2009 Horizon Report » One Year or Less: Mobiles - 0 views
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Time-to-Adoption Horizon: One Year or Less The unprecedented evolution of mobiles continues to generate great interest. The idea of a single portable device that can make phone calls, take pictures, record audio and video, store data, music, and movies, and interact with the Internet — all of it — has become so interwoven into our lifestyles that it is now surprising to learn that someone does not carry one. As new devices continue to enter the market, new features and new capabilities are appearing at an accelerated pace. One recent feature — the ability to run third-party applications — represents a fundamental change in the way we regard mobiles and opens the door to myriad uses for education, entertainment, productivity, and social interaction.
The Educational Technology Site: ICT in Education: --> A Preview of 2DIY - 0 views
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I like the idea that children could use this to devise activities which, rather than testing or extending their skills by doing the activity itself, does so by requiring them to design the activity themselves
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For example, when creating a quiz they may have to think about issues like the path taken by the user, how to frame the question, show the scoring will work, and what sounds (if any) to use for the feedback.
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News & Views A Preview of 2DIY By Terry Freedman Created on Wed, 14 Jan 2009, 09:33 Email this article Printer friendly page Email the author Listen to this article if ("">"") { document.write (""); document.write (""); document.write (""); } I've just received a link to download the latest program from 2Simple. Called 2DIY (for non-Brits, DIY = do-it-yourself, a shorthand term for home making things like bookshelves for the home), it enables users to create their own games and exercises.I've had a quick exploration, and it is looking very good. Read on for a quick thumbnail sketch, and why I think you should look into it.Back in the 1990s I used to love looking at shareware games developed for the educational sector. Some of the games were quite fun, but the problem for me was either that the game wasn't really educational at all, or that it didn't quite do what I'd have liked. Unfortunately, I never had the time to develop my games programming skills in order to rectify the situation.I think 2DIY would have been a step in the right direction.I think the best way of describing the program -- bearing in mind I've had it installed for less than an hour -- is that it's the programming equivalent of a painting or desktop publishing program. What you have is a suite of specialised tools, and you can use them to build yourt own games and activities.You can see from the screenshot that the range is quite extensive. The manual is easy to use, and there are videos and examples available.It has the ability to let you import pictures or select from a range of ones provided. Indeed, there is quite a lot of control over what your completed game or activity will look like.What's more interesting to me, however, is what boxes it ticks if you put it into the hands of youngsters -- and I use the term "youngsters" rather than "children" for reasons which will become apparent
Technology Literacy and Sustained Tinkering Time « Generation YES Blog - 0 views
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It struck me as I looked at this list that it’s a lot like what I believe about children and computers: that student choice, plus time for unstructured access to lots of different computing experiences is crucial to developing literacy and fluency with computers. My vision includes a teacher or mentor modeling passion, collaboration, interest in the subject, and offering experiences that challenge students without coercion, tricks, or rankings. If I had to come up with a catchy acronym, I’d call it Sustained Tinkering Time (SST).
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So, looking at this list, there are some things that seem really relevant to the kind of computer fluency I would like all students to have. Wouldn’t it be great if students had: Free access to lots of different kinds of books software and hardware The teacher reads works on computer projects too No tests, book reports, logs, comprehension quizzes Comfortable space to read work on computer projects and that this was for all kids, not a reward or remediation?
creatingaPLN » home - 0 views
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joevans · My Wikis · My Mail · My Account · Help · Sign Out · wikispaces *This page can only be edited by organizers of this wiki.homeProtected * pagesubmenu o print o what links here? o rename o delete o redirect o unlock o view source * discussion * history * notify me Protected Welcome to our resource wiki for: Personal Learning Networks: The Power of the Human Network Judith Epcke (@jepcke) and Scott Meech (@smeech) Locations of visitors to this page Bold Italic Underline Color and Style Ordered List Unordered List Horizontal Rule Insert Link Remove Link Insert Images and Files Embed Widget Insert Table Insert Special Character Insert Code Cancel none Optional: a note about this edit for the page history log Optional: tags for this page, separated by commas Cancel Note that the content you create on http://creatingapln.wikispaces.com is licensed under the Creative Commons Attribution Share-Alike 3.0 License. Please only submit content that you write yourself or that is in the public domain. Learn more about our open content policy. Insert a File Double click an image or file to insert it into the page. Show: please wait... Page: Jump: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Double clicking a file: inserts the file links to the file Upload New File notUploading Insert External Image by URL Enter an external image address, click "Load", then double click the image to insert it into the page. * Wikispaces Wikispaces * Video Video * Audio Audio * Calendar Calendar * Spreadsheet Spreadsheet * Document Document * Polls Polls * RSS Feed RSS Feed * Chat and IM Chat and IM * Slideshow Slideshow * Map Map * Bookmark Bookmark * Other HTML Other HTML Choose the category of application you would like to embed from the list on the left. Choose the kind of content you would like
untitled - 0 views
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According to William Rust, research director for the IT research and consulting firm Gartner, there is a new digital divide occurring in schools. Whereas this divide used to refer to whether or not students had access to technology, now it concerns whether schools are using technology effectively to achieve results.
