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John Evans

Infographic - Six Emerging Educational Technologies - 20 views

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    "nfographic - Six Emerging Educational Technologies"
Phil Taylor

The 10 Most Important Emerging Instructional and Education Technologies and Concepts - 0 views

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    "The 10 Most Important Emerging Instructional and Education Technologies and Concepts"
Nigel Coutts

The Emerging Trend of Connected Institutions - The Learner's Way - 0 views

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    The book 'Non Obvious' by Rohit Bhargava present an intriguing exploration of how careful observation and thought can reveal emerging trends and as the subtitle suggest 'predict the future'. For educators the ability to identify the trends which will deliver the best outcomes for our students from the noise of fads is alluring. While the talk of new technologies, of learner centric pedagogies and teaching for lifelong learning play the part of the obvious trends in education identifying the non-obvious trend is a more challenging endeavour.
John Evans

NMC Horizon Report, 2014 - 11 views

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    Every year the New Media Consortium (NMC), in partnership with the Educause Learning Initiative, release a series of reports for different education sectors on key trends, significant challenges and important developments recognized in the fields of education. "The eleventh edition will describe annual findings from the NMC Horizon Project, a more than decade-long research project designed to identify and describe emerging technologies likely to have an impact on learning, teaching, and creative inquiry in higher education. Six emerging technologies will be identified across three adoption horizons over the next one to five years, as well as key trends and significant challenges expected to continue over the same period, giving campus leaders and practitioners a valuable guide for strategic technology planning.""
John Evans

Figment.com Aims for Young Readers and Writers - NYTimes.com - 6 views

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    "Figment.com will be unveiled on Monday as an experiment in online literature, a free platform for young people to read and write fiction, both on their computers and on their cellphones. Users are invited to write novels, short stories and poems, collaborate with other writers and give and receive feedback on the work posted on the site. The idea for Figment emerged from a very 21st-century invention, the cellphone novel, which arrived in the United States around 2008. That December, Ms. Goodyear wrote a 6,000-word article for The New Yorker about young Japanese women who had been busy composing fiction on their mobile phones. In the article she declared it "the first literary genre to emerge from the cellular age." "
John Evans

2009 Horizon Report | EDUCAUSE CONNECT - 0 views

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    he annual Horizon Report is a collaborative effort between the New Media Consortium (NMC) and the EDUCAUSE Learning Initiative (ELI). Each year, the report identifies and describes six areas of emerging technology likely to have a significant impact on teaching, learning, or creative expression in higher education within three adoption horizons: a year or less, two to three years, and four to five years. The areas of emerging technology cited for 2009 are: * Mobiles (i.e., mobile devices) * Cloud computing * Geo-everything (i.e., geo-tagging) * The personal web * Semantic-aware applications * Smart objects Each section of the report provides live Web links to examples and additional readings.
John Evans

New Horizon Report Insists Teachers Use Tech - Getting Smart by Dave Guymon - Competenc... - 3 views

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    "The NMC Horizon Report: 2014 K-12 Edition was released this past week, examining emerging technologies and their potential impact on teaching and learning worldwide. Part of the NMC Horizon Project, a 12-year effort, this report highlights "six trends, challenges, and emerging technologies that will affect current practice" over the next five years. Aside from being great content for your next Twitter chat, this year's iteration of the NMC Horizon Report is a must-read for 21st century educators and education policy makers alike. Following is a summary of major points."
John Evans

Five Common Myths about the Brain - Scientific American - 3 views

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    "ome widely held ideas about the way children learn can lead educators and parents to adopt faulty teaching principles Jan 1, 2015 Credit: Kiyoshi Takahase segundo MYTH HUMANS USE ONLY 10 PERCENT OF THEIR BRAIN FACT The 10 percent myth (sometimes elevated to 20) is mere urban legend, one perpetrated by the plot of the 2011 movie Limitless, which pivoted around a wonder drug that endowed the protagonist with prodigious memory and analytical powers. In the classroom, teachers may entreat students to try harder, but doing so will not light up "unused" neural circuits; academic achievement does not improve by simply turning up a neural volume switch. MYTH "LEFT BRAIN" and "RIGHT BRAIN" PEOPLE DIFFER FACT The contention that we have a rational left brain and an intuitive, artistic right side is fable: humans use both hemispheres of the brain for all cognitive functions. The left brain/right brain notion originated from the realization that many (though not all) people process language more in the left hemisphere and spatial abilities and emotional expression more in the right. Psychologists have used the idea to explain distinctions between different personality types. In education, programs emerged that advocated less reliance on rational "left brain" activities. Brain-imaging studies show no evidence of the right hemisphere as a locus of creativity. And the brain recruits both left and right sides for both reading and math. MYTH YOU MUST SPEAK ONE LANGUAGE BEFORE LEARNING ANOTHER FACT Children who learn English at the same time as they learn French do not confuse one language with the other and so develop more slowly. This idea of interfering languages suggests that different areas of the brain compete for resources. In reality, young children who learn two languages, even at the same time, gain better generalized knowledge of language structure as a whole. MYTH BRAINS OF MALES AND FEMALES DIFFER IN WAYS THAT DICTATE LEARNING ABILITIES FACT Diffe
Dennis OConnor

