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John Evans

Learning technology teacher development blog: 12 Second Video Clips for EFL ESL - 0 views

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    12 Seconds TV is a new website for microbloggers! 12Seconds TV enables users to post 12 second video clips.
John Evans

QIK | Streaming video right from your phone - 0 views

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    Qik enables you to share your moments live with your friends, family and the world - right from your mobile phone!
John Evans

15 OS X Tricks Enabled With the Option Key You Must Not Miss - 0 views

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    "Great news for Mac users. The Mac OS X can add more options that can help you facilitate your work or just plain use it to do administrative work. For example, organizing files, or just putting in order a bunch of photos. Let's start. The option key right on your keyboard actually can uncover a plethora of hidden little known tricks on Mac OS X. Here are some of the most notable ones."
John Evans

Free Technology for Teachers: 5 Free iPad Apps for Drawing and Sketching Notes - 0 views

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    "Sometimes when students are taking notes, words don't do enough to fully capture an idea. In those cases, being able to quickly sketch an idea will enhance students' notes. Sketching notes on an iPad enables students to edit and share sketched notes more quickly and easily than ever before. Here is a handful of iPad apps (some freemium, some completely free) for sketchnoting."
John Evans

Excellent Periodic Table of Visualizations for Teachers ~ Educational Technology and Mo... - 5 views

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    "There are a variety of forms in which visual representation is materialized. Knowing these forms will enable you to diversify the visual channels through which you communicate information to your students. To this end, I am sharing with you this wonderful periodic table that features different visualization methods. When you Hover your mouse on any of the boxes in this periodic table, a pop-up picture will be displayed showing the name and a sample of the visualization."
John Evans

16 Great Educational Web Tools and Apps for Inquiry-based Learning ~ Educational Techno... - 5 views

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    "As a learning strategy, inquiry-based learning is all about learners constructing their own understanding and knowledge through asking questions. Unlike traditional learning methods that focus primarily on drills, memorization and rote learning, inquiry-based learning is essentially student-centered. It starts with posing questions and directly involves students in challenging hands-on activities that drive students to ask more questions and explore different learning paths. In today's post, we have assembled a collection of some useful web tools and apps that support the ethos of inquiry-based learning.  Using these tools will enable students to engage in a wide range of learning tasks that are all driven by a sense of inquiry and questioning."
John Evans

5 of The Best iPad Apps for Teaching Kids Coding Through Games ~ Educational Technology... - 2 views

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    "Coding is believed to be the 21st century literacy par excellence. Codes make up the totality of our digital world. They are a universal language that every computer speak. Teaching kids coding will not only enable them to better understand the digital world surrounding them but, more importantly, will equip them with skills integral to their overall learning. Coding is all about creativity, imagination, problem solving and strategic thinking. There is a wide variety of ways to make learning programming and coding a fun an enjoyable task for kids. One of them is through the use of engaging and interactive games. Below is a collection of some of the most popular iPad apps for helping kids learn coding through games. Check them out and share with us if you have other suggestions."
John Evans

50 Of The Best Writing Apps For The iPad - - 3 views

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    "The best writing apps for iPad, like any concept of 'best,' is subjective and further based on need and circumstance. Are you a poet drafting when inspiration strikes? A student taking notes and writing essays? A novelist that usually uses a desktop, but needs their new iPad Pro to do work on the go? While the idea of writing more than a few hundred words on an iPad may seem crazy, using the iPad as a powerful portable writing tool allows you to take advantage of inspiration whenever and wherever it strikes. And with iPad screens now approaching 13″ and capable of supporting USB connections to enable standalone keyboards, it's easier and more comfortable than ever to draft a masterpiece while away from your desk with the help of an app, an iPad, and a good idea."
John Evans

A Great Tool for Generating Word Clouds from Tweets and Hashtags ~ Educational Technolo... - 3 views