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Regarding the changing nature of learners, Gartner believes that so-called "digital natives" will demand, and need, new types of learning experiences.
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"The biggest shift we're seeing right now is student preference shifting from print to digital resources," Rust noted. "It's all about the web."
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TokBox - Live Video Calling - 0 views
Educational Leadership:Learning in the Digital Age:The New WWW: Whatever, Whenever, Whe... - 10 views
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counteract the New WWW's potentially harmful impact on youth, educators must use technology to create learning experiences that are real, rich, and relevant.
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Next will come 4G, in which data rates are expected to be 100 times faster than those in this first 3G wave. As the delivery platform of broadband content and functionality shifts from computer to personal device, we will be surrounded by a multimedia aura that accompanies us wherever we go
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The plan is that you'll use your phone to spend money everywhere, all the time.
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Schools plan curriculum overhaul - Parentcentral.ca - 6 views
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A special advisory group is expected to propose a new blueprint by February, based on such input as a tough-talking missive from the Toronto District School Board that called the curriculum "a series of overly robust subject-based documents which are disconnected, overwhelming and full of content reflective of 20th century knowledge. "The curriculum does not engage students within their own realities, nor does it integrate the skills society hopes to see in a 21st-century learner," said the recent submission by a group of principals, teachers, superintendents and trustees.
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Karen Grose, the board's system superintendent, said it no longer makes sense to try to cram piles of facts into young minds.
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Our kids live in a world where they are immersed in content through things like Twitter and Google, so we don't want them memorizing facts they can access easily, but we want them to think about how to apply that knowledge, and how it affects how they live as citizens and workers," said Grose
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Langwitches Blog » Students as Meaningful Contributors - 8 views
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How often have we heard the moaning from our students and/or own children? Why do I have to learn this? I will never use it again. There is even (why would I be surprised?) a facebook group called “I bet 90% if the Stuff we learn in School, I will never use again” It has over 16,000 members…
Category:Icebreakers/Warmups - Teampedia - 12 views
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Icebreakers (also known as Warm-ups, Energizers, Openers, and Deinhibitizers) are team building activities that help people feel more comfortable and get to know each other in a process often called "breaking the ice" or "warming up the group."
A Call for Technology Leadership - 8 views
York News-Times > Archives > News > YES students use iPod touches to improve reading sk... - 2 views
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Students use the iPod touches to record themselves reading what Nienhueser calls a fresh read passage, as it is the first time they have read it. They then listen to the recording and score themselves based on a rubric given to them by their teacher. The rubric scores students based on their level of fluency, expression, pacing and smoothness. Next, each student meets with a partner so they can evaluate someone else’s recording. Nienhueser said students have to be able to explain why they chose the scores they selected. The partners also take time to see if they agree with each other’s scores.
Cell Carriers Explore Ways to Limit Distracted Driving - NYTimes.com - 1 views
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Cellular carriers, having spent years trying to blanket the nation with phone service, are now working on ways to stop people from getting calls and texts when they are behind the wheel.
Tech Learning TL Advisor Blog and Ed Tech Ticker Blogs from TL Blog Staff - TechLearnin... - 1 views
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You and every other so-called multitasker are actually serial tasking. Rather than engaging in simultaneous tasks, you are in fact shifting from one task to another to another in rapid succession. For example, you switch from your phone conversation to a document on your computer screen to an email and back again in the belief that you are doing them simultaneously. But you’re not.
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