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John Evans

Great How-to Guide Resources for Teachers ~ Educational Technology and Mobile Learning - 3 views

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    "A well-written online tutorial can be a great way to augment your learning and reinforce your knowledge, anywhere, anytime. Here are some good digital how-to guides that you can take out of the classroom to keep on learning."
John Evans

iPad Apps for Complex Communication Support Needs - 0 views

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    "This 'wheel' of AAC Apps by Sally Millar and Gillian McNeill of CALL Scotland, provides a categorised guide to iPad Apps for people with complex communication support needs, who may need to use some form(s) of Augmentative and Alternative Communication (AAC)."
John Evans

URL Shorteners for Quick Website Sharing | Class Tech Tips - 0 views

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    "I spend a lot of time sharing the benefits of scannable technology with teachers.  QR codes and augmented reality triggers make it easy for students, teachers, and school visitors to find a web resource by using a scanning app on their device.  Another option for quick website sharing is a URL shortener like goo.gl or bit.ly."
John Evans

Mythbuster Adam Savage on how to make stopmotion animation with iPhone | Apple news, re... - 1 views

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    "Adam Savage is no stranger to mixing science with whimsy. With his hit show Mythbusters, he and partner Jamie Hyneman have tackled everything from shark attacks to death rays. Of course, that show can't film all the time. To fill the other hours in the day, Savage runs a web series called Inside Adam Savage's Cave, where he does experiments, shows off oddities, and generally makes merriment. In today's episode, Savage has invited animator Marty Cooper into his cave to talk about traditional hand-drawn animation and augmented reality cartoons. The best part? All of the animation is made with an iPhone. Using the app StopMotion Recorder, a series of by-hand drawings made on transparencies, and a little bit of time, Savage and Cooper are able to create a few glorious stop-motion cartoons that delightfully float in the real world."
John Evans

Report Explores Potential of Wearables, AR and VR in Education -- THE Journal - 1 views

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    "A new whitepaper from personalized learning nonprofit KnowledgeWorks explores how wearables, augmented reality and virtual reality could play out in education. Take one example shared in the report of a fourth-grader: She's wearing a Hello Kitty "smart sleeve" and toting her tablet in a matching knapsack as she heads into the homework center after school and begins to tackle a writing assignment. After 10 minutes of staring at a blank screen and experiencing a rising heart rate, her wearable triggers a "nudge" from an app that reminds her that it's OK to ask for help. She clicks on an icon and receives a holographic image of her coach in a corner of her device, calmly and clearly offering her immediate help."
John Evans

iOS 12 Apple Measure app preview - 1 views

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    "Apple is launching a new Measure app in iOS 12 in the next few months that will let you size anything with just your iPhone. You no longer have to go searching for a tape measure while hanging pictures or when trying to determine if a couch will fit in your living room. I recently tried the new Measure app in Apple's iOS 12 developer beta. It uses the advanced cameras on newer iPhones like the iPhone X, and will presumably work on Apple's new batch of devices coming soon. Other augmented reality apps - the type that let you interact with the real world through your phone - have been available in the iTunes App Store and for Android phones. But this is the first time Apple has introduced its own version. Here's a preview."
John Evans

Data visualization via VR and AR: How we'll interact with tomorrow's data | ZDNet - 2 views

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    "Augmented reality and virtual reality​ could fundamentally change the way we interact with and interpret data. "
John Evans

STEM kits that will get your kid's hands dirty - 3 views

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    "Contrary to what you might think and hear, apps and screens aren't the best tools for kids to learn STEM concepts, even coding. Why? Innovation, pattern recognition, exploration, experimentation and creation underlie STEM principles. Kids need to manipulate tangible things. It's how they learn. While there are some great apps that supplement STEM learning, the best STEM activities for kids are blended ones -- the ones that require hands-on exploration, screens optional. Those that do require screens, like ones with coding apps, should augment the experience, not be the sole focus. Many of these toys and kits are designed for classroom use but are perfectly adaptable and suitable for home use, too, as my two kids, ages five and seven, will shout from the rooftops (supervised, don't worry). Check out these awesome blended learning STEM kits and toys. They'll have your little inventors ready to apply for their first patent in no time."
John Evans

Build Skills for 2030 Now With These Ideas | Getting Smart - 0 views

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    "The start of a new school year is a great time to think about long-term plans for the upcoming year, but also the plans we need to make for our students for years to come. Each day there are news alerts on topics such as artificial intelligence and machine learning, augmented and virtual reality, digital citizenship and literacy and their relation to education. These are the trends and terms that are already a part of our world and will become an increasing part of our future. Beyond these technology-themed trends, we're learning more about social-emotional learning (SEL), mental health awareness, mindfulness and trauma-informed teaching. These are important issues and educators must stay informed on best practices and ways to make these 'themes' part of our daily practice. As educators today, it's no longer about simply planning instruction with our students in mind. We also have to consider how changing technology trends and important societal issues will impact our students both now and beyond high school. How can we best prepare them to not only find success for themselves but also make an impact on others? So the pressure is on, to really consider how we can best prepare students not just for this school year, not just for life after high school graduation, but well beyond. We need to prepare our students for the year 2030 and the future. But how?"
adi01234

