools, if there's a robot at all, it's located in a science or math classroom or is being built by an after-school robotics club. It's not usually a fixture in English classrooms. But as teachers continue to work at finding new entry points to old material for their students, robots are proving to be a great interdisciplinary tool that builds collaboration and literacy skills. (How Robots in English Class Can Spark Empathy and Improve Writing) This past term, I had my 2nd through 4th grade students work on their robot-enhanced creative writing and stories. In small groups, students were asked to create a fictional storyline and use StoryboardThat.com to create both the physical scenes and the accompanying narrative. As part of their directions, they were told that they were going to create a 3D setting out of cardboard boxes, foam board, LED lights, and other craft materials; and that they would use Wonder's Dot with the Blocky App and Ozobot as the characters in their stories. Preparation time was divided between storyboarding, creating the scene, and learning how to use/code the robots. Because of all of the preparation and practice, the recording actually went quite quick and smoothly. Here is a break down of the learning events that learners were asked to complete:"
Nigel Coutts

Desirable Patterns of Learning for Online Learning - The Learner's Way - 2 views

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    With the emerging threat of COVID19 and the closure of schools, teachers are scrambling to move to online learning environments. This will bring with it a myriad of challenges the short time frame is not going to help the situation. While we are fortunate that there are many technological solutions for the provision of remote learning, the more significant challenges will revolve around how we interact with our learners.
John Evans

Critical Knowledge: 4 Domains More Important Than Academics - TeachThought - 1 views

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    "As academic standards shift, technology evolves, and student habits change, schools are being forced to consider new ways of framing curriculum and engaging students in the classroom, and project-based learning is among the most successful and powerful of these possibilities. Of course, content knowledge matters. It's hard to be creative with ideas you don't understand. Academics and their 'content'-organized in the form of 'content areas' like literature, math, and science-are timeless indexes of the way we have come to understand the world around us through stories, patterns, numbers, measurements, and empirical data. The idea here, though, is that we (i.e., the field of public education) have become distracted with academics. Knowledge is only useful insofar as students tend to use that knowledge as they grow into adults that live through doing so. Studying philosophy or physics or poetry but not living through them-that's the difference between knowledge and academics."
John Evans

Bots Reportedly Helped Fuel GameStonks Hype on Facebook, Twitter, and Other Platforms - 0 views

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    "It's hard to feel connected to someone who's gone through a static photo. So a company called MyHeritage who provides automatic AI-powered photo enhancements is now offering a new service that can animate people in old photos creating a short video that looks like it was recorded while they posed and prepped for the portrait. Called Deep Nostalgia, the resulting videos are reminiscent of the Live Photos feature in iOS and iPadOS where several seconds of video are recorded and saved before and after the camera app's shutter is pressed. But where Live Photos is intended to be used to find the perfect shot and framing that may have been missed the exact second the shutter was pressed, Deep Nostalgia is instead meant to bring still shots, even those not captured on a modern smartphone, to life."
Nigel Coutts

Might now be the time rethink our curriculum? - The Learner's Way - 3 views

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    Perhaps the disruption of a global pandemic will prompt a rethinking of how education might be framed to best serve the needs of those who rely on it most? Perhaps now is the time to rethink the curriculum?
Nigel Coutts

Reimagining Education for Uncertain Times with David Perkins - The Learner's Way - 0 views

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    These two powerful questions framed a recent webinar presented by Professor David Perkins of Harvard Graduate School of Education's Project Zero. Answering these questions and helping teachers find meaningful and contextually relevant answers to these questions has been a focus of Perkins' work, especially in recent times. His book "Future Wise: Educating Our Children for a Changing World" introduced us to the notion of lifeworthy learning or that which is "likely to matter in the lives our learners are likely to live". This is a powerful notion and one that has the potential to change not only what we teach but also how we go about teaching what we do.
John Evans

Where Edtech Can Help: 10 Most Powerful Uses of Technology for Learning - InformED : - 2 views

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    "Regardless of whether you think every infant needs an iPad, I think we can all agree that technology has changed education for the better. Today's learners now enjoy easier, more efficient access to information; opportunities for extended and mobile learning; the ability to give and receive immediate feedback; and greater motivation to learn and engage. We now have programs and platforms that can transform learners into globally active citizens, opening up countless avenues for communication and impact. Thousands of educational apps have been designed to enhance interest and participation. Course management systems and learning analytics have streamlined the education process and allowed for quality online delivery. But if we had to pick the top ten, most influential ways technology has transformed education, what would the list look like? The following things have been identified by educational researchers and teachers alike as the most powerful uses of technology for learning. Take a look. 1. Critical Thinking In Meaningful Learning With Technology, David H. Jonassen and his co-authors argue that students do not learn from teachers or from technologies. Rather, students learn from thinking-thinking about what they are doing or what they did, thinking about what they believe, thinking about what others have done and believe, thinking about the thinking processes they use-just thinking and reasoning. Thinking mediates learning. Learning results from thinking. So what kinds of thinking are fostered when learning with technologies? Analogical If you distill cognitive psychology into a single principle, it would be to use analogies to convey and understand new ideas. That is, understanding a new idea is best accomplished by comparing and contrasting it to an idea that is already understood. In an analogy, the properties or attributes of one idea (the analogue) are mapped or transferred to another (the source or target). Single analogies are also known as sy
Nik Peachey

Continuing Professional Development (CPD) Frame... - 2 views

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    (CPD) Framework for teacher educators https://t.co/6K0Co9Cj09 #elt #esl #efl #cpd #TT https://t.co/QUTk4Btht7
John Evans

The Educational Technology Site: ICT in Education: --> A Preview of 2DIY - 0 views

  • I like the idea that children could use this to devise activities which, rather than testing or extending their skills by doing the activity itself, does so by requiring them to design the activity themselves
  • For example, when creating a quiz they may have to think about issues like the path taken by the user, how to frame the question, show the scoring will work, and what sounds (if any) to use for the feedback.
  • News & Views A Preview of 2DIY By Terry Freedman Created on Wed, 14 Jan 2009, 09:33 Email this article  Printer friendly page Email the author Listen to this article if ("">"") { document.write (""); document.write (""); document.write (""); } I've just received a link to download the latest program from 2Simple. Called 2DIY (for non-Brits, DIY = do-it-yourself, a shorthand term for home making things like bookshelves for the home), it enables users to create their own games and exercises.I've had a quick exploration, and it is looking very good. Read on for a quick thumbnail sketch, and why I think you should look into it.Back in the 1990s I used to love looking at shareware games developed for the educational sector. Some of the games were quite fun, but the problem for me was either that the game wasn't really educational at all, or that it didn't quite do what I'd have liked. Unfortunately, I never had the time to develop my games programming skills in order to rectify the situation.I think 2DIY would have been a step in the right direction.I think the best way of describing the program -- bearing in mind I've had it installed for less than an hour -- is that it's the programming equivalent of a painting or desktop publishing program. What you have  is a suite of specialised  tools, and you can use them to build yourt own games and activities.You can see from the screenshot that the range is quite extensive. The manual is easy to use, and there are videos and examples available.It has the ability to let you import pictures or select from a range of ones provided. Indeed, there is quite a lot of control over what your completed game or activity will look like.What's more interesting to me, however, is what boxes it ticks if you put it into the hands of youngsters -- and I use the term "youngsters" rather than "children" for reasons which will become apparent
Deanna Einarson

Picnik - Photo editing the easy way, online in your browser - 1 views

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    Picnik makes your photos fabulous with easy to use yet powerful editing tools. Tweak to your heart's content, then get creative with oodles of effects, fonts, shapes, and frames.
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