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John Evans

Should My Child Have a Cellphone? Appropriate Ages and Stages of Use - The Tech Edvocate - 3 views

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    "It is an unarguable point that cell phones are a great way to keep in touch. However, giving a child a cell phone can be a tough call for parents. In the United States, the average age for adolescents to receive their first cell phone is 11. There is no one-size-fits-all approach for determining the appropriate age to give a child a cell phone.  Cell phone use depends on a variety of circumstances. In an emergency situation, having a child equipped with the cell phone is a savvy and essential way to stay in touch.  There can be many benefits to giving a cell phone to a child. Children and parents can inform each other about any changes of plan. Parents can stay in contact with their children throughout the day. Children can reach friends more easily."
John Evans

How the iPad helps scientists do their jobs - iPad/iPhone - Macworld UK - 1 views

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    " Email to a friend Print this article Bookmark this page RSS feed It wasnt so long ago that Chris Grant would regularly take a whole laboratorys worth of equipment with him into the wilderness. These days, he just takes an iPad."
John Evans

8 apps for food lovers - The Online Mom - 0 views

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    "There are dozens of cooking apps to choose from, with many of them featuring thousands of beautifully illustrated recipes from all over the world. The apps will help you with everything from buying ingredients to making sure you use the right equipment to choosing the right wine. Here are a few of our favorites:"
John Evans

Creating a Classroom Studio with an iPad and a Green Screen - iPads in Education - 4 views

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    "One way to depict the cycle of education is that it moves between the development of learning and the subsequent expression of understanding ... and the amazing growth of inexpensive mobile technology tools is affording learners the ability to communicate their understanding in ever more creative and personalized manners. Media is moving center stage (yes, the pun was fully intended) and what once required tens of thousands of dollars in equipment and training can now be accomplished with an iPad and some inexpensive props."
John Evans

6 Learning Technologies Teachers Should Break Down And Embrace - 18 views

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    "Teachers in today's world have finally begun to embrace technology. This makes sense seeing as we live in a world where the ability to work with technology is key in virtually any profession. Making sure students are equipped for today's world is a huge part of the job. In fact, teachers that don't do so are in many ways doing their students a disservice. And while most teachers now use technology pretty heavily in their classrooms, there are constantly new technologies that you can implement in creative ways. There are a few, though, that have never really caught on the way they might have. Here are six great examples-each potentially powerful learning technologies for you and your classroom."
John Evans

Flipping the iPad Enabled Classrom (Part 2 of 2) - 1 views

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    In response to growing interest and inquiries regarding flipping the iPad equipped classroom, I have begun considering the many ways in which the popular tablet's unique capabilities and myriad applications can play a role in flipped teaching and learning. Last week, in Part 1 of this two part post, we considered the topics of Finding and Creating Digital Learning Content, Delivering & Consuming Learning Content, and Ensuring Content Consumption. This week we continue our exploration by delving into how to use class time, reinforcing learning, assessment, and lastly - tools for organization and productivity (an important consideration in all types of classrooms, not just the 'flipped' ones!).
John Evans

Digital learning - transforming the relationship between the learner & their learning s... - 1 views

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    "When we made the decision to equip our students with iPads, either for class use for our younger users or 1:1 for students in the senior school and sixth form, we knew we were unlocking a host of opportunities. Some were easily identified, others have gradually revealed themselves through an iterative process. An illustrative list in no order of priority includes the benefits of instant access to the Internet without the hassle of booking IT rooms; enriched digital communication; a range of handy apps; a virtual multimedia studio; and the creation of our own iBooks and iTunesU resources tailored to the learning needs of our students. What we did not perhaps appreciate was the impact digital devices could have on the physical learning environment. "
John Evans

The Science (and Practice) of Creativity | Edutopia - 2 views

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    ""Creativity isn't about music and art; it is an attitude to life, one that everybody needs," wrote the University of Winchester's Professor Guy Claxton in the lead-up to the 2014 World Innovation Summit for Education (WISE) dedicated to creativity and education. "It is a composite of habits of mind which include curiosity, skepticism, imagination, determination, craftsmanship, collaboration, and self-evaluation." Sounds like the perfect skill set for equipping young people to navigate an increasingly complex and unpredictable world. Encouragingly, there's plenty of evidence -- from both research and practice -- that most of the above can be taught in the classroom. In fact, innovation and education experts agree that creativity can fit perfectly into any learning system. But before it can be incorporated broadly in curriculum, it must first be understood."
John Evans