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    "Tweetroot is an interesting app that is free today and only for a limited period of time. Tweetroot allows you to easily generate word clouds from tweets. Source data of your word clouds can be based on Tweets  a particular user shares, a hashtag, or mentions. For instance, creating a word cloud from the hashtag #edtech will enable you  to visualize the prominent words or topics being shared through this hashtag. You can also use the same strategy to analyze, for instance, your Twitter timeline and learn more about the things you have tweeted the most through a word cloud based on your 1000 most recent tweets. To use Tweetroot, you will obviously need to allow the app access to your Twitter account."
USA Yelp  Accounts

Buy Google Map Reviews-(Google 5 Stars Cheap) - 0 views

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    Buy Google Map Reviews In today's digital age, Google Maps has become an essential tool for businesses of all sizes. It not only helps customers navigate and locate physical stores or establishments, but also serves as a platform for potential customers to gauge the quality and credibility of businesses. One way businesses can enhance their online presence and reputation on Google Maps is by purchasing reviews. While some might argue that buying reviews is unethical, others view it as a legitimate marketing strategy to boost their visibility and attract more customers. In this article, we will explore the concept of buying Google Map reviews, delve into its pros and cons, and discuss whether it should be considered as a viable option for businesses looking to thrive in the digital landscape. What are Google Map Reviews? A crucial component of the well-known navigational tool, Google Map evaluations let users express their ideas, insights, and opinions about a range of establishments and destinations. When someone is looking for advice, information, and insights before visiting a place, these reviews are a priceless resource. Google Map reviews give users a platform to score their experiences and write helpful remarks that can assist others make decisions, whether they're looking for a new restaurant to try, a hotel to book, or even a local destination to explore. Every Google Map review includes a written summary of the user's experience along with a star rating out of five, where five is the highest. Anyone utilizing Google Maps can read these reviews, making it an open and democratic forum for feedback sharing. In many cases, real-world instances and first-hand accounts from other travelers and clients are more dependable and credible than conventional commercials or official company websites. Google Map reviews ensure that consumers may make well-informed judgments based on trustworthy peer opinions and help users feel more connected to one another. The
Clint Hamada

The Code of Best Practices in Fair Use for Media Literacy Education -- Publications --... - 7 views

