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John Evans

5 Tech Savvy Teaching Tools That Your Students Will Love and Your Peers Will Envy - 6 views

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    "Do you know a teacher who just always seems to know about the latest technology, and makes it look so easy to produce cool content that students find fun and engaging? Maybe you are one of these teachers? It's doesn't have to be hard to use slick tech tools in the classroom. There are so many free, easy to use tools out there. Here are five of my favorites to recommend."
John Evans

Learn Me Music: Tech Talk Tuesday - iPads in the Music Classroom: 5 Best Apps for Music... - 0 views

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    "One post that I have been meaning to write for these 2 (almost 3…yikes!) years is a review of my favorite apps.  Shelley Tomich over at PitchHill.com is doing a Tech Talk Tuesday and encourages other music teachers to also blog about something techy.  Here's my chance!  Thanks Shelley for getting me writing again!  She is also is a mom of little kids so we're in the same busy boat…however, I think she is able to find more hours in the day than me!!  Good going, Shelley! So here goes my top 5 Favorite iPad Apps for Music Class"
John Evans

Teens' screen addiction might be contagious, and parents are patient zero | Popular Sci... - 3 views

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    "Sleepless night and eyeball fatigue. Cyberbullying and profound device-separation anxiety. Research identifies harmful side effects of too much tech on teens with alarming regularity. But a new report from the Pew Research Center suggests parents are just as compromised by our portable screens. In "How Teens and Parents Navigate Screen Time and Device Distractions," researchers not only compiled data on the behavior of tech-addled kids (they're on their phones from the moment they wake up!) or the concerns of hand-wringing parents (what do we do about the fact they're on their phones from the moment they wake up!), but on the behavior of parents, too."
Phil Taylor

On Ed Tech, We're Asking the Wrong Question | The Committed Sardine - 7 views

  • In the end, that’s all technology is, too—a resource. In the hands of talented and well-trained teachers, it can facilitate high-quality teaching and learning; when used by average teachers, it most likely will lead to average results. And in either case, it’s not entirely clear whether test scores would rise, anyway—for reasons I’ll discuss later.
  • There is plenty of anecdotal evidence to suggest that, when used wisely, technology is a powerful resource that can help boost achievement.
  • I would argue that’s the point: You can’t separate the technology from the rest of the learning process, because they are inextricably bound.
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  • But technology doesn’t exist in a vacuum. For technology to have an impact on student achievement, schools also need sound teaching, strong leadership, fidelity of use, and a supportive culture, among other things.
  • Among schools with one-to-one computing programs, 70 percent reported their students’ achievement scores on high-stakes tests were on the rise. But this figure was 85 percent for schools that employed certain strategies for success, including the use of electronic formative assessments on a regular basis, frequent collaboration of teachers in professional learning communities, and—most importantly—strong principal and school district leadership.
John Evans

How to Use Recycled Tech Devices as Learning Tools | Edudemic - 0 views

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    "The idea of dissection in the classroom is nothing new. Science teachers have been delighting (and occasionally sickening) students for decades by giving them hands-on experience with organisms and tools. What is new, however, is the movement to create un-making spaces in the classroom. Giving kids access to old, broken-down electronics and a safe place to take them apart as they seek to answer why and how things work is an effective and environmentally-friendly teaching technique."
John Evans

How To Overcome The iPad Learning Curve - Edudemic - 0 views

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    "Technology can make life a lot easier in the classroom. In the past criticism was often aimed at new technology coming into the classroom, recent advances in tech have made drastic changes to the learning environment."
John Evans

3 Awesome Apps for Teachers to Create their Own Apps ~ Educational Technology and Mobil... - 2 views

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    "I have been doing a lot of apps review here in Educational Technology and Mobile Learning but I have never posted about the tools you as teachers and educators can use to create your own apps. Just lower your eyebrows down, you can do it without any coding knowledge. Of course Android and Apple do provide tech savyy guys with the tools necessary to create their own apps but for us who know nothing about SDK and app development skills, platforms like the ones below will serve the purpose. You can create your app in less than a minute and the process is completely free. Here are some of the apps I learned from Steven Anderson and which you can use to create your customizable apps. Enjoy"
John Evans

6 Technology Integration Ideas For Any Content Area And Grade Level - - 4 views

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    "Declining attention span as a result of increasing use of smartphones and social media are just a few challenges teachers deal with in the modern classroom. Children today deal with more stimuli around them than ever before. Mobile phones, tablets,and other technology have become so intertwined with our children's daily lives that it's hard to imagine keeping it out of the classroom. Even though some believe these can be distractions, embracing technology can make learning more fun and impactful. Smartphones, iPads and other devices have become so intuitive for kids, it only makes sense to harness these powerful learning tools to engage a classroom full of tech-savvy students. And the best part? You can use these ideas in one form or another for any student in any content area and grade level."
John Evans

The Fabulous Field Trip Guide: Mobile Learning and QR Codes | Tech Learning - 2 views

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    " The Fabulous Field Trip Guide: Mobile Learning and QR Codes 7/6/2016 12:10:00 AM By Shelly Terrell "You have brains in your head. You have feet in your shoes. You can steer yourself any direction you choose."- Dr. Seuss, Oh, The Places You'll Go! In 2012, I visited the British Library with Terry Freedman. I was astounded by how much interaction I was able to have with the exhibits. I got to experience the exhibits with 3D glasses, touch tabletop screens, and scan QR codes. As I venture to more museums, landmarks and national parks, I have noticed how these sites are making their exhibits more engaging by adding a mobile component. Before planning your next field trip, discover ways the site is integrating QR codes, mobile apps, and . Check out my recommended apps and tips below along with a slide presentation (free to download) and bookmarks. Check out the rest of The Fabulous Field Trip Guide with suggested activities, virtual field trips, and virtual reality and augmented reality apps and web tools."
John Evans

i-Skool: Learning in Motion on Mobile Devices | Class Tech Tips - 0 views

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    "I've shared lots of reasons why I'm a fan of QR codes.  i-Skool is a project that incorporates scannable technology and puts learning in motion.  Its goal is to enhance brain activity by getting kids on their feet as they practice cognitive skills.  Teachers create a quiz with an item connected to a color in a specific location.  Children receive directions on what to do based on what they scan as they move around with their mobile device."
John Evans

Augmented Reality that's "Real" and Focused on Learning | Langwitches Blog - 0 views

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    "Augmented Reality allows you to expand the experience of the real world with information, video, sound, GPS data, and so on. If well utilized, it can be much more than just another cool tech thing… You will see below an example of how Augmented Reality was used to expand the experience of visitors to our school's Art Exhibit. As students had to reflect on and verbalize their artistic choices, an augmented reality layer was created for viewers of the exhibit. In the process, students were excited about sharing with an authentic audience and had to really recall and reflect. It created a hyperlinked reality that enabled amplification of the viewers' learning experience that was much more engaging than text."
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