Emerging Asynchronous Conversation Models : eLearning Technology - 0 views

  • The standard model for asynchronous conversations is discussion forum software like vBulletin.  I've talked before about the significant value that can be obtained as part of Discussion Forums for Knowledge Sharing at Capital City Bank and how that translates in a Success Formula for Discussion Forums in Financial Services.  I also looked at Making Intranet Discussion Groups Effective.
  • However, I've struggled with the problem of destinations vs. social networks and the spread of conversation (see Forums vs. Social Networks). 
  • Talkwheel  is made to handle real-time group conversations and asynchronous ones.  It can act as an instant messaging service a bit like Yammer, HipChat for companies and other groups, but the layout is designed to make these discussions easier to see, archive, and work asynchronously.
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  • Talkwheel’s design makes class conversations easier to follow, more interactive, and more effectively organized. It eliminates the problem of navigating multithreaded conversations, enables real-time group conversation, and makes referencing asynchronous conversations much easier. Talkwheel’s dashboard organization allows teachers to organize all their classes and projects in one centralized location, while Talkwheel's analytics helps teachers and administrators quantitatively monitor their students’ progress throughout the year.
  • Quora is a Q&A site nicely integrated with Facebook that has done a good job providing a means to ask questions and get answers.
  • Quora has been able to form quite an elite network of VCs, entrepreneurs, and other experts to answer questions.  They've also created topic pages such as: Learning Management System. 
  • Finally, Namesake, is a tool for real-time and asynchronous conversations.  It's a bit like Quora but more focused on conversation as compared to Q&A and it allows real-time conversation a bit like twitter.  You can see an example of a conversation around phones below.
  • All of these point to new types of conversation models that are emerging in tools.
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    Threaded discussion is an old technology. It's inspiring to think of new ways we can talk together at a distance that allow integration of both synchronous and asynchronous technology. I often thing we'll look back on the course management systems we use today and think of them as something like a 300 baud modem. Eyes Front! What's over the horizon line?
John Evans

NMC Horizon Report Preview 2018 | EDUCAUSE - 1 views

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    "Higher education leaders and decision makers use the annual Issues, Technologies, and Trends resources to know what's important and where to focus in their IT planning and management activities. When viewed together the resources provide more complete and nuanced guidance on institutional IT priorities. The lists are created by the community for the community, with support from EDUCAUSE staff. The Top 10 IT Issues list is developed by a panel of experts comprised of IT and non-IT leaders, CIOs, and faculty members and then voted on by EDUCAUSE members in an annual survey.  The Trend Watch and Strategic Technologies reports are derived from authoritative sources that annually identify emerging and maturing technologies and trends in higher education. The ELI Key Issues in Teaching and Learning list is crowd-sourced by surveying the higher education teaching and learning community to identify the issues and topics most important to them. The NMC Horizon Report identifies and describes emerging technologies likely to have an impact on learning, teaching, and creative inquiry in education. "
John Evans

Why College Students Turned From Being Down on Remote Learning to Mostly in ... - 0 views

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    "If you go back to the first days of the COVID crisis, when campuses across the country were shutting down, college students weren't very happy with emergency online learning. Surveys conducted then showed deep dissatisfaction, with as many as 70 percent saying they didn't like it. Low grades for remote instruction persisted for months. As the nation struggled under one of the worst public health threats in centuries, emergency instruction proceeded as the only viable way to keep higher education going, even though so few students liked it. Since then, things have taken a surprising turn. Today, 70 percent of college students give online and hybrid learning a thumbs-up."
John Evans

8 emerging maker devices that deserve your attention | Digit.in - 5 views

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    "You see it melting. Your shaky hands bringing it closer to the sweet spot. Slowly you touch it. You feel the rush through your body. Ecstasy. Pure bliss. Just like heroin through an addict's vein, electrons flow through the wires in the soldering gun in your hand. And BAM, the last wire in your DIY home automation project that you have been working on for the past three months is soldered in place. Making something on your own, using your hands, soldering wires in places is an experience like no other that leaves you craving for more. And it was never as easy as it is today. All thanks to the rise in the maker tech available in the market. It's not just the hardcore geeks and engineers who are tinkering with electronics and creating amazing things. The lines that divide the geekdom from the less tech-savvy population are blurring. The number of hobbyists, students and people in general who are tinkering and making stuff is on the rise."
John Evans

Creative Web Tools For and By Kids / FrontPage - 0 views

  • Creative Web Tools For and By Kids is a project designed for students, ages 9 to 14, to use emerging technologies for engaging, thinking, learning, collaborating, creating, and innovating. The focus is on the use of free, open-source, or minimal cost tools, so the project can be replicated.  An underlying goal is to demonstrate how advanced technological applications for enhancing learning can be implemented with only a computer and Internet access.  
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    Creative Web Tools For and By Kids is a project designed for students, ages 9 to 14, to use emerging technologies for engaging, thinking, learning, collaborating, creating, and innovating. The focus is on the use of free, open-source, or minimal cost tools, so the project can be replicated. An underlying goal is to demonstrate how advanced technological applications for enhancing learning can be implemented with only a computer and Internet access.
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