  • Fair use is the right to use copyrighted material without permission or payment under some circumstances—especially when the cultural or social benefits of the use are predominant.
  • This guide identifies five principles that represent the media literacy education community’s current consensus about acceptable practices for the fair use of copyrighted materials
  • This code of best practices does not tell you the limits of fair use rights.
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  • Media literacy is the capacity to access, analyze, evaluate, and communicate messages in a wide variety of forms. This expanded conceptualization of literacy responds to the demands of cultural participation in the twenty-first century.
  • Media literacy education helps people of all ages to be critical thinkers, effective communicators, and active citizens.
  • Rather than transforming the media material in question, they use that content for essentially the same purposes for which it originally was intended—to instruct or to entertain.
  • four types of considerations mentioned in the law: the nature of the use, the nature of the work used, the extent of the use, and its economic effect (the so-called "four factors").
  • this guide addresses another set of issues: the transformative uses of copyright materials in media literacy education that can flourish only with a robust understanding of fair use
  • Lack of clarity reduces learning and limits the ability to use digital tools. Some educators close their classroom doors and hide what they fear is infringement; others hyper-comply with imagined rules that are far stricter than the law requires, limiting the effectiveness of their teaching and their students’ learning.
  • However, there have been no important court decisions—in fact, very few decisions of any kind—that actually interpret and apply the doctrine in an educational context.
  • But copying, quoting, and generally re-using existing cultural material can be, under some circumstances, a critically important part of generating new culture. In fact, the cultural value of copying is so well established that it is written into the social bargain at the heart of copyright law. The bargain is this: we as a society give limited property rights to creators to encourage them to produce culture; at the same time, we give other creators the chance to use that same copyrighted material, without permission or payment, in some circumstances. Without the second half of the bargain, we could all lose important new cultural work.
  • specific exemptions for teachers in Sections 110(1) and (2) of the Copyright Act (for "face-to-face" in the classroom and equivalent distance practices in distance education
  • Through its five principles, this code of best practices identifies five sets of current practices in the use of copyrighted materials in media literacy education to which the doctrine of fair use clearly applies.
  • Fair use is in wide and vigorous use today in many professional communities. For example, historians regularly quote both other historians’ writings and textual sources; filmmakers and visual artists use, reinterpret, and critique copyright material; while scholars illustrate cultural commentary with textual, visual, and musical examples.
  • Fair use is healthy and vigorous in daily broadcast television news, where references to popular films, classic TV programs, archival images, and popular songs are constant and routinely unlicensed.
  • many publications for educators reproduce the guidelines uncritically, presenting them as standards that must be adhered to in order to act lawfully.
  • Experts (often non-lawyers) give conference workshops for K–12 teachers, technology coordinators, and library or media specialists where these guidelines and similar sets of purported rules are presented with rigid, official-looking tables and charts.
  • this is an area in which educators themselves should be leaders rather than followers. Often, they can assert their own rights under fair use to make these decisions on their own, without approval.
  • ducators should share their knowledge of fair use rights with library and media specialists, technology specialists, and other school leaders to assure that their fair use rights are put into institutional practice.
  • In reviewing the history of fair use litigation, we find that judges return again and again to two key questions: • Did the unlicensed use "transform" the material taken from the copyrighted work by using it for a different purpose than that of the original, or did it just repeat the work for the same intent and value as the original? • Was the material taken appropriate in kind and amount, considering the nature of the copyrighted work and of the use?
  • When students or educators use copyrighted materials in their own creative work outside of an educational context, they can rely on fair use guidelines created by other creator groups, including documentary filmmakers and online video producers.
  • In all cases, a digital copy is the same as a hard copy in terms of fair use
  • When a user’s copy was obtained illegally or in bad faith, that fact may affect fair use analysis.
  • Otherwise, of course, where a use is fair, it is irrelevant whether the source of the content in question was a recorded over-the-air broadcast, a teacher’s personal copy of a newspaper or a DVD, or a rented or borrowed piece of media.
  • The principles are all subject to a "rule of proportionality." Educators’ and students’ fair use rights extend to the portions of copyrighted works that they need to accomplish their educational goals
  • Educators use television news, advertising, movies, still images, newspaper and magazine articles, Web sites, video games, and other copyrighted material to build critical-thinking and communication skills.
  • nder fair use, educators using the concepts and techniques of media literacy can choose illustrative material from the full range of copyrighted sources and make them available to learners, in class, in workshops, in informal mentoring and teaching settings, and on school-related Web sites.
  • Students’ use of copyrighted material should not be a substitute for creative effort
  • Where illustrative material is made available in digital formats, educators should provide reasonable protection against third-party access and downloads.
  • Teachers use copyrighted materials in the creation of lesson plans, materials, tool kits, and curricula in order to apply the principles of media literacy education and use digital technologies effectively in an educational context
  • Wherever possible, educators should provide attribution for quoted material, and of course they should use only what is necessary for the educational goal or purpose.
  • Educators using concepts and techniques of media literacy should be able to share effective examples of teaching about media and meaning with one another, including lessons and resource materials.
  • fair use applies to commercial materials as well as those produced outside the marketplace model.
  • curriculum developers should be especially careful to choose illustrations from copyrighted media that are necessary to meet the educational objectives of the lesson, using only what furthers the educational goal or purpose for which it is being made.
  • Curriculum developers should not rely on fair use when using copyrighted third-party images or texts to promote their materials
  • Students strengthen media literacy skills by creating messages and using such symbolic forms as language, images, sound, music, and digital media to express and share meaning. In learning to use video editing software and in creating remix videos, students learn how juxtaposition reshapes meaning. Students include excerpts from copyrighted material in their own creative work for many purposes, including for comment and criticism, for illustration, to stimulate public discussion, or in incidental or accidental ways
  • educators using concepts and techniques of media literacy should be free to enable learners to incorporate, modify, and re-present existing media objects in their own classroom work
  • Media production can foster and deepen awareness of the constructed nature of all media, one of the key concepts of media literacy. The basis for fair use here is embedded in good pedagogy.
  • Whenever possible, educators should provide proper attribution and model citation practices that are appropriate to the form and context of use.
  • how their use of a copyrighted work repurposes or transforms the original
  • cannot rely on fair use when their goal is simply to establish a mood or convey an emotional tone, or when they employ popular songs simply to exploit their appeal and popularity.
  • Students should be encouraged to make their own careful assessments of fair use and should be reminded that attribution, in itself, does not convert an infringing use into a fair one.
  • Students who are expected to behave responsibly as media creators and who are encouraged to reach other people outside the classroom with their work learn most deeply.
  • . In some cases, widespread distribution of students’ work (via the Internet, for example) is appropriate. If student work that incorporates, modifies, and re-presents existing media content meets the transformativeness standard, it can be distributed to wide audiences under the doctrine of fair use.
  • educators should take the opportunity to model the real-world permissions process, with explicit emphasis not only on how that process works, but also on how it affects media making.
  • educators should explore with students the distinction between material that should be licensed, material that is in the public domain or otherwise openly available, and copyrighted material that is subject to fair use.
  • ethical obligation to provide proper attribution also should be examined
  • Most "copyright education" that educators and learners have encountered has been shaped by the concerns of commercial copyright holders, whose understandable concern about large-scale copyright piracy has caused them to equate any unlicensed use of copyrighted material with stealing
  • This code of best practices, by contrast, is shaped by educators for educators and the learners they serve, with the help of legal advisors. As an important first step in reclaiming their fair use rights, educators should employ this document to inform their own practices in the classroom and beyond.
  • Many school policies are based on so-called negotiated fair use guidelines, as discussed above. In their implementation of those guidelines, systems tend to confuse a limited "safe harbor" zone of absolute security with the entire range of possibility that fair use makes available.
  • Using an appropriate excerpt from copyrighted material to illustrate a key idea in the course of teaching is likely to be a fair use, for example.
  • Indeed, the Copyright Act itself makes it clear that educational uses will often be considered fair because they add important pedagogical value to referenced media objects
  • So if work is going to be shared widely, it is good to be able to rely on transformativeness.
  • We don’t know of any lawsuit actually brought by an American media company against an educator over the use of media in the educational process.
Phil Taylor

