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John Evans

Life of an Educator: 5 ways to gauge student engagement: #edchat - 2 views

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    "My point is simple... student engagement and the gauging of student engagement really aren't as easy or straightforward as some would think. Also worth noting... I believe most of our kids are truly engaged at most times during the day. The question is... are they engaged in what we are wanting them to be engaged in... Having said all that, here are 5 ways I feel pretty confident about in terms of knowing if your students are truly cognitively engaged in the learning occurring in your class."
John Evans

11 tips that can help you learn faster - and actually remember it - ScienceAlert - 4 views

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    "Kids can and should practice the skill of learning if they want a fighting chance at fulfilling all those lofty goals their parents set for them. But some people keep studying - and thinking - the same way all their lives without improving their methods.  Thankfully, cognitive science has taken a look at how people actually learn, and the results are surprising and super helpful."
Nigel Coutts

Engaged by, in and with learnng - The Learner's Way - 0 views

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    As teachers we hope our lessons are engaging and that our students are engaged. We understand that positive learning experiences are more likely to occur when we are engaged cognitively and affectively by what we are doing and that when we are, new ideas and skills are more likely to stick. Engagement is an important consideration in learning and as such it is worth taking time to consider what it means to be engaged and perhaps how we bring the benefits of engagement to our teaching and our learning. 
John Evans

Carrying on the Momentum Surrounding Coding (Code On!) - Coding Ideas for Educators - 0 views

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    "I'm sure that many educators are now feeling more empowered and eager than ever to code in their classrooms.  While participating in the Hour of Code, teachers likely witnessed students fully engaged in learning the basics of coding while being challenged to think through well-written online tutorials and apps.  What they observed was students using coding as a context for developing their Computational Thinking skills. Many wonderful articles have been written about what Computational Thinking is and research has shown it to be a "powerful cognitive skill that can have a positive impact on other areas of children's intellectual growth" (Horn, Crouser, & Bers, 2013).  If we really value Computational Thinking as individual educators and as a province, however, we need to capitalize on this momentum in order to provide our students with greater access and opportunities.  Now that the Hour of Code has given you a glimpse of coding's potential, it's time to explore and learn along side students while continuing your journey…"
John Evans

Maker Education and Social-Emotional Development | User Generated Education - 2 views

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    "Maker education, when planned around skills acquisition, can enhance social-emotional development. Self-Awareness: Making in all its forms requires a full range of skills including cognitive, physical, and affective skills. Given this need for multiple and diverse skill set, effective and successful making comes from an accurate assessment of one's strengths and limitations as well as having optimism and confidence that challenges can be overcome within the making process. Example questions related to self-awareness and making include: What strategies am I using to increase my awareness of my emotions and how they influence my performance during the making-related tasks? What are my strengths given this particular making task? What are my limitations and how can I use my strengths to overcome them?"
John Evans

Reach for the APPS Brings iPads to Children With Autism - 3 views

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    " Apple has long touted its device's assistive technology as a powerful tool for the educational development of physically and mentally disabled children. The iPad's touch screen makes it easier to manipulate than more traditional educational tools. For children with autism, "the iPad is not a toy, but a tool that works best when there is a 'team effort' between parents and therapists encouraging its proper use," said Marc Reisner, co-founder of Reach for the APPs. "Our goal is to provide schools with iPads so they can reach every child on the autistic spectrum." Reach for the APPs built their site with an initial donation from Managed Digital. Now, they're seeking out donations of money and/or iPads from both individuals and corporations to propel the program forward. According to reports from the Center for Disease Control and Prevention, 1-in-88 children have some form of autism, up 78 percent from just a decade ago. The demand for augmentative communications devices is growing. But the schools can't meet the demand, so the children are losing valuable time during critical developmental years. Lois Brady, a speech language pathologist and assistive technology specialist, said apps can help develop fine-motor skills, which will in turn make functions like writing and manipulating small objects easier for the students. "I have spent years working with the most challenging students that are considered profoundly disabled," she said. "And I have seen some small miracles when I introduce the iPad into our therapy, as the children have made huge gains in attention, focus, communication, language and literacy skills." Some experts also say that the iPad can lessen symptoms of autistic disorders, helping children deal with life's sensory overload. Brady will be contributing content to the Reach for the APPs website to inform therapists about the latest-and-greatest apps for children all over the autistim spectrum. Apps must be tailor
John Evans

The Language Of The Maker Movement: 38 Terms For Teachers - 3 views

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    "As the maker movement in culture moves from MacGyver jokes and what Noah did when Allie left him in The Notebook to something with a bit more academic and cognitive credibility, it has also begun to creep in to the education space. As with any niche, there is specialized language-jargon-that may keep things murky for you. The 38 terms below by no means represent an exhaustive collection. (There are dozens of gadgets, circuit boards, and digital, robotic, and electrical wizardry we left on the cutting room flow.) But for most teachers in most circumstances, it should serve as a nice starting points."
John Evans

The 3 E's of Literacy: Strategies to Nurture A Love of Reading | Edutopia - 6 views

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    "Bookworms everywhere mourned the state of our country when Pew released a poll that found 23 percent of Americans didn't read a single book in the previous year. Things aren't looking particularly encouraging for future generations, either. Experts estimate that only 1/3 of parents regularly read to their children, even though reading plays an immense role in cognitive development. Despite these depressing statistics, there is reason to take heart. With a greater emphasis on literacy research and advocacy, teachers have more information than ever about how to best cultivate a love for literacy in the classroom. There are numerous methods, but most fall under "the three E's of literacy." "
John Evans