Making MAKEing More Inclusive | User Generated Education - 0 views

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    "The maker movement and maker education, in my perspective, are such great initiatives - really in line with what student-centric education should be in this era of formal and informal learning. Maker education (often referred to as "Maker Ed") is a new school of educational thought [at least in terms of having an "official" educational label - JG] that focuses on delivering constructivist, project-based learning curriculum and instructional units to students. Maker education spaces can be as large as full high school workshops with high-tech tools, or as small and low-tech as one corner of an elementary classroom. A makerspace isn't just about the tools and equipment, but the sort of learning experience the space provides to students who are making projects. (9 Maker Projects for Beginner Maker Ed Teachers) Social media has helped me gain a more global perspective and become aware of some of the problems associated with the maker movement. The two I discuss in this post are: Maker movement initiatives are often driven by more affluent white males. The maker movement is too often being associated with the tech stuff - Arduinos, Littlebits, Makey-Makeys - stuff that less affluent schools and community programs can afford."
John Evans

9 Maker Projects for Beginner Maker Ed Teachers | Teach.com - 2 views

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    "Maker education (often referred to as "Maker Ed") is a new school of educational thought that focuses on delivering constructivist, project-based learning curriculum and instructional units to students. Maker education spaces can be as large as full high school workshops with high-tech tools, or as small and low-tech as one corner of an elementary classroom. A makerspace isn't just about the tools and equipment, but the sort of learning experience the space provides to students who are making projects. "
John Evans

#31- What Can You Do With The Maker Space at the Cincinnati Library? | The Juice Cast - 2 views

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    "What can you do with The Maker Space at the Cincinnati Library? The Maker Space is an incredibly useful resource for local makers and creatives of all kinds in the Cincinnati area. It is located at the main branch of the Cincinnati Library in downtown Cincinnati. In this podcast episode, we ask Ella Mulford (Maker Space Queen) about all the equipment available for use, what kind of preparations we need to make before using it and, what kind of cool stuff we can make there."
John Evans

Why Schools Need to Bring Back Shop Class - 1 views

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    "As with many schools in the United States, the shop program at Analy High School in Sebastopol, California, had become largely irrelevant. The main shop room had become little more than a glorified storage room. The school's priorities were firmly focused on college readiness and success at standardized tests, and vocational programs had taken a backseat. Sebastopol is also the home of Make magazine, one of the leading voices of the maker movement, a community of inventors and do-it-yourselfers that has blossomed on YouTube and shows up in the tens and sometimes hundreds of thousands at Maker Faires all over the world. Make proposed that a group of students from Analy come to their offices to explore the possibilities involved in creating things with 3-D printers, computer-aided design, and more. The program was so popular that soon Make could no longer accommodate it in their offices, so they agreed to donate equipment to Analy if the school would ramp up their vocational program."
John Evans

Middle School Maker Journey: Students' First Impressions of "Digital Shop" | Edutopia - 1 views

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    "The big day was upon us. Hundreds of man-hours of preparation. Thousands of dollars invested in equipment and supplies. An untested, unproven design incorporating materials not usually found in schools. How would students react? Would we achieve our objective: creating a student-centered, flexible learning space that inspires creativity, curiosity, and wonder?"
John Evans

8 Online Games for Inspiring Students - 6 views

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    "For many teachers, online games are the scourge of the classroom - a drain on students' attention, time and potential. Any educator who has ever tried to teach a lesson using online resources or taken a class in the computer lab has probably experienced the frustration of finding a student on a gaming site instead of sticking to the intended lesson plan. But online games don't always have to be a distraction (see last week's post 5 Reasons to Embrace Gaming in the Classroom). In fact, there are many brilliant educational games out there that can actually engage and inspire students and equip them with the tools and ambition to approach a whole host of exciting careers and academic paths"
John Evans

ISTE | Big maker ideas don't require big-ticket items - 2 views

  • Start by picking a project that aligns with your curricular goals and allow students to create artifacts that demonstrate their knowledge. The learning, and the off-the-charts engagement, comes from building or creating something to show what they’ve learned.
  • “A makerspace can be more extravagant, of course. There’s nothing more exciting than seeing a 3D-printed item emerge out of nothing,” Vrotny says. “But you can start simply and inexpensively.”
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    "As is often the case with innovations in learning and teaching, getting started with that first lesson or project is the biggest hurdle. So it is with making, a learning approach that allows students to learn by doing and solve problems with tinkering and trial and error. Despite what you may have heard, maker projects and makerspaces don't require expensive equipment like 3D printers or laser cutters.   Check out the small-scale maker projects that attendees were doing in the Maker Playground at ISTE 2015:"
John Evans