Environmental and Water Resource Management Agency - 0 views

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    ADI is instrumental in evolving and implementing water conservation and management strategies in most of the States across India. ADI is committed to evolving and strengthening issues about water resource development and management and sustainable development of the area. ADI has pioneered several major initiatives to replenish water in communities. ADI is partnering in planning, facilitating implementation, and monitoring the impact of Sustainable Water Resource Development & Management projects in Maharashtra, Telangana, Andhra Pradesh, Karnataka, Tamil Nadu, Kerala, Haryana, Punjab, and many other States. Here, Sustainable water resources development and management deal with the practices that help ascertain continued access to good quality water, without jeopardizing the future potential or availability. It entails a methodical approach to augmentation, conservation, and utilization of water resources for a particular portfolio of activities. ADI provides a holistic development framework with an integrated approach to the management of water resources.
John Evans

Where Edtech Can Help: 10 Most Powerful Uses of Technology for Learning - InformED : - 2 views

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    "Regardless of whether you think every infant needs an iPad, I think we can all agree that technology has changed education for the better. Today's learners now enjoy easier, more efficient access to information; opportunities for extended and mobile learning; the ability to give and receive immediate feedback; and greater motivation to learn and engage. We now have programs and platforms that can transform learners into globally active citizens, opening up countless avenues for communication and impact. Thousands of educational apps have been designed to enhance interest and participation. Course management systems and learning analytics have streamlined the education process and allowed for quality online delivery. But if we had to pick the top ten, most influential ways technology has transformed education, what would the list look like? The following things have been identified by educational researchers and teachers alike as the most powerful uses of technology for learning. Take a look. 1. Critical Thinking In Meaningful Learning With Technology, David H. Jonassen and his co-authors argue that students do not learn from teachers or from technologies. Rather, students learn from thinking-thinking about what they are doing or what they did, thinking about what they believe, thinking about what others have done and believe, thinking about the thinking processes they use-just thinking and reasoning. Thinking mediates learning. Learning results from thinking. So what kinds of thinking are fostered when learning with technologies? Analogical If you distill cognitive psychology into a single principle, it would be to use analogies to convey and understand new ideas. That is, understanding a new idea is best accomplished by comparing and contrasting it to an idea that is already understood. In an analogy, the properties or attributes of one idea (the analogue) are mapped or transferred to another (the source or target). Single analogies are also known as sy
dcspencer

Three Apps to Explore the Potential of Augmented Reality - 1 views

An article by Richard Burn https://www.freetech4teachers.com/2018/09/three-apps-to-explore-potential-of.html

augmented reality education technology

started by dcspencer on 24 Sep 18 no follow-up yet
John Evans

Reach for the APPS Brings iPads to Children With Autism - 3 views

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    " Apple has long touted its device's assistive technology as a powerful tool for the educational development of physically and mentally disabled children. The iPad's touch screen makes it easier to manipulate than more traditional educational tools. For children with autism, "the iPad is not a toy, but a tool that works best when there is a 'team effort' between parents and therapists encouraging its proper use," said Marc Reisner, co-founder of Reach for the APPs. "Our goal is to provide schools with iPads so they can reach every child on the autistic spectrum." Reach for the APPs built their site with an initial donation from Managed Digital. Now, they're seeking out donations of money and/or iPads from both individuals and corporations to propel the program forward. According to reports from the Center for Disease Control and Prevention, 1-in-88 children have some form of autism, up 78 percent from just a decade ago. The demand for augmentative communications devices is growing. But the schools can't meet the demand, so the children are losing valuable time during critical developmental years. Lois Brady, a speech language pathologist and assistive technology specialist, said apps can help develop fine-motor skills, which will in turn make functions like writing and manipulating small objects easier for the students. "I have spent years working with the most challenging students that are considered profoundly disabled," she said. "And I have seen some small miracles when I introduce the iPad into our therapy, as the children have made huge gains in attention, focus, communication, language and literacy skills." Some experts also say that the iPad can lessen symptoms of autistic disorders, helping children deal with life's sensory overload. Brady will be contributing content to the Reach for the APPs website to inform therapists about the latest-and-greatest apps for children all over the autistim spectrum. Apps must be tailor
John Evans

Dot Day Fun! Watch Your Dot Come to Life in Amazing 3D in the colAR App | FableVision L... - 4 views

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    "Thanks to our fabulous ambassador Suzy Brooks, we've connected the dots with awesome New Zealand-based company Puteko to bring you this fantastic new International Dot Day colAR coloring activity. Watch your dot go from 2D to stunning 3D! Here are some photos from Peter H. Reynolds, author of The Dot. Peter created his dot, followed the instructions below - and voilà:"
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