DIGITAL LEARNING ENVIRONMENTS: Tools and Technologies for Effective Classrooms - 3 views

  • Technology will be more than just a tool – it will be the great enabler for commerce, collaboration, and communication.
Phil Taylor

A Principal's Reflections: Finding the Right Tools - 2 views

  • “I'm not a fan of technology. I'm a fan of pedagogy, of understanding how people learn and the most effective learning methods. But technology enables some exciting changes.”
Phil Taylor

MediaSmarts Blog - (Andrea Tomkins) | MediaSmarts - 0 views

  • Our kids are coming of age at a time that things like online shopping, Facetime, and texting are all normal everyday occurrences. Technology is enabling people to do some pretty amazing things, and even communicate in a whole new way using a new language. You may know this as texting.
Phil Taylor

One-to-One Laptop Initiatives Boost Student Scores, Researchers Find - Digital Educatio... - 2 views

  • the goal is to enable teachers and software to deliver more personalized content to students, to boost students' technology skills, and to empower children to do more complex and creative work.
Phil Taylor

Teachers' Interactive Guide to Creating Professionally Looking Presentations Using Keyn... - 5 views

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    "Keynote is one of the best presentation apps out there. We have repeatedly featured it in several of our app lists in the past. Keynote provides users with a bunch of powerful features that makes creating professionally looking presentations 'as easy as touching and tapping'. Some of these features include: users can work collaboratively on a single presentation in realtime; select from a wide variety of Apple-designed themes; add animations, charts, cinematic transitions and several other elements to your presentations; use a wide variety of predefined text styles and interactive features; present your slideshows live from Mac, iPad or any other iOS enabled device and many more. In today's post we are sharing with you two great guides designed and shared by Apple Education. The purpose of the guides is to help teachers make the best of Keynote on both iPad and Mac. The guides are free to download and read on your iBooks. Enjoy"
Phil Taylor

Blended Learning Product Dependencies « Socratech Seminars - 4 views

  • While the teacher remains as the core of the blended learning model, the hope of blended learning is that the technology will enable teachers to efficiently personalize instruction for each student.
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