Brain scans reveal how poverty hurts children's brains - Chicago Tribune - 0 views

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    "rowing up poor has long been linked to lower academic test scores. And there's now mounting evidence that it's partly because kids can suffer real physical consequences from low family incomes, including brains that are less equipped to learn."
John Evans

Techlandia Radio Blog - Techlandia Radio - 0 views

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    "Getting students started creating videos can seem like a daunting task. There isn't enough time in the day to get your regular subjects done, how are you supposed to give students time to create videos? I am here to tell you it can be done. I hope that this post/presentation will provide what you need to get started.  Students can create videos on a variety within the context of what they are learning right now. Video story problem for math, a how to science experiment, or a book trailer that covers important story traits are all good ideas. Here is a list of apps, PDF Templates, and equipment that can be helpful when creating movies. "
John Evans

9 Maker Projects for Beginner Maker Ed Teachers | Teach.com - 0 views

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    "Maker education (often referred to as "Maker Ed") is a new school of educational thought that focuses on delivering constructivist, project-based learning curriculum and instructional units to students. Maker education spaces can be as large as full high school workshops with high-tech tools, or as small and low-tech as one corner of an elementary classroom. A makerspace isn't just about the tools and equipment, but the sort of learning experience the space provides to students who are making projects. Maker Ed places a premium on the balance between exploration and execution. Small projects lend themselves to indefinite tinkering and fiddling, while larger projects need complex, coordinated planning. Often, small projects can organically grow into larger and larger projects. This deliberate process strengthens and enriches a learner's executive functioning skills. Additionally, communication and collaboration are two of Maker Ed's fundamental values. Making allows learners to practice their social communication skills in a variety of groupings, whether affinity-based, role-specific or teacher-assigned. It's important for all different groups to be present in student learning spaces so that all students can practice their social skills in multiple settings. Lastly, Making presents unique opportunities to generate flow learning and allow the teacher to leverage high-interest projects and activities and turn them into learning objectives within a curriculum. Maker education provides space for real-life collaboration, integration across multiple disciplines, and iteration-the opportunity to fail, rework a project and find success. The benefits of a cooperative learning environment are well documented in a makerspace. If you are wondering how to connect these projects back to the Common Core Standards, check out PBL Through a Maker's Lens and Woodshop Cowboy."
John Evans

Lisa Nielsen: The Innovative Educator: 5 Components Necessary for A Successful School E... - 2 views

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    "The Managing Complex Change model puts language to that which makes some schools successful while others struggle. The model looks at five components necessary to create a desired environment. These include vision, skills, incentives, resources, action plan. If any one piece is missing the model indicates results schools will experience including change, confusion, anxiety, gradual change, frustration, and a false start. When thinking of successful schools such as Science Leadership Academy, The MET, The Island School, The iSchool, you will find they have all those components in place. On the other hand, when I hear teachers lamenting about their school failures, the model brings clarity to the fact that one or more of these components are missing. Below is the chart that lays this out. Following the chart, I'll take a look at what each missing component might look like in a school environment. As you read, consider which, if any are components, are missing at your school. save image Lack of Vision = Confusion When I hear exasperated teachers spinning their wheels, working so hard to get ready for all the various mandates and requirements, but never feeling a sense of accomplishment, it is clear there is not a tangible school vision that has been communicated. In some cases this is because what is being imposed does or can not reconcile with what the school wanted for their vision. Skill Deficit = Anxiety My heart goes out to those with a skill deficit. They are required to implement a curriculum they are not trained in using or being evaluated via measures with which they are not familiar. Or…they are put into a position they were not trained for or prepared to embrace. Social media provides a great medium for helping these teachers get up to speed, but when the outreach occurs, the anxiety is abundantly clear. Lack of Incentives = Gradual Change It is not unusual for innovative educators to feel like and be perceived as misfits. Islands onto their own
John Evans

DialMyCalls.com - Group Calls, Voice Broadcasts, Group Announcements, Message Broadcasts - 0 views

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    DialMyCalls lets everyone tap into the power of sending voice messages out to entire phone lists in seconds. No messing around with expensive equipment or calling servers - now you can send your own voice messages from 2 to 20,000 phone numbers all within a few minutes
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