18 Things Highly Creative People Do Differently - 0 views

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    "Creativity works in mysterious and often paradoxical ways. Creative thinking is a stable, defining characteristic in some personalities, but it may also change based on situation and context. Inspiration and ideas often arise seemingly out of nowhere and then fail to show up when we most need them, and creative thinking requires complex cognition yet is completely distinct from the thinking process. "
John Evans

8 Ways Tech Has Completely Rewired Our Brains - 7 views

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    "Technology has altered human physiology. It makes us think differently, feel differently, even dream differently. It affects our memory, attention spans and sleep cycles. This is attributed to a scientific phenomenon known as neuroplasticity, or the brain's ability to alter its behavior based on new experiences. In this case, that's the wealth of information offered by the Internet and interactive technologies. Some cognition experts have praised the effects of tech on the brain, lauding its ability to organize our lives and free our minds for deeper thinking. Others fear tech has crippled our attention spans and made us uncreative and impatient when it comes to anything analog. "
John Evans

Using Bloom's Taxonomy In The 21st Century: 4 Strategies For Teaching - 5 views

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    "Bloom's Taxonomy can be a powerful tool to transform teaching and learning. By design, it focuses attention away from content and instruction, and instead emphasizes the "cognitive events" in the mind of a child. And this is no small change. For decades, education reform has been focused on curriculum, assessment, instruction, and more recently standards, and data, with these efforts only bleeding over into how students think briefly, and by chance. This means that the focus of finite teacher and school resources are not on promoting thinking and understanding, but rather what kinds of things students are going to be thinking about and how they'll prove they understand them. This stands in contrast to the characteristics of the early 21st century, which include persistent connectivity, dynamic media forms, information-rich (digital and non-digital) environments, and an emphasis on visibility for pretty much everything. What does this mean for how you use Bloom's Taxonomy in your classroom? What kinds of adjustments should you make-if any-in light of these shifts in the 21st century?"
John Evans

Twitter Aligned with Bloom's Taxonomy for Your Students ~ Educational Technology and Mo... - 0 views

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    "Thinking about using Twitter with your students ? The visual below is one of the best guide I have come across online. The graphic is created by Langwitches and provides a cognitive incentive for those reluctant teachers out there to start using social media with their students and particularly Twitter."
John Evans

Establishing A Twitter Routine In Your Classroom - 5 views

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    "Last year, we took a shot at understanding how twitter could be used across a range of "cognitive actions," which yielded the "twitter spectrum." langwitches.org has done something similar-albeit a bit broader in nature. In the graphic below, they start with the idea of why a teacher should tweet with students (literacy, citizenship, etc.), then moves on to the idea of a "twitter routine" which helpfully offers some ideas for introducing younger students to twitter."
John Evans

The 8 Elements of The Critical Thinking Process ~ Educational Technology and Mobile Lea... - 3 views

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    "You ask any teacher about the skills they want their students to develop and critical thinking will be among the first cited skills. So what is critical thinking all about ? Critical thinking is a cognitive process that requires disruptive patterns of thinking, ones that question the status quo of propositions and leads to the creation of alternative lines of reasoning. Defining critical thinking as a process signifies by implication the presence of different elements, stages, steps you name it that constitute and shapes its core. These elements are what I want to share with you today."
John Evans

Wonderful Visual Featuring The Three Versions of Bloom's Taxonomy ~ Educational Technol... - 5 views

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    "I have been sharing several visuals on Bloom's Taxonomy over the last couple of years but I never came across a graphic that captures the essence of the three versions of Bloom's taxonomy as the one below. Actually, Bloom's taxonomy comes only into two versions, the original which was created by a committee of educators chaired by Benjamin Bloom sometime in the 1950s of last century. During the 1990s another group of educators and cognitive psychologists led by Lorin Anderson ( a former student of Bloom) updated the original version to make it convenient with the learning needs of the 21st century."
John Evans

Games in the Mathematics Classrooms: There's an App for That! | Edutopia - 0 views

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    "Last month, the Institute of Play released a 160-page whitepaper on successfully designing and implementing video games as classroom assessment tools. It is widely hoped that the Institute's study, along with further research by SRI, will prove conclusively that cognitive skills are significantly improved by playing educational video games. This was not news to the math education community, which has known about the benefits of games in the classroom for a long time. Back in 2004, a study by Tisa Lach and Lynae Sakshaug had already shown that middle school students made significant improvements in algebraic reasoning, spatial sense, and problem-solving abilities after playing biweekly sessions of popular tabletop games such as Connect Four, Mastermind, Rush Hour, and Guess Who. "
John Evans

5 unfortunate misunderstandings that almost all educators have about Bloom's Taxonomy. ... - 1 views

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    "Admit it: you only read the list of the six levels of the Taxonomy, not the whole book that explains each level and the rationale behind the Taxonomy. Not to worry, you are not alone: this is true for most educators. But that efficiency comes with a price. Many educators have a mistaken view of the Taxonomy and the levels in it, as the following errors suggest. And arguably the greatest weakness of the Common Core Standards is to avoid being extra-careful in their use of cognitive-focused verbs, along the lines of the rationale for the Taxonomy."
John Evans

8 Strategies To Help Students Ask Great Questions - 2 views

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    "A good question can open minds, shift paradigms, and force the uncomfortable but transformational cognitive dissonance that can help create thinkers. In education, we tend to value a student's ability to answer our questions. But what might be more important is their ability to ask their own great questions-and more critically, their willingness to do so. "
John Evans

i-Skool: Learning in Motion on Mobile Devices | Class Tech Tips - 0 views

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    "I've shared lots of reasons why I'm a fan of QR codes.  i-Skool is a project that incorporates scannable technology and puts learning in motion.  Its goal is to enhance brain activity by getting kids on their feet as they practice cognitive skills.  Teachers create a quiz with an item connected to a color in a specific location.  Children receive directions on what to do based on what they scan as they move around with their mobile device."
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